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Showing content with the highest reputation on 04/27/2016 in all areas

  1. Dear Ninja, This is mostly a bug fix and balance improvement to the game. We also have a new area inside Leaf Village and additional Cash Shop items. Improved login to be more reliable and quicker. Fixed issues with player not being removed from target if they summoned clones. Fixed issues with PvP button not being able to be turned off. Fixed issues with inputs not clearing causing you to move on your own for some users. Fixed items disappearing after 60 seconds from other players. Fixed paperdoll drawing bugs in Shop and Character Window. Fixed Buffs altering stats and corrupting them. This was causing stats to be reset upon login as well as when dying. Fixed dyes and sprite updating packets not sending the new hair color to the entire map. Fixed clipping issues with paperdoll on edge of map. Fixed casting bar not displaying correctly. Cloak of Invisibility now displays an animation after use. Fixed getting stuck bug with knockbacks. You can no longer cast Jutsus on the dead. Fixed crash with reviving yourself. Shift + left click will train 5 stat points at a time. Added From and To to private messages. Added where items dropped from Events like Chunin Exam do not obey the 60 second drop timer and will be able to be picked up immediately. Clones now hide bars of you and your clones as well as target window. Your name color is used for drawing the character details in the top left, PvP is purposely not used since the button in bottom right displays. Added Leaf Village Inn area. Added Skin Dye item to Cash Shop. Added Gender Change item to Cash Shop. Fixed Tutorial bugs with getting stuck and changed parts of it slightly. Added more arrows to Tutorial to help new players. Updated many Jutsu descriptions. Taijutsu and Weapon damage has been nerfed. Made where clone buff and invisibility to be removed when logging out. Made where clone buff is cleared when changing maps and not just the clones be removed. Buffed Chakra formula for healing. Stun reduction with Lightning Spear and Lightning Current down to 1s instead of 2s. Earth Pillar cast time reduced to 1-1-1 down from 3-3-2 and rebalanced. Cooldown for Wind Barrage changed from 120-10-10 to 12-11-10. Revive cooldown reduced from 10-9-6 to 10-8-6. Flame Shuriken level changed from 30 to 25. Slashing Tornado rank 2 casting time has been increased to 3 and cooldown has been increased from 7 to 12. Explosive Kunai now has a 3 by 3 AoE radius as well as the explosion effect which can reach 9 by 9 radius if it hits 3 different targets. Explosive Kunai now has a 12-11-10 second cooldown and 20 cost in Chakra. PvP allows regen of health. Fixed many mapping errors. Best Wishes, Hitspark
    4 points
  2. Dear Ninjas, Thank you for participating in and watching the first ever Nin Online Chunin Exams! The event was a success with a total of 16 teams of 3 participating as Genins and 240 unique viewers tuning in to our live stream of the event on Twitch. However, the Chunin Exams was riddled with contempt for the Hokage who had put in many twists to the Examinations that some of the Genins viewed as unfair. With the current circumstances, it does seem like an uprising against the Hokage is brewing in the midst, will the contempt subside or will it escalate into something more sinister... only time will tell. If you missed it, don't worry, the full stream is available to watch on our Youtube channel. This will be one of the key monthly events held for role-play purposes. Genins who pass this stage will be granted permanent Chunin Rank and will participate in the role-play aspect of Nin Online with their given rank! Congratulations to the first 2 ninjas to promote to Chunin Rank. @Indra & @BrokenInside Remember that everything that happens during the role-play event is meant for the purpose of role-play, and while I am very glad that everyone is dedicated to the game and willing to go through great lengths for it. Do note that Chunin Rank and other future events like Elections and Diplomacy are purely for role-play and do not provide you with any combat incentives. So I hope everyone understands why decisions being made are not as structured and fair as a truly PvP event would be held. Play nice! Also, to address some concerns about the balance of the game, unfortunately, as much of the content is not complete while we're in alpha and beta stages, we still have to run our events and allow players to promote past Genin rank. This is part of phasing into running the game as a service and giving the players the full experience of Nin Online. If we do not start now, and we wait till everything is balanced it will be years before we have both our gameplay and roleplay systems running simultaneously. Now is as good a time as any to start working on our roleplay aspects! Now that our first Chunin Exams is over, the develop focus is being shifted to development of the Sand Village. There's much more planned and being created as we speak, but rest assured! This is just the beginning! Regards, Rory
    1 point
  3. If the event followed rules to the tea, then if 4 teams didn't pass then we would of had to change the rules anyway or fail everyone. What is the problem?
    1 point
  4. In my opinion other players names and even our own teammates names shouldnt be visible during Forest. That would make it more interesting since we could dress our character in the same way as our enemy looks which would case a lot of confusion during fights
    1 point
  5. Love the recaps, yet i doubt you should use the word "role-play" too much. -cough-. Thanks for the great work tho. (The acceptable fun.) Quite curious for the edited YT-Version. :3
    1 point
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