Leaderboard

Popular Content

Showing content with the highest reputation on 02/28/2016 in all areas

  1. Dear Ninjas, The wait is over, we're now officially reopening the game for good without minimal downtime and scheduled downtime. We're open for business! This does not mean the game is stable or considered beta yet, we're working on that stage of the game next. Sorry it took a few months for us to reach this stage, but we're sort of new to this exposure and growth. It was a lot to take in and was hard to motivate ourselves to pull through. Every flaw we experienced, we overcame and became better as a result instead of just giving up. Spelling error on Leaf Tutorial Clone. Fixed a few map errors on Leaf Village, Spiderling and Wolves area. Black Jacket was given a proper description (previously had none). All colored jackets were given appropriate color references in their descriptions. Fixed logging in bug this time for good. Let's hope you guys don't break it. Orange Shorts were given a proper description (previously had none). Red Long Sleeved Shirt was given a correct description (previously had the wrong description from an unknown item). Green Pants were given the same generic description as the other pants. Day night system was fixed, it now displays all cycles of the day properly. Fixed many server crashes and stability. Improvements to idle animation to be more random. F1 hides GUI now rather than Ctrl + H. Hide GUI works again. Several command shortcuts were updated with more accurate information and fixes. Fixed a possible automation error. Fixed issues with disappearing scrolls and being able to dupe Ryo. Fixed wrong descriptions for Earth Pillar. Misc. fixes to descriptions on certain items. Breaking Kick description updated to be more accurate. Mobs will no longer spawn inside the walls of the Snake Lair. Players should no longer be able to teleport past the snake gate without having the required materials. Improvements to packet DoS protection and bugs related to it (regressions). Can no longer begin charging Chakra on water. Added where the client in the taskbar will flash when you get a player or team message. Added display of cooldown in spell description instead of rank requirement. Added more accurate display of range and damage/vital for Jutsus. HTTPS is now used on the game servers and client for web-based login even though we already encrypt it. Opening links now uses HTTPS for example clicking the Register button in the client. Removed fade/resume music. Render Mode was added, this is a new client option which allows you to specify which mode to run the game in. By default, it will scan for the best one, you have options 1 through 4 - 0 means automatic. You can change this by modifying the options.ini inside install path. Snake Lair snakes cut by 20 down from 50 to 30. Lightning Pillar added back to Scroll Shop. Blank/Sealable Scrolls are now currency and stackable. Buffed Explosive Kunai cooldown to 6/4/2 instead of 6/8/2. Nerfed Water prison range from 7/8/9 to 2/3/4. Water Prison cast time changed from 2/1/1 to 1/1/1. Wind Slashing Tornado range decreased from 8/9/9 to 5/6/6. Fixed Cash Shop items and being able to trade them Placed the Reverse Summoning into Scroll Shop II. Updated color of Developer (again) and Game Artist in-game. Explosive Tags are currency again (means infinite stacking power). Removed experience bonus/lower from mobs that were higher/lower level than you. Added where if a mob is too high above your level, you will not receive any experience for killing it (10 levels). This is to protect player teams from not wanting to form, we either have to do this or make experience lowered while you have a Sensei training you. This change applies to both team and solo, because players can cheat the system by having someone help by healing and many other cases. If the mob is 10 levels higher than anyone in the team, they will not experience either. Only players who are within 10 levels of the mob will get experience. If a mob is much lower than you, you will still receive the full experience. Many new art assets - the scrolls have new ones especially. Figure out what we changed in-game. We will continue to add new items with each new patch. Reduced the amount of Wolves in some maps. 1.8.7 For those who wanted to see what was changed exactly in the last patch, here ya go. In preparation for the Chuunin Exam, we've added Team Warps. Team Warps can be done by Game Masters and by events that have Team Warp on them. These will be used for the Chuunin Exam. Login and logout works better with less bugs. Remaining logged in issues have been fixed. There were some bugs with music not stopping when it should have and a DirectX graphics error that could crash the client. Team will be properly restored upon relogging if you were not already completely logged out when logging back in. Client can now maximize. Character Reset now properly works. Randomized experience from mobs has been removed. It just confused players, didn't serve any real purpose. Developer color has been updated to be Dark Teal in-game. As a side note, we're working on missions. Those of you who read will know and we're going to add Bounties next patch which will allow PvP-based leveling similar to Battlegrounds in other MMORPGs except not sucky. Best Wishes, Hitspark
    1 point
  2. We are very limited on resources, so we are going to cut back on our responses to the community and the support that we give. Game The game is still in alpha and yes there are many problems there we need to address. It takes many years for games to mature. We decided to release the game in alpha stages since we need to properly stress test. Even though the game has a lot of flaws right now, we believe it is the best way for the game to grow and prosper. It is difficult to make a game with constant feedback and such a low budget/small team. Restructuring People are emailing me saying they love the game and all this, these long paragraphs I have to read. I don't reply to them all, but just remember it takes up my time to read them. I am not saying I don't like to read compliments. It is just I have to read everything the community puts out until we can get someone else to completely fill in my role; which is what I have been working on recently. We value feedback and user opinions it is why we have someone who reads everything the community says. If we didn't read what people said, we'd be no better than the companies that make games for pure profits. It is a double-edged sword, but it is what it means to be indie. We listen and adapt our games in a way that companies can't. This is just a notice to let people know that we are working, just not responding to emails or requests as much as we once did. I am cutting back and only responding if I deem it important enough. We've been restructuring our team to fill in my role as the public eye/support person.
    1 point
  3. Linux is better for servers cause it is more efficient. If it had the marketshare, it would be better for gaming. Mac is UNIX which Linux is inspired off of UNIX. UNIX as an Operating System is far better than DOS. Microsoft is just good at making people forced to use their computer.
    1 point
  4. This is completely understandable. In addition I think the team has been doing a great job so far. Keep up the good work!
    1 point
This leaderboard is set to Toronto/GMT-05:00