Patch Notes


Ueda

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Target Outline Color Options
You can now customize the color of target outlines to something that you prefer.

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Render Outlines Above Everything
Our shader for outlines now renders above day/night overlays, buildings and weather. The target icon (shuriken thing between you and target) as well! This should make it much easier to notice

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Blessing Messages
When you pop a blessing now, it'll prompt you to insert a message. This can be anything, from "S > Blanks at 300 ryo" or "Subscribe to my youtube channel". It will display under your character displayed at the side of the screen of every player for the duration of the blessing.

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Added Notifications System
Currently only used to notify players when they are added into a Corp, and when they receive mail. Soon will be used to accept/reject friend, team and trade invites.

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Transformations now give you the target player's name
Doesn't currently take the clan name & name color.
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Hair Colors (& Hair Color Dye) Rework
We've reworked hair colors to allow for players to recolor their hairs from any color they'd like. This also includes coloring individual segments of hair styles with accessories in them! Here's an example...

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Player Bodies now Fade out smoothly
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Fixed Target's Team Display 
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Chat Bubbles are hidden for players who are cloaked
When you use Cloak of Invisibility Technique, your chat bubble is now hidden to players who cannot see you.

Added Amounts in Item Name Display on Map (eg. 30 Ryo instead of Ryo)

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Offset AoE/Projectiles
We can now make jutsu that spawn on an offset from the casting player. Eg. a Jutsu that creates a whirlwind 10 tiles ahead of the player.

Other Work-in-Progress stuff

Spoiler

Memory Tampering Prevention
For some more sensitive client side data

Language/Localization systems (WIP)
We have begun work and implementation of a localization system that will allow us to have multiple languages and string editors in the client.

Items & Jutsu are now saved to cloud database
Boring backend stuff, but we're moving more of the game's data into our cloud database.

GM Map Report now reports number of players in each map (Admin Only)

Mastery Requirements for Items/Equipment
This isn't used yet, but will be vital in our next balance update.

Player Mail (WIP)
A preliminary version of what will eventually be our player mailing system. Still in testing.

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Blank Scrolls can be traded again

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Fixed server disappearing from online servers list

Removed /crosshair

Fixed Title Manager & Corp Panel clashing and causing visual glitches

Fixed Clone Names Display

Major code cleanup for Jutsu Logic

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Knockbacks & Warps now trigger tile effects
When you get knocked back or warped into a tile which does something to you, eg. Warp, Death etc. You now trigger the tile immediately, instead of on the next step. This might break some things or cause unexpected changes. This fixes people remaining alive in the death zone in Pushball Event.

(Admin Only) Cancel Blessing Command (/cancelblessing)
Admins/GMs can cancel existing blessings. One reason for this is to moderate bad blessing messages, but I'm sure we'll find other times we'll need this. When this command is used, theblessing players will automatically be gifted a Blessing item in their Mailbox.

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Fans now require Wind Mastery to utilize

Pipes now require Water Mastery to utilize

All players have been gifted Stat Resets via Mailbox

Added Lighting to Sand Village Housing District

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Fix to first NPC/Player you target on each client load making your camera get stuck
Fixed Queen Premium Hairstyle Secondary Color Channel
Improved Blessing Panel Layout
Other optimizations and small English mistakes corrected
Reinstated weekly restarts instead of monthly
Fixed bug where Great Earth Prison Rank 1 was dealing additional damage based on Agility. (issue tracker)
Fixed bug where Takumi Scroll Shop would make players unable to interact with events after interacting with it. (issue tracker)

(Admin Only) Added Labels for /mapreport
(Admin Only) Fixed /editcorps

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Wind Cyclone Technique (Fan) rework
Now uses Offset AoE feature instead of just having a larger AoE.
It's Hitbox is 5 tiles wide and tall, instead of 7x5 and it is further offset slightly.
What this means is the position of the cyclone between and beside the player casting it will no longer be in the hitbox, but it's range has been increased.

We released two new premium hairstyles on the Cash Shop today!
Titan Premium Hairstyle by Fuze
Mei Premium Hairstyle by Kaen Yagyu

 

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(Major Combat Change) Chakra Charging & Regeneration Rework

We've made some big changes to regenerating Health, Mana and Cooldowns that adds some new complexity to PvP and makes grinding/PvE more pro-active.

Health Regeneration now takes place as long as Chakra is full
Health Regeneration amount is halved per interval.
Health Regeneration increase from Fortitude Stat is reduced substantially.
Previously, Health Regeneration only happened after 30 seconds of not running, and outside of combat.
Running/Walking no longer plays a part in Health Regeneration, it will regenerate as long as your chakra points is full.

Casting Jutsu/Attacking no longer prevents Health Regeneration
However, if you are attacked, you cannot regenerate briefly (5s).
Sustained damage over time is made more relevant by this.

Once your Chakra Bar is full, you can continue charging to reduce CDs
Once your chakra is full, you can continue to charge, this will make your character glow white and while doing so, speed up cooldowns of your Jutsu. Every second of charging reduces your cooldown by an additional second, essentially doubling the speed of cooldowns in this mode. Making sure the enemy is unable to charge chakra for a long amount of time is more vital.

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Fixed crash to do with targeting.
Fixed Big Scarabs still dropping candy although event has ended.
Fixed a getting stuck issue with Sand Village early mission.
Fixed discrepancy between charging speeds between characters/players
Fixed missing shuriken sound.
Fixed missing weapon hit sounds.
Added new sound for CD charging.

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Reworked Cash Shop / Special Items Stash UI to use new UI with fixed and added functionality
@JunPachihas been complaining about this for awhile because he can't redeem cash shop items unless we made this update. It can now be dragged around, if you have too many it scrolls, it's slightly clearer what has been claimed and what hasn't.

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Fixed Jutsu Functionality
The funkiness with certain jutsu (eg. Explosive Kunai Technique) should be fixed now.

(Hopefully) Fixed dailies not resetting for some people sometimes
Changed Corp Messages color to be different from Team Messages
Added new item graphics (not yet used as of posting this)
Title Management window has a close button on the window now

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Finishing touches to player mail (text mail only)
A few more internal tests and it should be ready for players.

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Improved Hair Dye Panel
Added close button on window, sliders now display numerical values and allow for manual input as suggested by players.

(Admin only) Improved Admin Map Report UI to add close button on window.

 

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Happy belated birthday @Bubbly
Level 30 Bubble Jutsu - Soap Explosion Technique - Added

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Does a 5x5 AoE around the player, if it successfully hits at least one target, it creates a "chain reaction" summoning another bubble ahead of the player by 5 tiles, deals damage and knocks back enemies.

Bandit Drops are now tradeable again

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Fixed 2 crashes to do with missing graphics & corrupted audio (Issue Tracker)
Reminder that if you get crashes, just follow the instructions to get your issue resolved on our issue tracker. Submit your error log and it'll be fixed in a day or two. Just saying you keep crashing doesn't help us help you!

Fixed advanced lighting shadows indoors

Fixed Hide Hair property on items

 

 

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Auto-Tournaments Part 1

Game Masters can now host 1v1 tournaments fully automated, all it takes is setting up the event name, level range etc. and the tournament will run itself.

This is not simply a tournament feature but a general system that is being designed to automate any kind of repetitive event. Other planned features for this include visual brackets, support for team tournaments, FFAs, a timer that displays time till next round and time till the round ends, other prizes and prize modes, round robin support.

We will continue to add on to this, improve quality of life and fix any issues remaining. We aim to automate events daily, freeing up our Game Master's time to work on more creative events while giving players more activities to look forward to at a fixed schedule.

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Auto Tournaments Part II

Complete non-Power of Two competitor count single elimination tournaments now supported with Bye Rounds.
We also have experimental Round Robin tournament support.
We decreased the time between each rounds as well.

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Across the Sea is now lighted with the new lighting system
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(Hopefully) fixed a crash caused by CEFSharp dependency/missing dependencies

Fixed bug causing certain buffs to go into negative eg. "-232784" and never disappearing

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Fixed bug where tournament would use the wrong player for the match up if the correct player logged out or crashed before their match.

Fixed a bug where players who participated in tournaments would lose bounty or their deaths would get credited after the tournament to someone they fought in the tournament.

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  • 2 weeks later...

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Made it so Bandit HQ checks PvP Timer/Map Lock Timer
Moved it to use warp tiles instead of event system warp.

Leaf, Sand & Mist Village Hospitals now check PvP Timer/Map Lock Timer
In the past we moved it to use event system warps instead of warp attributes (checks PvP timers) because there was an exploit that allowed players to teleport onto the event tiles despite being blocked to get into hospitals. This has since been fixed.

Leaf, Sand & Mist Village Housing District Entrance now check PvP Timer/Map Lock Timer
They also has a clearer entrances

 

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Lightning Rebalancing

Feast of Lightning Technique Range increased from 28/30/30 base damage to 31/32/32.
Lightning Cutter Technique Range increased from 9/9/10/10/11/11 to 11/11/11/12/12/12.
Lightning Cutter Technique Casting Time changed from 3/2/2/2/2/2 to 3/3/2/2/2/2.
Lightning Cutter Technique Damage increased from 38/39/39/40/40/40 to 38/38/39/39/40/40.
Lightning Cutter Technique Cooldown Reduced by 1s across all ranks.
Lightning Spear Technique Stun Duration changed from 0.5/1/1s to 1s across all ranks.
Lightning Spear Technique Damage changed from 22/24/26 to 25/25/26.
Lightning Spear Technique Cooldown changed from 16/15/14 to 15/14/14.

Wind Rebalancing

Wind Shuriken Technique Cooldown reduced from 14/13/13 to 13/12/12.
Wind Shuriken Technique CP Cost reduced from 10 to 5 across all ranks.
Wind Scythe Technique Range increased from 8 to 9 across all ranks.
Wind Scythe Technique Speed increased 30% across all ranks.
Wind Scythe Technique Cooldown decreased from 18/17/17 to 17/16/16.
Wind Scythe Technique CP Cost reduced from 22 across all ranks to 22/22/20.

Fire Rebalancing

Combusting Vortex Technique Damage increased from 22/22/28 to 34/34/35.
Combusting Vortex Technique now stuns enemies for 1s instead of 0.5ms.

Water Rebalancing

Water Prison Technique Damage increased from 3/4/5 to 15 across all ranks.
Water Substitution Technique CP Cost reduced from 36/30/30 to 30/30/26.
Water Slash Technique Damage increased from 25/29/29 to 31/32/32.

Medical Ninjutsu Rebalancing

Poison Scalpel Technique Cooldown Increased from 8/8/7 to 9/9/8.
Poison Scalpel no longer stuns.

Weapon Mastery Rebalancing

Wild Slashes Technique Cooldown increased from 19/18/18 to 22/21/21.
Wild Slashes Technique CP Cost changed from 30/30/25 to 30/30/28.
Risky Blade Dance Technique Range decreased from 5/5/6 to 5 across all ranks.
Risky Blade Dance Technique damage reduced from 32/33/33 to 29/28/28.
Blade Piercing Technique Damage reduced from 29/30/30 to 26/25/25.

Triple Explosive Tag Technique CP Cost reduced from 25/25/25 to 20/20/20.
Hidden Explosive Tag Technique CP Cost reduced from 25/25/25 to 20/20/20.
Shadow Shuriken Technique Silence Duration increased from 0.5s to 1s across all ranks.
Exploding Spiked Ball Damage reduced from 52/54/54 to 49/50/50.
Bear Trap Technique Cooldown reduced from 30/28/26 to 26/26/24.
Bear Trap Technique Damage changed from 18/19/20 to 19/19/20.
Bear Trap Technique CP Cost increased from 15 to 26 across all ranks.

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Streamlined Story Arcs to not require Summoning Toads
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You now travel to Land of Iron, Land of Toads simply by interacting with the "Lv.30 Arc" & "Lv.50 Arc" NPCs in your respective Mission Assignment Desks. This is in an effort to streamline/simplify these mission arcs for new players and not require us to maintain the Summoning Toad NPCs, which was running out of dialogue choices.

Added Keybind for Tournament Bracket UI

Set it in the options menu, it's still Tab by default

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Large Poof Animations for Larger Summons

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Tanzaku Dice got more generous
Tanzaku Dice rewards increased from double Ryo to triple Ryo for winning bets.

Bubble Clone changes
Bubble Clone no longer does Bubble Prison Technique.
Bubble Clone can now cast Bubble Spray, Bubble Solution Spitting and Great Soap Bubble Technique.

Cell Regeneration Technique now heals more times with shorter intervals (3s -> 2s) in smaller increments
Although the description will say that it is healing less, because it is in shorter intervals (5 times over 10s) vs (3 times over 9s) this is a huge buff because it will include 2 additional chakra scaled heal ticks.

Poison Senbon Stun reduced from 1.5s to 1s.

Poison Scalpel Technique Cooldown Reduced from 9/9/8 to 8/8/7 seconds

Land of Waves no longer has Danger Zones, conforming to Land of Toads
Level 20 is a bit early to introduce harass to players.

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Adding sitting animation to seats in Leaf Mission Assignment Desk map.

Fixed spiked baseball bat animation.

Fixed crash related to missing graphics 0.nin in items folder.

Fixed large snake summon outline error.

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Automated Tournaments Part II

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Team tournaments added. Any team size can be used eg. 2v2, 3v3.

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Teams are randomly picked and players are added into a group where friendly fire is turned off for the duration of their rounds.

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  • 3 weeks later...
  • 3 weeks later...

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Automated Tournaments are now scheduled every 6 hours

There are still some bugs we're working out.

12PM EST - 3v3 Tournament
6PM EST - 1v1 Tournament
12AM EST - 2v2 Tournament
6AM EST - 1v1 Tournament

Added Projectile Lights

Projectiles can now light up.

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Added Level 40 Questline: Bandit Raid

Thank you @Erox for your hard work in creating this Questline.
We now have a level 20,30,40,50 quest arc!

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(Hopefully) Fixed tournaments warping in the wrong players
Fixed Torii and Gangster Han causing crashes and hanging

Fix crash from Right-click Menu when player you right click leaves the map
Send/Receive Animation RenderState
Fixed Scheduled Tournaments not being joinable due to space in name

(Admin only) Fixed Attack speed not going down to 0.1s speeds.
(Admin only) Fixed projectile damage label being too small to see what you're setting.
(Admin only) Fixed Music not loading in map properties.

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I made a mistake in announcing the timings for automated tournament. In order to streamline time zones, there's going to be a slight change to the scheduling of dailies.

From here on out we'll be standardizing in US/Canada Standard Time (UTC-5) aka EST. This includes the resetting of dailies which will occur at 00:00 EST.

Tournament schedule looks like this now
12PM EST - 3v3 Tournament
6PM EST - 1v1 Tournament
12AM EST - 2v2 Tournament
6AM EST - 1v1 Tournament

 

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Added One-click to join Event Notifications when tournaments are hosted.

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Fixed tournament scheduling timings from since Discord announcement.
Fixed Kaito's Tool Shop (in Takumi) causing endless "Not enough Ryo" loop sometimes.

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