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Showing content with the highest reputation on 08/25/2013 in all areas

  1. Whack's Development Log #5 More Jutsus & PvP Hello everyone, here's an update on what I've been working on recently. Most importantly is Jutsus. In the last dev log, I spoke about Hiding & Concealment Jutsus. Hiding jutsus will make your player invisible to other players, while concealment jutsus will hide your identity. This means that they can see you, but they won't know who you are, unless they remember what you looked like. Concealment jutsus will last much much longer than hiding jutsus will. The ability to see a player using a hiding jutsu will be determined based on their chakra stat, and the hidden players intellect. Here are the newest Jutsus. Cloning Kawarimi Elemental-based weapon speed/damage bonus Stun Animated projectiles These jutsus require lots of testing, which has been done by Rory and I. In the next alpha, these spells will be used by players so that we can test for bugs and other errors. We have tested these in PvP, and on players. Cloning Jutsu Cloning Jutsus are used to distract and confuse other players. These jutsus do not last very long, and are buff (time) based. When used, a number of clones based on your jutsu's ability will appear around your player, which looks exactly like you in every way, shape, and form. Kawarimi Jutsu Kawarimi Jutsu, when used, will make you appear behind your attacker when they attack you next. If they shoot you with an arrow or fireball from 10 tiles away, you will suddenly appear behind them to fight back by surprise. Elemental based bonuses These jutsus will charge your weapon with electricity, fire, or other elements to increase the damage you will do to opponents. Stun Jutsu This type of jutsu will stun your player for a small amount of time, allowing you to get the upper hand and gain some time to cast a more powerful jutsu, or attack them without them attacking back. Animated Projectiles Thanks to Keezus, we now have animated projectiles for things such as fireballs, including starting up animations, as well as fading away animations and a collision animation. Animated projectiles are also now pixel based, which makes gameplay look much smoother. And here is a video of the Jutsus in action (remember, this was to test for bugs!): http://www.youtube.com/watch?v=ZFC7BoJMJrU Also, kickback is now pixel based, which will make gameplay smoother as well. I am also working on kickback for PvP. I have also been working on many server side improvements and fixes. Anyways, I have to go now. So thanks for reading, and hope you enjoyed the video! Regards, Whack
    2 points
  2. Ahh, that's motivating to hear We're working our hearts out for people like you.
    2 points
  3. I saw a post on the naruto exodus forums "Nin online > naruto exodus" I figured it was a troll trash talking the game so i checked out the nin online site. Became a fan of it and stalked the forums for awhile then finally made a account a few days ago.
    2 points
  4. @Rory @ LOL this was me ;o KeepItIcing = My byond key but yh rory for getting half of your players here i deserve silver ninja XD
    1 point
  5. First I'd like to say that graphic wise things are looking good so far. But my own personal complaints would be: 1. As stated by other players, a hand sign animation added would make the jutsu look better, I believe you already made a post about having a handsign for jutsus, so I'm not so worried about this. 2. Also stated by other players, combat looks very slow. We're ninja, not heavily armored knights! 3. I dislike how you have to manually aim in their direction. It wouldn't be a big deal if it didn't stop you from moving, but it does. I heard in the past you would be adding a targeting system, that would solve that problem. Though I do also remember people complaining about jutsus auto homing in on the target. It'd be fine if the jutsu shot towards your targets, as long as it doesn't follow them like a heat seeking missile. 4. I noticed you guys kept running on top of one another. That seems like it'd be a major annoyance in a real PvP fight when you're trying to land melee hits. ~~~~~ Another question: Will it be possible to block attacks? With either another jutsu, your hands or your sword? Even if it doesn't completely stop an attack, a damage reduction would be nice.
    1 point
  6. Something tells me that when I unite everyone as a leaf ninja, all the GOA kiris, suna, kumo, leafs are going to have a hard time bonding.
    1 point
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