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Showing content with the highest reputation on 06/27/2015 in all areas

  1. Hi Ninjas, It's been a very long time since my last development log. One reason being that I held back making any reveals until the previous testing phase came out. During that test, a whole bunch of content was revealed such as the complete basic kits for each Elemental Mastery. Another reason has been my long absence, this has been due to a lot of unpredictable events that has happened to me up until now. But I'm back, and I'll soon be starting to do live streams of my artwork in development again, so stay tuned! Forest of Death Arena Exterior Along with this building, an entire forest of death map has been completed, the size of the map being even larger than Leaf Village itself. This is going to be the most exciting part of the Chunnin Exams in my opinion. Players will be scattered to random points in the map with their team with one of the two Heaven Scrolls or Earth Scrolls, they will then go about battling other teams in order to get the other scroll to enter the Forest of Death Arena. Taijutsus These Taijutsus are currently still work in progress. Goggles & Eye Scope NPCs around Leaf Village Fernando and I spent some time to populate Leaf Village with lively characters which each serve a different purpose. Walking around Leaf Village won't be as barren as it used to! These are just a few of them. Look forward to more from me soon! Thanks everyone for being patient with the project. Regards, Rory
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  2. Hi Ninjas, I'm finally doing something interesting today, so I decided to talk about it in a development log. I'm been studying a lot of game animations, but mainly that of MapleStory, and trying to incorporate the fluidity of their animation style into Nin Online. As for now, After some practice, I've created a style I personally like and think fits Nin Online well. I've used it for the animations below.. Level Up Animation This is how I designed it in Photoshop. This is how it is programmed in-game This animation will play on your character each time you level up. I'm not completely satisfied with it as of yet, so consider it a WIP. I believe it should be a hell lot grander. Critical / Dodge / Miss Animations These I like a lot. I believe good animations will really add on to the whole battle experience in Nin Online. The critical animation is intentionally a little Ragnarok Online inspired This is a little preview of the art seen in this development log, working together in-game. The principles I've incorporated into these animations, which hasn't been widely incorporated into previous animations are.. Breaking away from being overly traditional and only using Pixel line art and shading. Motion Blurs to create more intense effects with less frames. For certain elements, I try to use good timed scaling to create an effect of Squishyness For other elements, I tried to create an effect of Elasticity with well timed easing. Still maintaining the love I give all my animations, and still working on them as frame-by-frame animations. I hope you guys like this. Feel free to give your feedback. Also, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
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  3. Hi Ninjas, Back again for another art development log. I have interesting news.. the focus of the art development has been shifted from Jutsus to the second village, the Hidden Village of Sand! I already teased you all a few days back with the new forum banner, but here's a proper development log of the art working in-game. Even more good news, my conscription in the military will be ending in a little over 4 months, that will mean a lot more time to work on Nin Online and more time to dedicate to the community, like I did in the past. Animated grass Before going into the Sand village, I decided to make the greenery in the game a little more lively. Look closely! Sand Flak Jacket & Headband These are the basic gear seen worn by most ninjas in the sand village. I'll be adding more customized looks for these in the near future. For example, a variation of the headband which has the cloth covering one eye. The flak jacket looks a little bit different on the female. It's more light weight and has chest space. The Southern Gates of the Sand Village Watch as my Sand Ninja enters the "gates" of Sand. World Map I'm looking to hear your opinions on the current design for the world map I'm working on. If it's not pleasing for you guys, I'll consider outsourcing drawing a more detailed map to an illustrator. I hope you guys like this. Feel free to give your feedback and harsh criticism. Also, once again, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
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  4. "I stole Rory's Development Log image cause I can't make my own. Don't tell him, it'll be our little secret. " Hi Ninjas, This is a fairly short showcase demonstrating some of the new changes we've made to the game as of late. I already am working around 20 hours a week on Nin Online, and this is ramping up the more I get motivated. Pretty soon, @Rory and I will be teaming up to get content flowing out the door for Open Alpha 3. Expect Early Access which will not be the finished game within 2 weeks or less, but it will give our veterans an opportunity to experience what the game has to offer! Even though the game is an alpha, we put a lot of focus on polish and try to make it feel like beta. The main difference between our alpha and beta definition is content. The game's content is by far alpha build quality. There's still a lot of changes we're making to the game of course, like bounties, clans, and more villages to name a few. Beds They are now multi-directional and behave much better. They were also broken before I fixed them yesterday. We also are making the tiles in the game feel more realistic. Social Login We've already posted about this in our social medias, but this will give you more information. There were problems with people being able to login during the Open Alpha 2 and Closed Alpha 3, because users had to reset their password if they used a social media to create their account. We went ahead and ridded you all of that trouble, now you can use your social media that is connected to your Nin Online account to log in without any hassles. Server Selection This was done mostly by @. He is truly one of the best programmers we've had on the team. This allows you to select a server before joining the world of Nin Online, each server will have its own settings and features. Until we hit beta, the servers will behave the same, but we are planning to expand them to have optimized settings for specific player bases in our community. Right now, we have three servers planned for Open Alpha 3. We will expand these if necessary, but they are being made now for preparation for that test and not Early Access. Conclusion We're going to be pumping out more Development Logs now, so this is a short and sweet one, but we have done a lot more to the game than just this. As a side note, we've had a lot of our best team members resign due to real life issues. I am the only programmer left on the team. Most of our artists are still on board, but don't worry we got it under control and the programmers that left, are having real life issues and may return one day!
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  5. We've added full numpad support in the game. The control guide will be updated soon, and there will be a control guide available in the game sometime later in the future. You can use the numbers to execute your items and Jutsus on the hotbar while NumLock is on. You can move in the game without having to use arrow keys while NumLock is off using 8, 4, 6, and 2.
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