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Showing content with the highest reputation on 01/13/2020 in all areas

  1. Tendo Clan clothes added to Clan house & Jakusha Clan clothes added to Clan house!
    21 points
  2. Bubble buff, bubble, bubble, bubble, bubble buff. Increased all Bubble Prison snares from 1.5s to 2s. Increased damage of bubble techniques. Increased duration of Bubble Clone Technique from 15s to 20s.
    13 points
  3. 12th January 2020 Suna Laws 1. Do not kill or attack another sand ninja for any reason. This includes directly causing them to die with manipulating surroundings (such as leading a bunch of mobs to them and then cloaking away) This does not include killing them in a mutually agreed upon spar. 2. You must aid a fellow Sand ninja if they or the village is being attacked ( means u have to help every sandie regardless of who started on sand territory) no matter who it is, if they are the ones who attacked as first (out of sand territory) all depends on situation, enemy, place and the reason, that case will be solved individually! Do not place a bounty on a Sand Ninja. Do not assist the enemy against Sand Ninja in any way. 3. Verbal harassment is not tolerated. If someone is breaking Nin Online rules, take it up with the GM's. It's not the player's responsibility to deal with this. (Do note, SMPF officers are able to jail you for general toxicity). Two jailing's result in a strike. Three strikes is an exile! 4. Respect and follow the commands of your ranked superiors. As well as members of organizations such as ANBU, SMPF in uniform, when asked to do the following, do it. Failure to obey can result in a jailing: Examples of Commands: Attack/stop attacking *name of person* Stop following me. Tell me what happened. Take off your mask. 5. You must respect the village and its members. 6. Above all, respect and follow the orders of the Kazekage. These are general rules to follow, the severity of punishments are to be decided after meetings. 7.(During your playtime, please make sure to abide by the game’s term of service). Note: Most of these laws are traditional Sand Laws, along with some implementations of my own. (Please also make sure to read details displayed on the Sand Village Noticeboard, for village announcements, events, more laws, etc). Details of punishments and so on, will be stated within meetings with the individual. Questions regarding these laws or any specific scenarios, please feel free to contact me or my advisory council. Best Regards
    8 points
  4. Because nobody could find them.. I've decided to change the Mob that drops Bamboo hats and increase their drop rate! The hunt continues~ Fixed Black Bandit Shoes not dropping.
    2 points
  5. @M o o n, @Kimuta, @Kuraen MacDom, @Raw, @Kuraen Ohiya, @Kuraen Alarnin, @Dangan, @Atari
    1 point
  6. Dear Ninja, Although the Clan system is still quite awhile away, since I'm making the changes to display name policy. I should quickly explain why we're going this route for Clans. It has been the plan all along for clans to be a selection of presets, unlike Organizations, which players can make and join. What Clans are in the Ninja World When designing the clan system, the first thing I want to look at is what clans are supposed to be. In most cases, a clan is a family. When there is a structure, a leader, an elder, and there is still a clan house or home. It's a bloodline in some cases, when there are few remaining ninja in your clan, and there is no longer a family structure, we know it as a bloodline. You trace your special abilities back to a bloodline lineage. We know ninja from a some clans can potentially learn special jutsu passed down through their clan, and ninja from other clans sometimes have bloodline limits that can give them special abilities naturally - like doujutsu (eye jutsu). Clans can be small, but they can also be large. They tend to stay within the village, but can decide as a whole to turn their backs on the village sometimes, and have small subsets remain. Clans don't pop out of nowhere. They are ingrained in a village's history, when generations die, generations below still continue their legacy. So I took all this into consideration for Nin Online's Clan system. What Clans will be like in Nin Online (Not Anytime Soon™) Do note: All of this is subject to changes, I am still deciding a lot of things regarding WHEN you choose clans. There is a chance we might do it later in the game and not at character creation for example. On character creation, you select from a variety of clans of that village. Each clan will have unique outfit(s), and a default hair color or eye color recommendation. Some clans will have fixed eye colors for their unique doujutsu (eye jutsu). Some clans don't have eye jutsu and do not limit your hair colors. (All of these colors are still changeable in-game with the premium eye color changer - take those as colored contact lenses and rainbow hair dye - hair dye literally, but your character's natural hair color is always your clan's) Having a manageable number of presets per village will allow me to give each clan unique jutsu and outfits, because it will become a sustainable feature. If clans were player made, they would not be able to get these things because we cannot infinitely add more clothes into the game for every player clan made. This would be unsustainable for me as an artist and for our server which cannot infinitely add more items. Every clan outfit is one less important that everyone else can wear in-game. It will also allow us to create clan houses for each clan, where you could learn your new clan jutsu and get clan clothing pieces. Having preset clans will create belonging for new ninja, and make it so you have to work together as family. We'll be able to see special RP occurrences like an entire branch of a clan decided to leave their village and become a sub-set of their clan as criminal missing ninja. You might see that older players are less accepting of new members in a clan and do not work together to create a welcoming clan. This will cause splits in the clan. Whereas in clans where the senior family members have good structure and are welcoming will be more holistic and united. We will see clans that dominate the politics in their villages and clans that feel underappreciated and leave. New ninja who choose that clan in the future will also be more likely to join their kin as missing ninja as being a ninja from that clan would lead them to being ostracized by their village. The way "clans" in Nin Online are right now, you see players who form their family name and have people change their name to join them. It doesn't feel permanent, unlike what a family should be. Having a limited selection of permanent clans that will remain around indefinitely will make it so that each clan will potentially have a large number of family members. Instead of 5 or 6 player-made clans with 10+ members that see maybe 5-6 online at a time. I'd love to give the chance for current pre-made clans to have their clans turned into one of the preset clans for their village. This will most likely be the case. I will of course have my own ideas that I might want to impose onto the clan's overall aesthetic and name (got to keep them as lore friendly with the other clan names) and of course, I will be the one to decide what clan gets what jutsu as that falls into balance. I hope this gives you a better idea of the vision for the in-game clan system of the future. Don't get your hopes up on when you'll see any of this anytime soon! Regards, Rory
    1 point
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