I have seen that it takes a lot of time to login the first time a player logs in. I was just wondering whether you could just compress the packets sent from the server to the client and vice versa. It will help bandwidth for both the host and the player.
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Abhi
This is mainly aimed at Whack.
I have seen that it takes a lot of time to login the first time a player logs in. I was just wondering whether you could just compress the packets sent from the server to the client and vice versa. It will help bandwidth for both the host and the player.
Thanks.
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