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Showing content with the highest reputation on 12/04/2019 in all areas

  1. Updated Himarakei Graphics!
    7 points
  2. New Rare Items Bamboo Hat Green Bamboo Hat Blue Bamboo Hat no clues
    5 points
  3. Thanks Yukiro, i know that you've been around all this time. Yes, dedicating all this time into Nin has been a choice that has impacted my entire life, and working non stop on a game for almost 7 years now is something I never thought I'd have to do. it all started from that community and watching people give up, and in a way proving that all it took was preserverance, I'm glad you've seen it happen!
    3 points
  4. New Item Icon for Poison-laced Kunai Dagger.
    3 points
  5. I understand you on a completely different level than most. As you know we both met in the same place before NIN, when I was aspiring to become a game developer and learning code and let me tell you, I highly regret not continuing that path so I completely understand where you're coming from. Do what you love and do what will be beneficial to you. I'll support anything you put out. You've dedicated so much of your life to this game that I don't think the user base quit understands and I've been here to see it all. But for the amount of time and effort you've spent, regardless of the constant complaints of people who just play the game on their leisurely time, you've continued to try and update this game. I think you're meant to do much better in the field of game design and so I hope to see you reach that..and it really hit me when you said you have friends in companies like ubisoft etc, but it's the EXACT same thing for me. Much love broskii. Goodluck.
    1 point
  6. More reworking of Vacuum Sphere Technique. It was a little to OP to have 4x Scaling damage. Reduced spheres amounts back to 3, base damage at 1 - 5 - 10. Final sphere still stuns for 1 second to match the caster's self stun / end cast. Subsequent sphere speeds slowed down slightly.
    1 point
  7. Reworked Vacuum Sphere Technique Increased amount of wind spheres from 3 to 4. Each consecutive sphere now does increasingly more base damage from 1 to 5 to 10 to 15 base damage scaling with INT. Next sphere only casts if the previous one hits, as usual. Each sphere's range is slightly reduced, from 15 to 13 to 11 to 9. Final sphere stuns enemy for 1 second if landed. This makes it more high risk, high reward as players have been asking for while giving the user a chance to negate the end cast in a 1v1 situation if he is able to land it within 9 tiles range. Wind Scythe Technique Damage increased by 2 on all ranks. Wind Scythe Technique Range increased by 1 on all ranks.
    1 point
  8. Ninken aka. Ninja Dog Summon added! Available for all ninja. Do note that all balance for summons are very temporary, the way you do get them is bound to change soon. I'm going to make it so that you can have all 3 forms of your summon just so you can keep your puppy forever for example. Their jutsu are also not finalized as a lot of them are meant to have custom jutsu but don't for the time being. Added a small island on South Eastern Sea II.
    1 point
  9. Hey Ninja, This week we'll be talking about the biggest change in the game since 2013. There are so many bookshelves in the game and it's been bothering me how they all have the same books in the same order, and I don't know if this bothered a single other soul, but It really bothered me. I actually designed the bookshelf tileset to be modular in 2013, but I never got the time to do a simple edit to make more varieties. Behold, more variation of bookshelves! Before / After (animated GIF) & that bin & that bin A more extreme example of a map with way too many of the same shelves previous.. & that bin tho More examples On a slightly more serious note, I actually added a bunch of new tiles into the game to make interiors more lively and maybe for that one or two cases, give people more to RP with. I know these are things the game doesn't need but I still want to do improvements like this because they make the world feel more alive to me. In the same way all the maps could've just reused all the same art and been clones of one another, and saved me a lot of time, I don't want to not make the art look good in every way just to save time. In the end, I want Nin to be something I'm proud of in every way. More small upgrades to other maps coming soon!
    1 point
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