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Showing content with the highest reputation on 02/21/2020 in all areas

  1. Dear Ninja, It's been months since the last development log as usual. Since the game is already released, often times it makes more sense to just release things rather than spend time explaining what we will release or have released. The content speaks for itself! Since today has been a rather productive day already, I wanted to take some time off from patching the game to talk about the current plans for Advanced Masteries and the content on it's way. We have a lot planned and here's a short roadmap (with no ETAs). Planned Updates with no ETAs 12 Guardians Ninja for Leaf village This is the Leaf equivalent of 7 Swordsmen of the Mist and the Puppets Brigade for Sand. 12 Guardians will wear a sash that will increase their stats while worn. Finishing the remaining 3 Clan Outfits! Amazingly, thanks to the contribution of our artists and players who have mostly commissioned other artists to do custom clothings for their clans, we've completed 12 out of 15 of our clan's looks. Arbitrary Level Cap Increase from 50 -> 60 The level cap will first increase from 50 to 60, with some caveats. There will be no new content released along with this, and nobody is expected to grind this out. There will be a level 50 quest line coming in the next round of updates that may take awhile. Here's where things get a bit interesting. From level 2-50 you gain 5 stat points per level, however, once you past level 50, you gain 4 points per level. Once you past level 60, you gain 3 points per level. This is a complete explanation.. 2-50 - 5 points per level 51-60 - 4 points per level 61-70 - 3 points per level 71-80 - 2 points per level 81-90 - 1 point per level 91-100 - no points This may sound confusing, because why is it that it's becoming less rewarding to level past 50? This is to balance PvP at a mid-level rather than all the way at the end game. Or simply put, the stats rewards is purely based on this philosophy: "A lower level player should stand a chance against a high level player" Or in simpler terms "A level 50 should be able to fight a level 100 without feeling it impossible, a level 70 should have a fighting chance against a level 100 and a level 80 should find it very easy to outplay a level 100." Or in simpler terms "Gai Sensei should have a chance to defeat Madara" Or "Naruto should be able to fight Zabuza" The reason why I've decided to raise the level cap arbitrarily is because of this progression plan: 1-9: Academy Student Phase 10: 1st Mastery 30: Summon / Cursed Seal 35: Last Jutsu of 1st Mastery 50: 2nd Mastery 61: 1st Advanced Jutsu 75: Last Advanced Jutsu 90: "Max Level" So if at level 10, you pick Water Mastery, between level 10-35 you learn all your Water Jutsu. Between 35-50, if your time as a fully complete Water Ninja. But the moment you pick your 2nd Mastery at level 50, you don't have any time at all to learn Jutsu, instead you can have all the jutsu of your second mastery immediately. So if you learn Earth Mastery at level 50, and there isn't a buffer period from 50-60, there will essentially be no time between you going from Level 49 Water Ninja to Level 50 Water, Earth, Wood Ninja. So these levels are still fine to raise before adding Advanced Masteries. Land of Iron The Land of Iron will initially be rolled out as an extension of the game's world, with grindable enemies. But will not feature much else. Land of Iron Mission Arc The missions for this land of Iron will come after the place actually opens as purely a grind spot. Along with this, will come new drops, new clothings and perhaps new mini-games. Conclusion The purpose of this post was mainly to explain the coming increase in level cap and why Advanced Masteries / Combined Masteries will be absent in this level cap increase. None of these updates have an ETA on them, so they can come anytime between Soon™ and 2026. Somewhere inbetween may be the new Server revamp, Advanced Masteries, Combined Masteries. But I hope everyone enjoys today's updates! Regards, Ueda
    27 points
  2. Village Special Abilities! Born and raised in the Leaf village, Leaf Ninja all have a Will of Fire, an undying determination to keep on fighting. When you faint, within the first 10 seconds of fainting, there is a 5% chance that you will get back up to fight again! Being a small village, the Sand village trains it's ninja to be adept in stealth over pure strength. All Sand Ninja are Born Assassins that are able to use Cloak of Invisibility perfectly. They can however, still be dispelled by someone with a high chakra ability - Sensory Technique. Trained by their element, the Mist village starts all of it's academy students fighting on top of water filled arenas where they learn to charge and maintain their chakra while standing on water.
    8 points
  3. No plans to finish bandit quest line? Kinda sad Bandit mask is no longer obtainable anywhere because it was removed as drop. Would be cool to put some use to Blood Vials from bandits also... But looking for future updates!
    4 points
  4. Level 91-100 only to flex on hours spent? I like that idea. I'd like to see more stat buffers than what mentioned above that anyone can access through playing the game. In reality leaf village having having 5% chance to get up with 10% of their health is way too good compared to other village(s) buff.
    4 points
  5. Thanks for your hard work Rory, and thanks for keeping us updated on content. I'm sorta excited to level up.
    4 points
  6. U know as i started reading the first few comments I thought that ive finally found a forum post where no one is complaining n everyone is happy n excited but as i was scrolling down i quickly realized that this was not the case
    3 points
  7. Bandit Quest - Where? Medical Orgs - Where? These goals is what we hear everytime then theyll change like always ;p At least this time they seem achievable by the end of 2020, but we will see. Time off VI till 60 here i come!
    3 points
  8. Planned updates looking juicy
    2 points
  9. It's leaf. They have most population, have always been like this. Most naruto nii chan and boruto fans. Because of main series. It's like being in real world but in virtual. You go in school and if you don't have this new backpack or that new cool clothing. That is cool at that moment. You have lower chance of getting in those cool groups. And ur being bullied because you couldn't get in. OR, your OG like me who never gave a F***. People trying to bully you and when you bully back, those bullying you. They start crying, and yelling. "I will tell your taekwondo sensei!!" That's another way around. To say system is broken. =GG Your in those cool groups already. "Cool" Groups... But then you realize in short moment, those "Cool" Groups ain't cool. And you make one, on your own. Who become your most trusted oldschool friends all around. From all those years, still #2020.
    2 points
  10. Wow glad to see what your future plan is for the game! Can't wait for the coming update!
    2 points
  11. I love it honestly, especially the stat system for leveling past 50. I like that as you level it's not really the stats that matter as much it's the new jutsus.
    2 points
  12. New & Improved Idle Animations for Players and NPCs! Way more fluid animation speed and breathing pacing. Fixed Emoticons playing order There was a long standing bug where emoticons played wrongly. With this update, non-looping emoticons like /rock /paper /scissors are working perfectly. Other admin/dev related bug fixes. Before afters below! Old vs. New
    2 points
  13. Added Ketsueki Clan Clothings! Added Hoshi Clan Clothing! Added Muteki Clan Clothing! Added Body Wrap Item (Only sold to Hoshi Clan atm, but will be available to everyone eventually, tradeable!) Fixed Jakusha Battle Armor female graphics.
    2 points
  14. I'm fine with this road map and the coming things but I must say Rory feed off the negatively don't let it feed off you. I'd also like to say you're giving mist the ability to charge on water which is a great passive, but in return it's possible we get some more water maps or maps with water like ponds or something. You said a new team member will be working on fishing so why not add more water areas @Ueda
    1 point
  15. Love the development plans/roadmap sounds great will continue offering support anyways possible!
    1 point
  16. Well i will say that each village passive works as intended and they each come in clutch for their respective village
    1 point
  17. Sand gets 2% damage reduction passive and Mist 2% stat buff passive. Sounds better to my ear already.
    1 point
  18. Yeah but you have to also remember that Summon's are 10% chance, i agree with the 5% since that's 1% per second for 10 seconds.
    1 point
  19. What about low lvls protection or something like that when you will add lvl cap to 100 and lvling slow like its right now, it will be literally imposible to kill anyone as a lowbie. Even as a lvl 50 that will be hard. So what about giving atleast pvp protection till lvl 30 or something like that? @Ueda
    1 point
  20. After the most recent update, the client simply shows the logo and does not open. It appears in task manager but the window is not visible nor on the task bar. @Ueda
    1 point
  21. ty give this guy a Silver
    1 point
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