Leaderboard

Popular Content

Showing content with the highest reputation on 07/31/2016 in all areas

  1. Dear Ninjas, This is a quick announcement to clear up any details for the upcoming updates to the game. We're transitioning to Closed Beta soon, which will be a few months long to prepare the game for Open Beta. Closed Beta is only available to Gold and Silver Ninja. Ninjas who bought Cash Shop items do not count, the perk of this group is to gain access to these exclusive testing periods as well as site perks and discounts. The game will begin to form a real story, we've been trying to get a good storywriter, but it is hard since we have to make sure they are capable of using RPG Maker style editors decently or gain experience use an engine similar such as Eclipse Worlds or Origins. Most storywriters have little to no developer experience, we need someone who is both a developer and storywriter. We will begin to shape a story during Closed Beta and once we complete the Mission System. The game will close down and wipe soon, within the next 3-4 weeks. After this happens, you will not be able to play for a few months unless you are a Gold or Silver Ninja. This is your last chance to play your current characters, so make sure you take any needed screenshots or videos while you can. Thanks, Seth
    6 points
  2. Hey Ninjas, It's been a long time since I've made a development log. Though there has been so much progress going on. I finally decided to do one regarding a new jutsu which has had a very unique development process. For awhile now, I've been resting on completing the Jutsu kits for all our 1st Tier Masteries and focusing development on the Sand Village and other aspects of the game. But with the Sand Village coming to completion, I'm moving some of my time back into developing our kits to it's completion. We've had this piece of art @Fernando made, lying around for almost a year, which both of us found very hard to animate in 2D. Most of our Jutsu animations are usually pixel art animations, which mean they are done pixel by pixel, but for the first time in Nin Online history, I decided to use my 3D art skills to create a Jutsu animation. The task at hand was to create a Spiked Exploding Ball for Weapon Masters. So first of all what I did was create a simple 3D model of a ball with knife sticking out of it. This is Autodesk Maya and the model I made in a few minutes Next I textured the model with a simple texture of metal and an explosive tag on both sides. Next I made a simple looping rotating animation for it. Our 2D sprites are all shaded in a method called Cell shading, or Toon shading in Maya. So I used a shader to get this look. And finally, once I rendered it out and did some post-editting, I achieved this! It's a complex animation that fits in our game's artstyle and makes weapon masters that much more awesome! Hope you guys enjoyed this dev log entry! If you guys have any part of my art creation process you'd like to know more about in-depth, feel free to suggest it and I can try to document it in the next development log. Regards, Rory
    1 point
  3. Dear Ninjas, This is an announcement to let our fans know that, we're getting rid of any Jutsus that are cosmetic. We may eventually add skins to Jutsus, but we will never have a Jutsu that is solely a skin. Meaning, the Uchiha eye is being removed from the game during Beta. We will refund players when we wipe, allowing them to buy other items with their Account Credit. This is to allow a better role-playing experience and generally make it a better game overall. Thanks, Seth
    1 point
This leaderboard is set to Toronto/GMT-05:00