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Showing content with the highest reputation on 08/18/2015 in all areas

  1. The Controls Guide has been moved to a page.
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  2. Shikate's Development Log Here we will talk about combining your shape and chakra manipulation to create awesome earth jutsus. Are you ready my dear doton users? I'm sure you can't wait to learn! But first, let me introduce myself. My age is 16 and I come from Poland. I have been spriting since 2009 and I'm chosen to take care of developing jutsus for Nin Online! Aren't you sleeping yet? I hope so. Let's get started! Doryuu Heki A basic defending technique. That's what earth jutsus are, aren't they? Just remember that trapping yourself is not a way to run! Doryuu Taiga Have you ever dreamed of getting drown in a milk chocolate river? The jutsu is quite similar, unfortunately, we have replaced chocolate with mud Doryuudan Of course some of you might be perfect at Doton style. What would you say about mixing your Katon and Doton chakra to create something even greater? Shakugaryugan That advanced type of chakra will win fights for you! Okay guys, I hope that I'm not that awful at learning! Be sure to comment my development log and keep the topic alive! Thank you for your attention
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  3. Nice work! Really like the mud river.
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  4. "The long days are over, but we're still waiting on a half-portrait from @." Hi Ninjas, This is going to be a feature-rich demonstration showcasing some of the changes we've made on the engine side as well as a side of Music. Music and Sound The game has had all its music revamped thanks to @Afilion. We also have improved the sound volume of the interface to be quieter than the other sounds in the game such as animations and Jutsus. Emotes We've fixed numerous issues with our emote system, improving the fluency of the animations and adding more features such as repeating and slower animating. @Rory also has improved the heart emote and added a new one. Interactions and Combat There is no longer an attack animation such as kicking or swinging your weapon when interacting with an ally NPC or event. You now will only punch toward their direction. You don't have to use control anymore to swing your weapon, kick, or even punch. It can all be done by the right mouse button. This works great with WASD, arrow keys, and mouse movement. Shop We've made improvements to the shop to display your current gear rather than a naked version of yourself only with what you are hovering over. Conclusion This is my first one, but it isn't my biggest one coming before Open Alpha 3. We've made many small changes to the game, this is just a cosmetic preview of the most significant changes that you will notice. Stay tuned for my big one in a few weeks!
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