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Showing content with the highest reputation on 03/29/2015 in all areas

  1. If you're placing improvement upon your own life before Ninonline, then that's great to hear. Development of the game should come second to improving your own quality of life.
    2 points
  2. 2 points
  3. I have actually been making games for roughly 15 years, since I was 8. I first got into serious teams about 5 years ago, so yes you are right about that. But that isn't the point, I understand people like motivation and enthusiast work environments, I am not able to make that happen with such a limited budget. It should be enough that you're making a game you want to see become reality, I shouldn't have to babysit people and make them want to work. I tried doing that, but it is really difficult cause it burns me out faster. Working a job is a responsibility, you work and do a good job cause you have integrity not that you enjoy the job, but if you got the job do the job and don't be a waste of space. Working at Wal-mart sucks, I unload trucks for $7.65/hr, I don't do it for the money, I wanted the experience in the real world - yes I am a very geeky person who loves my cave. It's mind over matter, today I worked for 11 hours - and I didn't bitch or stop once. I worked my ass off, cause it makes me a better person and not a lazy good for nothing. I am aware of my weaknesses, no better than any of you. My skill is just game development, I am not here to talk above anyone or act like I am better - when in the scope of real life not in the scope of the game decisions. The main problem here is, I wanted to organize my own life and took a step back from the project, to recover and improve myself. This is why the game hasn't had much updates on my end in a long time, I have done lots of bug fixes and optimizations, but as for features not very many. It's tough making a game, but like I said - I finish what I start even if it takes a long time. At-least it won't be abandoned, and @Rory has been working on the game again.
    2 points
  4. Hi Ninjas, I'm finally doing something interesting today, so I decided to talk about it in a development log. I'm been studying a lot of game animations, but mainly that of MapleStory, and trying to incorporate the fluidity of their animation style into Nin Online. As for now, After some practice, I've created a style I personally like and think fits Nin Online well. I've used it for the animations below.. Level Up Animation This is how I designed it in Photoshop. This is how it is programmed in-game This animation will play on your character each time you level up. I'm not completely satisfied with it as of yet, so consider it a WIP. I believe it should be a hell lot grander. Critical / Dodge / Miss Animations These I like a lot. I believe good animations will really add on to the whole battle experience in Nin Online. The critical animation is intentionally a little Ragnarok Online inspired This is a little preview of the art seen in this development log, working together in-game. The principles I've incorporated into these animations, which hasn't been widely incorporated into previous animations are.. Breaking away from being overly traditional and only using Pixel line art and shading. Motion Blurs to create more intense effects with less frames. For certain elements, I try to use good timed scaling to create an effect of Squishyness For other elements, I tried to create an effect of Elasticity with well timed easing. Still maintaining the love I give all my animations, and still working on them as frame-by-frame animations. I hope you guys like this. Feel free to give your feedback. Also, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
    1 point
  5. The Nin staff have acknowledged themselves that little-to-no progress is being made. I respect their sincerity. However, their focus collectively as a team needs to be ''Nin Online''. I use the term ''team'' loosely; as it seems like they're just a congregation of individuals whom have a polar opposite approach to everything they do and then expect to get results at the end of it. This debate is pointless. Conserve your energy for your fap sessions.Have faith and find other distractions in the meantime.
    1 point
  6. All you did was repeat exactly what I had said in twice as many words. Regardless, the reality of the situation is that the management of the game isn't great, and this is due to inexperience. No matter what Seth, Rory, myself, or anyone wants to believe, this is a matter of fact. In any professional environment, having as little as 5 years experience isn't something to brag about. That time doing one thing doesn't automatically correlate into another completely different task either. A simple example would be having 20 years of programming experience and then being hired as a supervisor for a team of programmers, this does not correlate into 20 years of management experience. Even despite all that, the focus at this point seem to be money(even though that isn't the primary issue). Where is the steam greenlight and kickstarter that was talked about years ago? Why did that never fall through? Have you guys even considered placing advertisements on the forum for non-gold members in order to help generate income to work on the game? You guys do know that this is how a lot of free games manage to stay free, don't you?
    1 point
  7. a nigga aint really been online lately but if your goal is finishing the entire game before you release it you're bound to fail in all honesty the game should of been released and updated as you progressed in development. Kai2cents
    1 point
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