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Showing content with the highest reputation on 06/07/2014 in all areas

  1. Dear Shinobi, Today, we are happy to celebrate the 1st year of development of Nin Online in it's current form! To celebrate, I've written out a short article in hopes of getting you to feel my joy. Back in the days Back in 2006, when I was just 12, I got really into the Naruto series. I thought to myself "how cool would it be to have an online game where you could be a ninja in this universe". This was way before I even knew what copyright laws were. I had set too high expectations for myself and started a community in which I could not satisfy, and I ended up disappointing them time and again. In 2009, I announced the end of the game's development. I knew I wouldn't have been able to finish the game with my abilities. I was 16 at that point. It's been 1 year since the day I opened Adobe Photoshop and re-envisioned the game of my dreams as it is today. On this day a year ago, I restarted the project which I had attempted to create as a kid, the game which back then I realized I was too incompetent to create, with the promise in one final email to my supporters that "I'll bring back the project one day, and make it work." A ray of hope With the knowledge and experience I had gained in the years following Nin Online's death, I decided to bring back the game. I didn't expect much, I set my targets low. I just wanted to make a simple RPing game as a tribute to the old times. I opened my usual design tools and started pixeling away at what would now be the basis of Nin Online's new visual style. Overwhelming support Then came everyone in this community. A large community of members flocked here and put their hopes in me and my new attempt. We managed to launch a great, successful first alpha test where hundreds of members logged in at once to explore the world developed by our team. An overwhelming amount of people with faith in our team have donated to the game to keep the project funded, allowing us to have conveniences such as a server to work with 24/7 and to commission artwork for the game. Helping hands from Eclipse community ensured the smoothness of the alpha, with people familiar with the engine providing us support in our time of need and offering support to the members of the forum as well! Determination This support from our community of course powered our determinations to create a great game and to continue to grow our vibrant community here on the forum and here we are a year later, with our developers working hard at creating content and features for the game and our moderators managing the community and all it's spunk. Words of thanks No words can express my gratitude, which goes out to all the long-standing members of the community, the ninjas here who have stayed with us since the start of the project. The whole team is thankful for your support, and we hope that you continue to do so for as long as it takes for us to create this game! Personally, I am moved by the enthusiasm that everyone has shown since day one. Your community and game There has been so many occasions in which the opinions and ideas of the community members has impacted the decisions made on the game itself, and as such, your criticism (though I make myself out to be a authoritarian leader) has shaped the game to what it is and will be in the years to come! Alpha Test 3 Now for the announcement you've all been anticipating. We are set to open the game world for testing again on the 31st July for all Gold/Silver Ninjas. This will be in a matter of weeks! There is a lot of new features and contents, and we've refined out base systems a lot, ironing out old bugs. However, as we anticipate new bugs and problems, we will be weeding it out to our biggest supporters, the Gold/Silver Ninjas before opening it to everyone. Once we've done substantial tests with this closed group and deemed the game stable enough for an open release, we will open the servers to everyone. I hope everyone is as excited as we are! Sincerely, Rory
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  2. Seth's Development Log #7 Fullscreen, Splash Screen, and Misc. Improvements Fullscreen You may now enter fullscreen mode by pressing Alt + Enter or by inputting the /fullscreen command. Once you enter fullscreen mode, it will be saved, and each time you launch the game it will restore your preferred setting automatically. Splash Screen While the game is loading, it will display a splash screen. This screen will fade in as the game loads and fade out once the game has finished loading. We've also improved the game's loading to be very fast which means that there is no need to have a loading screen any longer. Item and Jutsu Description Overhaul We've improved the coloring for the level, rank, and type requirement to be more informative and consistent with the other parts of the game. For example, if you do not meet the level requirement for an item, it will show as red rather than green. Green demonstrates that you pass the requirement. Red demonstrates that you do not pass the requirement. Chakra cost has been added to the Jutsu description. Projectile Improvements We've added where projectiles can hit in all 8 directions. They also are able to explode or animate once they come into contact with a solid object such as a wall or corpse. This also means that once a projectile hits a corpse, it will end prematurely, too. 8 Directional Attacks You can now attack from all 8 directions, the same goes for NPCs and other players. Hotbar Improvements We've added the ability to swap your hotbar slots by holding shift and dragging them to the slot that you desire. You may now also destroy slots just by dragging them off the hotbar, but this is not in our demonstration.
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  3. These are all A LOT better than I expected.
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