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Showing content with the highest reputation on 07/11/2013 in all areas

  1. Whack's Development Log #4 Jutsus and Shops! Whats up everyone, I'm going to sleep early tonight after a hard days work. It was my day off and I spent the majority of it programming. In the past few days I have accomplished a lot. Here are the deets. Hiding and Concealment Jutsus NPC Conversation Shops Bugfixes Hiding and Concealment Jutsus Hiding jutsus make your ninja invisible to other players, but based on their sensory skill, chakra, they may be able to see you partly or fully. It only lasts until attacked, or you attack someone, or the jutsu runs out of the time it was prescribed. Concealment jutsus hide your identity from other players, and can last much longer. Many more jutsus will exist in the near future, I just wanted to do these first! Oh, also Jutsus will be added slowly, but there will eventually be hundreds. The reason that this took up such a huge chunk of my working time is because I had to write many new packets, and edit the logic of NPCs so they could not detect invisible players, but use algorithms to detect if a player is nearby. It was a fun experience, but a long one! I would show a picture of this Jutsu in action, but it makes you invisible, so yeah. NPC Conversation Next up was NPC Conversation, where you can speak to NPCs and hear what they have to say, which will eventually lead to events, quests, and bounties! Shops This is something that I needed to do for awhile, because it was obvious that there would be places to buy food and clothing in Nin. Introducing, the amazing, the spectacular, shop interface! It's nothing special...or is it? Or am I just talking gibberish because I'm super tired? You decide! Anyways, thanks for reading you guys! Suggestions below or in the suggestions forum! Regards, Whack
    2 points
  2. Great Development Log, Rory needs to step his game.
    2 points
  3. Instead of having a Bijuu system where one person controls the bijuu and is completely over-powered, I believe it would be better if each village had their own Bijuu in a dungeon where other villages could raid. By attacking another villages Bijuu, the attackers Bijuu would get stronger while the Bijuu being attacked would get weaker. A strong Bijuu could have benefits, such as an XP boost for the village. Each village's Bijuu would be EXTREMELY over powered, requiring villages to attack in groups to damage it. I believe that a system like this would encourage a village to work together, giving the Kage and high-ranked ninja the ability to plan attacks. Also, it offers a major PvM element for those who don't like PvP. For example: 5 Sound ninjas attack Leaf's bijuu, who has a current level of 5000. After doing some damage, the Sound ninjas get the Leaf Bijuu down to level 4996, in turn making the Sound Bijuu level 5004. If the default level for each Bijuu was 5000, Sound's Bijuu would be a +4, which would make every Sound Villager have an XP boost since it's Bijuu has a positive rating. Just a suggestion loosely based off a naruto browser game I used to play. Rate/Hate/Masturbate
    2 points
  4. The History of Nin Online More images coming soon.. Introduction Nin Online's history dates back to 2006. This was the year which I decided I wanted to make a Naruto online game. What made me want to do it? During one long holiday back in 2006, I started watching the early episodes of Naruto and I was really obsessed with it. I was sure that there must have had been an MMO based on this world. I knew that It was too good a concept to not have one based on it and sure enough, I was right. At the time, there were two projects attempting what I would soon find myself doing. They were NarutoQuest and NarutoRealm. The latter being the game project created by Robin, who I'll talk more about later on. After realizing that none of these were released, I decided why not make my own! So I googled "MMORPG Maker" and found a Visual Basic 6 engine called "Konfuze" to use, I started learning to do my own graphics badly, opened a forum and which became the rise of.. 2006: Naruto Project Back then, I gave the game a working title. It was called "Naruto Project". The graphics the game was based on was mostly edited from other sources, graphics released into the public domain, and even rips from another Naruto game project back then known as NarutoQuest. The game was based on a really crappy engine, which back then I was modifying and programming on. I was really bad at pixel art or any form of graphics for that matter. Suprisingly, the game gained a large amount of attention. Though the Internet was a much different place back then, and there wasn't any good Naruto BYOND games released at the time. Early 2007: Hidden Villages Online I renamed the game to "Hidden Villages Online" abbreviated as HVO. The game was still really bad, based on the same horrible engine. The graphics slowly improved as people pointed out the faults with the game's graphics and I started working on them. The game was starting to shape up, it saw a release at one point, the server was hosted "24/7" by a guy who volunteered to do it on his VPS. It saw constant downtime due to the server files being unstable and buggy. I eventually decided to close the server and rework the game entirely. I was a dumb kid, and after receiving a few fake C&Ds, I decided it would be best to throw aside the Naruto theme and make it a purely "Ninja" online game. Mid 2007: Hidden Villages Online: Inochi Yes, I did a sequel to a game which was barely ever released or known to anyone. Inochi means "Life" and the reason I added that into the title, which seemed to make sense at the time, was because I was going to focus the game on the living aspects of the game, like being a civilian. I'm not sure how I expected this to work out, and so the idea never lasted. Late 2007 Nin Online This eventually came to be the title i stuck with for the next 6 years. it grew onto me, it was my game - the game I just had to make - from that point on. I continued using the graphics from Hidden Villages Online: Inochi. The game was going to be less about civilian life, and more about Ninjas. The game also lost a huge part of its fan base when it became a ninja online game and I almost entirely left out anything related to Naruto. Because of this, my motivation to create Nin Online literally vanished one day. I hated everything I did in terms of planning and graphics that point. Early 2008: A Short break I took a long break from working on Nin Online, I started working on a few other projects and because of one of them I met Robin the creator of NarutoRealm, one of the games that inspired me to start making games and what was back then known as Naruto Project. One day, I pitched to Robin, to bring Nin Online and Naruto Project back as one project. He agreed, and we started working on an amazing project. We had a large, active community with thousands of members. Late 2008-2009: Nin Online remake 1 Nin Online started off with whole new graphics. They were good at the time, and I was finally grasping how to make really good, solid graphics, thanks to working with Robin who had an eye for these things. The game project's development dragged on for over a year without seeing a released. This was due to both Robin and I having really busy schedules. Initially, because I was studying at the time, I was working on the game a few days a week, which soon became just the weekends, and slowly.. progress just stopped there. The game's graphics was constantly being reiterated by myself, and I spent so much time redoing the graphics just as Robin had spent a lot of the time rewriting the game engine (for the better). But because of this, the development never made substantial progress. The community was large, active and filled with enthusiastic members. But eventually, my graphics skills improved too far that I despised all the work I had done up until that point. The game died in 2009 with a long apology to all our followers. But I promised that Nin Online would be back, better one day. June 2013 to Today: Nin Online Yes, it took 4 years. But I improved a hell lot since then. I'm determined this time to create a game fast, to get a release early, and work our way up from there. Nin Online has always been on my mind since that day in 2009. I missed the project, wanted to work on it again, but every time the idea of bringing Nin back came to mind, I felt it wasn't the right time. I was waiting on a good game engine to be released, one which Nin would be perfect on. But then I realized, there is not going to be a better time to make Nin online than now. I started making graphics for the new Nin online. Day after day, I just kept making these graphics with one goal in mind - release a game. I was determined that I would learn to code the game myself as well.. But that's when I met Whack/Eddie. At first, when I posted around forums for any interested programmers, I was looking for just anybody to take on the role. But this guy came in and blew me away. He is talented, hardworking and fun to work with. That's when we started getting online everyday to work together on. Lets see where we can take Nin Online from here
    1 point
  5. I am the Hokage of this game and I think it would be alright if I introduced myself.
    1 point
  6. watchu mean weed isn't shown in the anime? haven't u seen dat aburame dude? shino? he's always kewl and always got that stupid face. that's weed, mister plenty of characters could be drug addicts. just look at naruto. cleary a cocaine user. if the main character of a manga is a crackhead, what do u expect of the rest?
    1 point
  7. That's a real life dictionary Zeke. In the Naruto Universe, the best way to describe a village would be a community that can sustain itself. Ergo, Leaf is a village. Having to do with the game:I don't see the need for Sound to be a "village", or at least not one with it's own base and availability to join on creation. This is because the shinobi war has elaborated on Kumo and Iwa Them being so vauge in the past was the reason Sound was made a village in other games.
    1 point
  8. How about we all agree to disagree? The real question here is whether or not we can consider Konohagakure a village. It seems far more like a small city than a rural village.
    1 point
  9. Thanks everyone @Rory I tried to take a NinOnline approach to the shades guy; I guess it turned out too Habbo Hotel-ish. @Acuzio Kush That piece completely captures an American sleep over.
    1 point
  10. > Posts legitimate manga facts > Responds with excuses and claims "outdated" *Flexes* It feels good to be a winner.
    1 point
  11. 1 point
  12. Please be a troll... because I'm kind of scared right now.
    1 point
  13. Well I just graduated from a Game Art and Design course.
    1 point
  14. If we're talking about a global market, I would say special items or weapons that were in the show. I wouldn't mind buying stuff with real money, so long as I have my money's worth. Similar to the system they have in Planetside 2 (if anyone here has played the game). The weapons would be not exactly overpriced, in range for a player who is a common player. But you could get a deal or a package of like 2-5 weapons/items for a little bit of money. The kind of deal you would also be getting to be included with 'buying' your weapons or items, you could also unlock them through all your characters on that account. The kinds of packages I would like to see is 2 items & 1 weapon. I wouldn't like to see 3 weapons in a package because people will less likely get the items. People will spend more on packages if they get less weapons if they wanna collect them all. I'm not rich or anything so I'm being unbiased about these packages. I would only buy 1 or 2 myself. Not everything. I think it's fair. The other thing I want to point out is that we (at least me) don't want to see a 'pay to win' kind of weapons. What this means is exactly what it would mean, you pay real money in order to be stronger then those who might not be able to purchase these weapons for whatever reason, it isn't exactly fair. This happens with every game, it doesn't make the game completely unfair & unplayable for the broke, it just doesn't make the game AS fun for them. So my suggestion is to try to make the weapons more of an appearance weapon rather then power. This doesn't mean all weapons are the same stats with a different look to it, by all means go ahead and change the way it works, just don't make it too over powered. Should've probably made my own thread on this
    1 point
  15. Game Of Thrones Doctor Who The League Happy Endings Scrubs House Adventure Time Regular Show Dexter Many others
    1 point
  16. Pretty much you want me to be fake ? same nigga different community... you goa niggas are hella fake attempting to act like a new man because you're on a different part of the internet.
    1 point
  17. In the last 3 or so days I've done nothing but pixel and here's the small gallery of what you've seen and a new addition. Yeah I know, these aren't the best but eh. Guess I'll add more and more and eventually build a portfolio from this.
    1 point
  18. We need at least SOME females to occupy the female hotsprings to help us test our spying skills.
    1 point
  19. Our Rory is growing up. :wub:
    1 point
  20. For an aspiring Hokage and up-and-coming role player such as yourself, striving to improve the grammatical structure of your writing is of paramount importance. Here are some things I noticed in that post alone. [*]When referencing an idea that can be counted or itemized, use the word fewer instead of less. There are fewer silver-ranked members; they are less common. When using a two-part adjective (like I just did), separate them with a hyphen. Instead of saying "silver rank members," say "silver-rank members." Saying "silver-ranked members" is also acceptable; however, always use a hyphen unless the adjective pair comes after the subject: "Members who are silver rank(ed)."The following sentence is a comma splice. "Pretentious children have no place in the court of a noble, you are better off trying to troll each other." You should separate these two thoughts with either a semicolon or a period.Depending on the style of writing one prefers, all numbers from zero to ten or from zero to one hundred should be written out as words rather than numbers. It is grammatically incorrect to say "5 GOA members." You should instead say, "five GOA members." Again, whether you choose to start using Arabic numerals after ten or after 100 is optional. See what I did there?Lastly, maintain consistency in your regional terminology and spelling. Words like behaviour and flavour are acceptable, but be sure not to switch back and forth with behavior and flavor. Since you are a resident of the United States, my personal recommendation is to stick with the latter examples. I hope this was helpful. Let me know if you have any questions.
    1 point
  21. That's why you rank up other players and make them do the work for you! Eziekieal It doesn't have to be... his name is Hokage Slash!
    1 point
  22. The reason that it's such a big deal, even if you don't do anything wrong, is that if you do something the government doesn't like, illegal or not, they do everything in their power to take you down. In the past the U.S. government has arrested and destroyed lives of CEOs and others who were not willing to send them their customer's information. Let's say you piss off the government, well they happen to have recorded every phonecall you've ever had, every text message, and every email for quite a while. They use everything they can to scrutinize and cherry pick details out of the things you say. For example, in one text message you were talking to your buddy and you said "The club last night was the bomb". Now the government uses that sentence to say you're a terrorist who planted a bomb in a nightclub. While many people think that it's incredibly silly and who could ever believe such a thing, it does happen, and it will continue to happen. Just take a look at two recently arrested young adults. One of them arrested for making a sarcastic facebook comment, he was talking to someone about league of legends and was called crazy, then makes a sarcastic comment about shooting up a school and eating baby hearts with an lol jk at the end, and he's been arrested. There's also the kid recently arrested for making sarcastic comments in runescape of all places. Someone was being a piece of shit, told him to kill himself, and his reply was basically he would take out everyone in school with him. Despite not having the knowledge, equipment, or capability to even pull it off he gets arrested anyways. I did read a story not too long ago but am unable to find it at the moment where a guy who actually did absolutely nothing wrong, and had nothing to hide, was being mistakenly targeted by the government. From what I remember the guy ended up being in jail for months and was facing up to 8 years in prison or something. Again, the government was cherry picking all of his calls and emails and everything about him to see that he is taken down. Coupled with the fact that people in general are dangerous, shady, and use what power they have as an advantage, do you really think people like that don't exist in the government? I guarantee that there are those in the government who use their spying capabilities for all sorts of reasons. Spy on their girlfriend/wife, neighbor, competition, whoever. Regardless if it's for money or some kind of advantage I have no doubt that happens as well. Edit* Why doesn't the government just let the guy go knowing they fucked up? That's an easy one to answer. The government doesn't apologize because they never think they're wrong, even if they know it. They believe an apology after making a mistake is a sign of weakness and want everyone to think they are and can do whatever they want. On July 3rd 1988 the United States shot down an airliner, Iran Air Flight 655, killing 238 Iranians, 13 Arabs, 10 Indians, 6 Pakistans, 6 Yugoslavians, and 1 Italian, 66 of those people were children. They mistaked the plane for something else and since never apologized.
    1 point
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