My Official Suggestion List (Last Updated: 8/2/13)
Well first of all this is just going to be a compiled list of ideas and/or suggestions that I come up with while playing the game and getting to know the systems intimately.
Combat with NPCs should only yield reward to the person who either hits it first or deals the most damage to the NPC (Typical MMO type distribution where the first person to hit the monster will get the majority of the benefits of the kill while others will get little to nothing)
I've seen other people suggest this, but perhaps Gold-Shinobi could get an orange-ish name applied to their characters? ( Not really a must have considering the fact that Gold-Shinobi don’t really have any in-game benefits aside from that epic headband)
Separation of IGN Name and Client Username for both security purposes and also for the sake of future RPEs
This may contradict a few of the other suggestions but I believe that we should be able to 'scroll' through targets by using the TAB key.
I'd personally like the ability to gift people Gold-Subscriptions, for ya'know incentive to be an upstanding member of this community.
Sell command/action needs to be added into the game so that people aren’t mindless grinding quests and have the option to grind like the no-lifers some of us are. ( I know this is being added, just here so that I may keep my mind sane)
A Missions System that caters to all sorts of players including; Light Role-players who would enjoy picking weeds, escorts, finding lost cats or simply a string quest where you have to investigate something by interrogating villager NPCs or by looking for clues through-out the village. PvE Players who would enjoy endlessly killing mobs for drops, kill counts, boss hunting. Oh and let me not forget that PvE players are also more open to some of the prior light-RP missions! Player Killers who would enjoy assassination missions, escort thwarting events and even things that even minor people wouldn't ignore like the BINGO BOOK!
There definitely needs to be a cap on the amount of ninja tools you can carry at once, because by the way I was spamming Shuriken Throwing Jutsu on NPC... I can tell that people will be resorting to that A LOT if they have enough ryo to buy about 500 Shuriken, it would spell the end of MANY players and possibly kill the player-bases intrigue in the game.
Perhaps remove item dropping upon death?
Keep leveling where it is at and don't let anyone tell you it is too slow!
Place a cap on the total amount of Ryo you can carry at one time, along with a banking system that allows for expansion upon this cap by keeping some of your currency off-hand and safe from the death grievers.
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My Official Bug List (Last Updated: 8/2/13)
'Drop' bug needs to be addressed!
PLEASE LEAVE YOUR THOUGHTS ON THESE SUGGESTIONS BELOW!
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Stephen
My Official Suggestion List (Last Updated: 8/2/13)
Well first of all this is just going to be a compiled list of ideas and/or suggestions that I come up with while playing the game and getting to know the systems intimately.
?
My Official Bug List (Last Updated: 8/2/13)
PLEASE LEAVE YOUR THOUGHTS ON THESE SUGGESTIONS BELOW!
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