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Showing content with the highest reputation on 04/22/2015 in all areas

  1. Hi Ninjas, Back again for another art development log. I have interesting news.. the focus of the art development has been shifted from Jutsus to the second village, the Hidden Village of Sand! I already teased you all a few days back with the new forum banner, but here's a proper development log of the art working in-game. Even more good news, my conscription in the military will be ending in a little over 4 months, that will mean a lot more time to work on Nin Online and more time to dedicate to the community, like I did in the past. Animated grass Before going into the Sand village, I decided to make the greenery in the game a little more lively. Look closely! Sand Flak Jacket & Headband These are the basic gear seen worn by most ninjas in the sand village. I'll be adding more customized looks for these in the near future. For example, a variation of the headband which has the cloth covering one eye. The flak jacket looks a little bit different on the female. It's more light weight and has chest space. The Southern Gates of the Sand Village Watch as my Sand Ninja enters the "gates" of Sand. World Map I'm looking to hear your opinions on the current design for the world map I'm working on. If it's not pleasing for you guys, I'll consider outsourcing drawing a more detailed map to an illustrator. I hope you guys like this. Feel free to give your feedback and harsh criticism. Also, once again, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
    5 points
  2. Foot prints in the sand please.
    2 points
  3. Wow the game looks so good, the detail in the trees and grass is just on point. Keep the good work up. I think the map should stay how it is, good job with keeping it how the actual map is in Naruto, now when the village Hidden in the Mist is added it could get extended and be on the right of Konoha. (Are those white clouds to shift the map right-left?)
    2 points
  4. The alpha was postponed, we are going to shift to an open Early Access model where people who have Early Access can play as we develop it. Once we launch Open Alpha 3, the game will be available to all. We are hoping to get the game completed enough for Early Access soon. There will be an announcement on the site when we launch the new model, and then we will enable people to buy Gold Member again. Earning Early Access can be done really easily, until we shift to beta then it will not be. When we shift to beta, Early Access will be a rank for selected testers instead of people who are early testers. Twitter login. Fullscreen. Misc. systems and bug fixes. These are our three major changes we need to be done before we release it early. Content is not complete, we will not have quests or anything like that in alpha. We are going to focus instead on replay value such as events, PvP, and arena (dueling). We had basic quests and dialogue for testing, but none of that was real content we were going to keep. The characters we had will be released in beta, but the dialogues were all placeholder. There are many more systems we need done before Open Alpha 3. Server selection. Server cluster. Queues. Why exactly are we putting so much effort into this alpha? It is the last one we are doing with this engine, and we need to make it count to raise awareness for the game. We need to move to a more suitable engine, which this alpha will last quite awhile and will be developed like a released game. We were not ready last alpha to move since @Rory left, now we can continue to release updates as the alpha is open. We are going to heavily advertise this alpha, this is why the Open Alpha 3 will have so much server focus. There will be support for thousands of players. The more people that play and support the game, the more updates it will get since we will funnel the funding into the game's content.
    1 point
  5. Seth you ass. I mentioned this in the team chat. >_>
    1 point
  6. Adding it to my to do list.
    1 point
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