Leaderboard

Popular Content

Showing content with the highest reputation on 07/16/2015 in all areas

  1. I thought this was going to be about Ants.
    3 points
  2. Dear Ninjas, I've personally been enjoying my time in Early Access, communicating with everyone again for the first time in awhile. We've made good progress ironing out bugs in the past few days, but we're still a little bit away from opening alpha to all Gold/Silver ninjas and then to the rest of the community. Me and some of the early access testers put together a short trailer to hype everyone for the upcoming releases! https://youtu.be/X8Ms8KYWVhI I'd like to thank all the actors, as well as @Afilion aka. Justin West for the music. @ @ @ @Zepulous @ @Atrox @ They had a hard time with all the costume changes I made them do, and not forgetting Gender Change and Racial Equality Scorpion (inside joke). Thank you for the continued support, please do like and share the video if you enjoyed it. Also, remember subscribe to our YouTube channel as we will be posting video updates there soon. I also hope to record more footage of the game once we release to everyone so we can take more populated shots. So stay tuned for that! Regards, Rory
    1 point
  3. Alright so for the past couple days, I've been working with a friend of mine to transfer an old Dragon Ball Z game that I made on BYOND over to Unity. I have prior experience coding in C++ due to learning it both before enrolling in college and also learning it in the more traditional sense in my previous two semesters of college. Long story short, I've been reading every piece of documentation known to man on the topic of Unity and how it works with Top-Down 2D RPG style games. Of course during these past couple days I've learned a lot of about the Unity that I honestly didn't even know about until I decided to jump into it's Development Community. In this forum topic I'll post constant updates of things that I encounter, for those who are interested. I doubt anyone is but I'm pretty proud of myself for stepping out of my "BYOND" Game Development comfort zone. Anywho, here's to my new journey! 15 July 2015, After much discussion with some of the previous staff of the game titled "Dragon Ball: Anthology" we agreed to drop Dragon Ball from the title and simply call the game "Anthology" and begin forming our own story and character designs. The game will be loosely based on the Dragon Ball Universe while retaining it's distance from the actual canon. The Introductory Story was set as; **Each race listed in the story above is further detailed in more of our design documents, however at this time all story and names of said races are subject to change. The rough draft of the Affe's First Area was completed, along with the placing of Polygon Collision Boxes. ​ A basic camera script was written, allowing the dynamic adjustment of the camera speed, range of view and the camera's focus target. The first in-game screenshot was also taken, despite the only available thing to do being walking around the map and testing for collider box misplacements. Hopefully someone here takes interest in my little summer project, if you're a developer yourself and Rory didn't already snatch you for his team... Feel free to hit me up here in my PM Inbox, if not then enjoy keeping up with my progress over the next few weeks and months!
    1 point
  4. It's actually kind of ironic, because I grew up on Dragonball Z as a child however, for some reason now, I just don't feel it anymore. I mean, I love the old school Dragonball and Dragonball Z, but this new stuff isn't me at all with that whole, Super Saiyan God deal. Anyways, besides that, I wish you the best of luck with this bro. Keep on working hard at what you love to do and the reward in the end will be totally worth it!
    1 point
  5. Good luck, Yoshi Keep on working on it.
    1 point
  6. 1 point
  7. In the next patch, we will add Shift + Tab to target players and allow the other key to be optional.
    1 point
This leaderboard is set to Toronto/GMT-05:00