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Showing content with the highest reputation on 06/19/2013 in all areas

  1. Rory's Development Log #1 The Konoha Gates Hey everyone, this is going to be my first official Dev Log on the forum. So hear me out all the way, it's not going to be long. Basically for the past 2 weeks, I've been creating tiles, characters, items, GUI and everything needed for the game in a crazily fast pace. For today, I'll be talking more about the tiles. I've already got enough tiles done to map most of the districts of Konoha, but have not yet started on many specific buildings from the anime/manga. So this dev log will show you some of the buildings I have done, and started on, and plan on doing. The Konoha Gate #1 This is the main gate of Konoha. From my research, I've found out that there are actually 3 of them. Which is perfect, because one central exit is something I never wanted! The other two will look different, and be located to the East side of the village. (I do my research) Ichiraku Ramen One of the most iconic spots in the Naruto universe or atleast Konoha. The ramen house will be run by new management, but will still sell tasty noodles to the ninjas of the leaf village! I've decided to use the ramen as more of a slight stat boost item, it's mostly for fun though. There's supposed to be 5 chairs, but I made some mistakes to the tiling, I'll fix that soon enough! Ninja Academy (WIP) Another iconic place for every Naruto fan. The academy where ninjas are born. This is the exit of the academy. Take note that I may post WIP stuff in my dev logs, because I don't necessarily complete things at one shot. I also want to give more in-depth progress, and show my entire creation process. Still need to do.. From the top of my head, I can think of the following I'll still need to do before launch. Hokage BuildingJounin Lounge(?)Weapon ShopClothes ShopIno's Flower ShopOther 2 of Konoha GatesHotspringsHospitalWell, that's all for today's Dev Log! Stay tuned for more coming tomorrow or the day after. Remember, these are daily developer logs, but we're still trying our best to focus more on actually creating the game, so it might not be as frequent as we wish! Regards, Rory
    2 points
  2. Whack's Development Log #1 Graphical User Interface Hello everyone, welcome to my first dev log! For the past week, I have been working on the GUI, or the graphical user interface. Basically, it is the buttons and visual pieces that you use in game to view your characters stats, your inventory, people talking, and other things not part of the Nin world. For the most part, I am done with the menu interface. It looks beautiful, feels smooth, and the sound effects and music really finish it off. As soon as you open the menu, it will immerse you into the fantastic and exciting Naruto world, and that is definitely something that we want. Although it might seem like an easy task, GUIs are one of the most time consuming and boring parts of programming. I program because I enjoy it, but when I tell you that I hate GUI programming, I'm not exaggerating. It's pretty bad! Alas, I am nearing the end of it, as all I have left is renderring common windows such as inventory, character, options, friends, missions and others. It should only take a few more weeks to finish up, and then I will be working on core gameplay features. Speaking of features... There are a few things I have already programmed into Nin Online. For one, there are over 20 animations for each player. Walking, running, attacking with two hands, hand to hand combat, punching, kicking, breathing, standing, and even dead bodies. This took a lot of work from Rory, and a lot from me as well. No matter how hard a mapper works to make the game look good, animations are what makes a game feel beautiful. The constant moving of water or players makes the game feel alive, and makes it fun for everyone. Anyways, thanks for reading, and I'm looking forward to bringing you all more content soon! Regards, Whack
    2 points
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