Patch Notes


Ueda

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  • Fix DoTs apply on self target.

 

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  • Engine now supports offset hitboxes for bosses.
  • Jutsus can now require a village target such as a Leaf Ninja.
  • Eye change has been added to engine for future cosmetic item.
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  • Possible fix for disconnect bug.
  • Trade and team invite clear properly, preventing stuck busy.
  • Concealment/??? add friend bugs have been fixed.
  • Improve NPC cast animation.
  • NPC spells are more random and don't always do the first one.
  • Debuffs play cast animation each time damage occurs.
  • Fix server crash.

 

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  • Support for music for all 4 stages of the day: day, night, dusk and dawn.
  • Support full feature parity of projectile as players for mobs.
  • Support for custom eye and eye colors.
  • Added autotile disable option - /autotile.
  • Support for inventory expansion - 2x slots.
  • Support for items which allow missing and their village to use them or not - as well as just missing by themselves.
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  • Fix animation bug with some animations.
  • Concealment no longer causes words to change to ??? in chat if it is a player name.
  • Aggro now drops from mobs if a player dies and won't target dead players.
  • Fix jutsus and blood not working on the far left of map.
  • Fix resolution toggling chatbox if you press Alt + Return.
  • Fixed bugs with inventory page. It is now stable.
  • Fix exploit with trading Ryo.

 

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  • Twink system has been added. Before long, you will be able to talk to a NPC in-game to pause your leveling to enjoy the game at your current bracket. Remember, each 10 levels is a different experience.
  • Combat log now shows what killed you (player or NPC) or what you killed (player only).
  • Player data is now compressed when sent from the Authentication Server to Game Server.
  • Add NPC buff and debuffs.
  • Like 12
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  • Fixed a combat log display bug for certain messages.
  • Improved attack animations for NPCs.
  • Improved attacking for NPCs, to be harder to avoid. Such as juking them.
  • Improved server stability.

 

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  • Added Summons! We will have jutsus soon.
  • Added NPC vs. NPC combat. Right now, it is just melee. Jutsus and projectiles are next.
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