Leaderboard

Popular Content

Showing content with the highest reputation on 02/23/2015 in all areas

  1. Hi Ninjas, I'm finally doing something interesting today, so I decided to talk about it in a development log. I'm been studying a lot of game animations, but mainly that of MapleStory, and trying to incorporate the fluidity of their animation style into Nin Online. As for now, After some practice, I've created a style I personally like and think fits Nin Online well. I've used it for the animations below.. Level Up Animation This is how I designed it in Photoshop. This is how it is programmed in-game This animation will play on your character each time you level up. I'm not completely satisfied with it as of yet, so consider it a WIP. I believe it should be a hell lot grander. Critical / Dodge / Miss Animations These I like a lot. I believe good animations will really add on to the whole battle experience in Nin Online. The critical animation is intentionally a little Ragnarok Online inspired This is a little preview of the art seen in this development log, working together in-game. The principles I've incorporated into these animations, which hasn't been widely incorporated into previous animations are.. Breaking away from being overly traditional and only using Pixel line art and shading. Motion Blurs to create more intense effects with less frames. For certain elements, I try to use good timed scaling to create an effect of Squishyness For other elements, I tried to create an effect of Elasticity with well timed easing. Still maintaining the love I give all my animations, and still working on them as frame-by-frame animations. I hope you guys like this. Feel free to give your feedback. Also, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
    4 points
  2. They're high level mobs. Being OP has never felt so good.
    3 points
  3. Dear Ninja, We're working hard to bring you the best quality alpha we can deliver. There's only a few more weeks until we begin our Early Access test then we will transition into Open Alpha 3 soon after. I cannot give a time for the Open Alpha 3, but it will be here very soon. As many of you have become aware, I will be leading the team to recover what should have been delivered many months ago. We're devoted to keeping our word and actually delivering it, but ontop of what we promised, we're going to add more ontop of it to make up for our mistake. Early Access We're going to do an Early Access test in 2-3 weeks from the time of this post for our veterans to help ensure that the game will work well when we open it up to everyone. Everyone A few weeks after the Early Access test, we will begin Open Alpha 3. The game will remain open for 2-3 months during the Open Alpha 3 test phase. This release will behave like as if the game was actually released. We will add new content and systems. The more people continue to play the better! Beta After the Open Alpha 3 test period ends, we will close down and prepare for beta. We have no information as to when beta will begin. Thanks, Seth
    1 point
  4. A more important question is how were you able to kill that snake? LOL. Those snakes always 1 shot me...
    1 point
This leaderboard is set to Toronto/GMT-05:00