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Showing content with the highest reputation on 09/19/2013 in all areas

  1. I'm going to assume that botting isn't discouraged, but just about everyone in the forum will agree with me that it will lead many people to quit, and/or stop funneling their time into this game and become more and more disinterested.
    4 points
  2. In all seriousness does it matter? There is a level cap.. Eventually all of us are going to reach it, only thing I agree is it'll remove the role-play effect. Produce an option to fix it or leave it?
    2 points
  3. Or they believe in playing the game how it's meant to be played, or even more simplistic, fairness.
    2 points
  4. Economics and Rewards! This topic is just going to be another brief and simple suggestion to the staff to improve upon what is already apart of the game. I will mostly focusing on the fact that this game needs some form of economics and reward scaling for monster and player killing. Economics in Nin-Online would equate to the simplistic idea of item prices increasing and decreasing based on the amount of player owned money in the world versus the amount of money that the NPCs have in their 'pockets'. If the players hold a higher amount of money then the NPCs then the items would be significantly more expensive but if the opposite were true then the items within the shops would be significantly less expensive. This can also factor the amount of money that one would receive for the drops they get from a monster or a boss, if the 'economy' has little to no money they would receive less for the item then they would if the 'economy' had a shit-ton more money then the players did. The opposite is also true that if players horded their drops in a warehouse until a better economy arose that they would get significantly more money. ----------------------- Experience and Rewards! My other point to writing this guide is that I believe that the experience being given to players by monster is by far to generous. And the amount of experience required to level up could be severely lowered by adding this little suggestion of mine. Here, I'm going to use myself as an example! As you can see I am a Level 7 Genin, and I am required to earn/grind 4,200 experience to get to level 8.. This is my buddy Wolfie! He is Level 2, with about 25 Health and a whole lot of muscle to chomp on those lower level ninja! Normally if I were defeat this little bugger I would receive about 8 Experience, and 0 Ryo. But with the system that I half-devised using every other game in existence as an example at my current level of 7 against a level 2 monster I would receive half the experience because my level is more then twice it's. For example... //MY EQUATION IN PSUEDO CODE!IF(WOLF LEVEL * 2 > PLAYER LEVEL ) { EXPERIENCE EARNED = 8 }IF(WOLF LEVEL * 2 < PLAYER LEVEL ) { EXPERIENCE EARNED = 4 }If experience were to be filtered this way or some way similar then the equation to increasing experience wouldn't need to be [Max Experience * 2] but could instead be replaced with something less serious like [Max Experience * 1.5 ] with the same end result as the previous version without the need for the so much more intimidating numbers. This system of calculating experience would also help to prevent this; Oh and this also would technically mean that if a player were to beat a monster of a level way higher then his own that he'd receive a slightly higher amount of experience... For example) Level 1 Naruto vs. Level 4 Alpha Wolf would yield Naruto about x1.5 normal experience as opposed to a level 4 or Level 5 player fighting the Level 4 Alpha Wolf and only getting the normal rate. I think I've bored you enough though and I'm sure there are a ton of you who can add onto this system with your own suggestions, but until then.. Peace out my fellow ninjas, Yoshi
    1 point
  5. I don't see the issue here. I'd rather see a bot gain levels than an attention seeking 12 year old like Ling running around and spamming the chat for the whole day.
    1 point
  6. APPARENTLY, the better half of the forum goers here are incapable of reading. Or reading by context. Yoshi's pseudo-code here, if read properly, which isn't hard considering it's very self explanatory.... His pseudo-code here indicates that the higher in level you are, the LESS experience you get. Making the grind HARDER, rather than EASIER. Can you guys try to read the post before making asinine assumptions? Please and thank you.
    1 point
  7. You clearly are not listening, bots are NOT cool at all! No matter what the freak you do, bots will always be as effective as quests if not better due to the fact that the player has to do absolutely nothing but go about their normal lives. They can go to school, work and all that other crap while still gaining all the Drops, Experience and Ryo that they would normally gain in half the time by performing missions. Botting should be a Bannable offense if caught, because I'm sure even BYONDers know that EZing is the BYOND equivalent to any stand-alone games botting. I'm sure you're going to want to show off all your hard work to other players, instead of having a botter one-up you all together due to the fact he decided to cheat and bypass all of the hard work you put into your character?
    1 point
  8. Botting wouldn't even work since leveling is quest-based lol Botters are scum, no surprise seeing GOA players promoting it.
    1 point
  9. Hmm if I'm following correctly I believe both sides seem legit, but if bot training can help a ninja ( player ) become equal in character strength ( not skill ) as someone who spars or does another other kind of pvp training then that would kinda kill the game making it that people try to bot train and avoid fighting at the lower lvls or character strength. P.S. I haven't played the game at all so I'm speaking generally, and from experience from Naruto GOA. So correct me if you may
    1 point
  10. @Sipher When making a comparison one must have two points of reference, or it isn't a comparison. That being said, I compared botting to edits on GOA. This isn't by any means a bold, or far fetched statement. As far as I am concerned, botting is cheating, and I'm sure I'm not alone in this sentiment. Botting in any capacity detracts from the quality of game play of those looking for a fair and balanced gaming experience. There is no such thing as a reasonable amount of botting; any amount of botting is too much botting. Your response to this thread leads me to believe that you yourself intend to use a bot ingame, in which case, you're pathetic. Lets hope I'm wrong.
    1 point
  11. Also going to agree. Bots ruin the fun for everyone else. Like edits on GOA, smh.
    1 point
  12. I concur. This is the type of thing that leads to the downfall of many games with potential, all because a select few members of the playerbase are too lazy to do their own grunt work.
    1 point
  13. How did you find Nin Online? More like, how did I found Nin Online. Aaaahhhhh
    1 point
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