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Summons


Oku

Question

What summons do you guys want added to the game? Also, at what level will summons be available? Naruto was able to summon a toad during the Chunin Exams and what not, but, how long do they last and what are the advantages to summons.

 

I feel like certain summons should have certain advantages and disadvantages just to create a balance and more of a Naruto feel. 

 

Rory's Decision: 

 

I've done my research, and I think I know how I want to do it.

I'm going to make the land of toad, along with a Ryuchi Cave or the slug forest. If you have a Kuchiyose no Jutsu scroll, you can learn it, but using it should only teleport you to the temple of the animal which your character is affiliated to (randomly). This is the easy option to get a summoning contract made. You will complete a series of quests to earn the favor of the animal or defeat them, depending on which animal. Alternatively, somebody else who has contracted that kind of animal may help bring you there, but there will be higher level requirement and it will cost a large amount ryo to do it this way. This encourages players to go with the flow and sign contracts with an animal they are affiliated to, or to seek out powerful senseis like the Sannin were to follow in their footsteps.

I also have decided that a limit of one per character would be better, and give each character a tighter identity.

 

 

IDEAS SO FAR:

 

Noimo:

Here's a very interesting twist on the fact that this game is a 2D-MMORPG, why not make it so that certain monsters will drop a quest starting item such as a 'Summoning Contract' where you have to defeat a certain amount of a certain type of monster(IE: Wolves, Toads, Scorpians, Slugs, Snakes, etc) and after defeating that tier you will receive another quest starting Item as a reward which will require you to defeat the next tier of that monster.

The quest would turn into a chain-quest of sorts leading up you receiving the final quest which requires you to defeat a boss-type or elite-type that type of monster and upon defeating that monster you can complete the chain-quest and get a Summoning Jutsu Scroll which gives you the ability to summon the bottom tier of that monster and allows you to get quests from certain NPC to learn the next tier of that summon and so on.

Just a thought though.

Vali Lucifer:

 

I like the idea of summons being used for certain purposes and only a limited amount of summons per person. Based on the Manga/Anime only Nagato has been shown to have more than 2 type of animals/creatures if I am correct. So make it that at a certain level you may pick 1 and depending on what you pick you can or cant pick another depending on what it is. For example if I get a high enough level and choose Slugs as my first contract, Slugs would be my primary and I could use them to heal myself and comrades, but because I chose Slugs I can't have summons such as Toads as my secondary and instead I could have Ninja Dogs for tracking as my secondary. Different animal summon serving different purposes sounds like fun, but proper cooldowns for all of them will make the game seem more natural.

 

Joker1480:

 

For Rp events, maybe fighting big summoning creatures, (if it's possible to do that in this game) but regular pvp one sumon at a time and keep them player sized, I say. Maybe they can be just like the scorpions we fought, but with 2-3 moves they can use that would be specific to the summon you use? Some would move faster than others and all that technical stuff for balance, I guess. The one summon per person, and only summoning during 1v1 matches would probably be the best way to implement it with the least amount of lag.

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I've done my research, and I think I know how I want to do it. I'm going to make the land of toad, along with a Ryuchi Cave or the slug forest. If you have a Kuchiyose no Jutsu scroll, you can learn it, but using it should only teleport you to the temple of the animal which your character is affiliated to (randomly). This is the easy option to get a summoning contract made. You will complete a series of quests to earn the favor of the animal or defeat them, depending on which animal. Alternatively, somebody else who has contracted that kind of animal may help bring you there, but there will be higher level requirement and it will cost a large amount ryo to do it this way. This encourages players to go with the flow and sign contracts with an animal they are affiliated to, or to seek out powerful senseis like the Sannin were to follow in their footsteps. I also have decided that a limit of one per character would be better, and give each character a tighter identity.

Sounds fair! I'll put it on the main post. Now all we have to figure is what which summon can do xD other than fight of course.

 

How did you figure this out so quickly?!

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I really like this idea.  I think that there should also be a ninja dog summoning jutsu like the one Kakashi has.  Also with this again, we are going to need more key slots and another slot made for those summoning jutsu.  I like the how things sounds though :-)

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I've done my research, and I think I know how I want to do it. I'm going to make the land of toad, along with a Ryuchi Cave or the slug forest. If you have a Kuchiyose no Jutsu scroll, you can learn it, but using it should only teleport you to the temple of the animal which your character is affiliated to (randomly). This is the easy option to get a summoning contract made. You will complete a series of quests to earn the favor of the animal or defeat them, depending on which animal. Alternatively, somebody else who has contracted that kind of animal may help bring you there, but there will be higher level requirement and it will cost a large amount ryo to do it this way. This encourages players to go with the flow and sign contracts with an animal they are affiliated to, or to seek out powerful senseis like the Sannin were to follow in their footsteps. I also have decided that a limit of one per character would be better, and give each character a tighter identity.

Yes. Yes. And yes again. I want a platypus.

 

#PlatypusSannin #PlatypusSummons

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I've done my research, and I think I know how I want to do it. I'm going to make the land of toad, along with a Ryuchi Cave or the slug forest. If you have a Kuchiyose no Jutsu scroll, you can learn it, but using it should only teleport you to the temple of the animal which your character is affiliated to (randomly). This is the easy option to get a summoning contract made. You will complete a series of quests to earn the favor of the animal or defeat them, depending on which animal. Alternatively, somebody else who has contracted that kind of animal may help bring you there, but there will be higher level requirement and it will cost a large amount ryo to do it this way. This encourages players to go with the flow and sign contracts with an animal they are affiliated to, or to seek out powerful senseis like the Sannin were to follow in their footsteps. I also have decided that a limit of one per character would be better, and give each character a tighter identity.

I love the Defeat or/Boost friendship thing, this could make a huge difference in what comes to Summons usage, like this, you're having your summon, if you mastered it through violence, it will obey you at certain point, like, it will be agressive to whoever you're fighting, but it won't come to your aid (if you're getting attacked it won't get in the middle of the attack), unlike if you master it through friendship it will fully obey you, having 2 keys for different commands, Attack and Defend, where it attacks agressively or supports you blocking ennemies' jutsus. Obviously the violent way has a disadvantage, so it should be waaaaay faster than the friendship one (actually just by defeating the summon right?).

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I love the Defeat or/Boost friendship thing, this could make a huge difference in what comes to Summons usage, like this, you're having your summon, if you mastered it through violence, it will obey you at certain point, like, it will be agressive to whoever you're fighting, but it won't come to your aid (if you're getting attacked it won't get in the middle of the attack), unlike if you master it through friendship it will fully obey you, having 2 keys for different commands, Attack and Defend, where it attacks agressively or supports you blocking ennemies' jutsus. Obviously the violent way has a disadvantage, so it should be waaaaay faster than the friendship one (actually just by defeating the summon right?).

 

this looks tough to implement : according to different scenarios, what would the summon do... it could be a good idea though!

still, i'd go with : random attack the enemies and if you want to, you can get behind your summon ;)

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Well i suggest their should be a system where u dont just choose what u want to summon from the skill tree like a BYOND game, i think there should be a couple animals that u are allowed to capture then make deals with them to summon them into battle, or something i truly think that jutsus like summoning should be hard to gain

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