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Showing content with the highest reputation on 04/21/2015 in all areas

  1. Hi Ninjas, Back again for another art development log. I have interesting news.. the focus of the art development has been shifted from Jutsus to the second village, the Hidden Village of Sand! I already teased you all a few days back with the new forum banner, but here's a proper development log of the art working in-game. Even more good news, my conscription in the military will be ending in a little over 4 months, that will mean a lot more time to work on Nin Online and more time to dedicate to the community, like I did in the past. Animated grass Before going into the Sand village, I decided to make the greenery in the game a little more lively. Look closely! Sand Flak Jacket & Headband These are the basic gear seen worn by most ninjas in the sand village. I'll be adding more customized looks for these in the near future. For example, a variation of the headband which has the cloth covering one eye. The flak jacket looks a little bit different on the female. It's more light weight and has chest space. The Southern Gates of the Sand Village Watch as my Sand Ninja enters the "gates" of Sand. World Map I'm looking to hear your opinions on the current design for the world map I'm working on. If it's not pleasing for you guys, I'll consider outsourcing drawing a more detailed map to an illustrator. I hope you guys like this. Feel free to give your feedback and harsh criticism. Also, once again, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
    9 points
  2. Rory did all that in just one weekend :|, I am so useless.
    1 point
  3. Very much this. It's nice to see a map being worked on, there's no need in making it elaborate and detailed. In the long run, perhaps a sort of mission-log & map hybrid could be neat, something that allows players to see their current missions while viewing the map, and maybe some sort of node or marker showing where each mission is asking them to go. Over-all the art looks good, much props to the artists puttin' it work. I know armor variations seem like more work than they are worth, but that extra element of customization goes a long way! Keep it up!
    1 point
  4. The world map is basic and practical. No point outsourcing it to an illustrator when there's still so much to be expanded on in-game; additional villages, areas, etc. I'm interested to see how you will implement the ''Puppet manipulation Jutsu'' though. Great work. Stay consistent and motivated.
    1 point
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