Ueda Posted February 26, 2022 Author Report Share Posted February 26, 2022 Fixed Tournament getting bugged out by players leaving mid-match. Increased time for Tournament Start from 60s to 180s. 3 1 Link to comment Share on other sites More sharing options...
Ueda Posted March 3, 2022 Author Report Share Posted March 3, 2022 Never destroy items when sending them via mail (for tournaments) (Hopefully) Fixed auto-tournaments getting stuck in Event List Fixed server appearing offline on login sometimes Fixed an exploit on tournament prizes 4 Link to comment Share on other sites More sharing options...
Ueda Posted March 11, 2022 Author Report Share Posted March 11, 2022 Fixed Bye Rounds causing Automated Tournaments to get stuck. (Admin Only) Raised max variables developers can work with to make way for new missions/events. 3 1 Link to comment Share on other sites More sharing options...
Ueda Posted March 14, 2022 Author Report Share Posted March 14, 2022 Fixed the following tournament bugs/exploits If a player joins a tournament but immediately leaves, he would still be rewarded his teams wins at the end if at least 1 of his team members were still in the tournament by the end. Players still getting warped in to the start of a match even if they left the event with "/event leave" If a player left the Event he would still be added to the Player Group when their match started, so if two people inside the same team left the tournament, they would not be able to hurt each other while a match is active with their team even if they are no longer in the event If a player is Online but no longer in the Tournament, he would still be counted towards the Teams Deaths, and knowing when the match is finished, which could result in a match hanging/waiting for that player to leave, since it no longer checks when he faints either, so quitting would be the only fix Player would still have his Corp items equipped at the start of his match even if he left the event If a player left a tournament but was still online he would still receive all the Packets and Data the server sends to his Team. If a player left a tournament and his match started then rejoined the event after this match started, he would be in the spectators but he would have been given PVP Whitelist, so he then could kill spectators and they could do nothing about it except leave the event until his match ended. If a player left a tournament and was fighting outside the tournament, and his teams match Started, he would receive a Free magical Heal If a player quit the game and a new player took his Index, it was possible for the new player to receive his Teams Packet data from the server 5 Link to comment Share on other sites More sharing options...
Ueda Posted March 28, 2022 Author Report Share Posted March 28, 2022 New Additional Military Police Clothing Options Each village Military Police Force has 3 new clothing options, a vest, undershirt and pants. They are now available from the respective Military Police Force HQ stores. Art contributed by @Hari Nogin 5 Link to comment Share on other sites More sharing options...
Ueda Posted April 11, 2022 Author Report Share Posted April 11, 2022 Exile Cooldown now happens when you are forced into exile from killing allies Blessing Messages are now censored the same way normal messages are Fixed 2 Null References Errors Fixed a Byte Error in Casting Jutsu Raised Maximum number of Variables/Switches accounts can hold from 200 to 250 to expand content 5 Link to comment Share on other sites More sharing options...
Ueda Posted April 15, 2022 Author Report Share Posted April 15, 2022 aRKzM6p.mp4 Added Lighting Effects to a bunch of projectiles for Fire, Water, Lightning, Sword and more More to be added soon! Fixed Character Rotating in Character Creation Screen Improved Lighting on Projectiles 8 Link to comment Share on other sites More sharing options...
Ueda Posted April 18, 2022 Author Report Share Posted April 18, 2022 This is an initial batch of balance adjustments, mainly numerical tweaks to balance to achieve a better player-felt balance for the experiences that players find tilting in the areas of the game that matter to them. This balance tweak is a direct result of the Q1 2022 Mini-Survey we held with over 150 verified player feedback forms submitted. We will hold further surveys once these balance changes have acclimated and base the next batch of balance changes on that. Do note that although we understand players feel strongly about their own Points of View, we also have to consider a multitude of factors above what a single or even most players will see. We balance the game for the entire leveling experience and not just max level PvP, is one consideration, and we also balance for group PvP on top of 1v1s. I've written a lot of Development Logs over the years, some of which describe some of the considerations that go into balancing the game. We also have to consider future gameplay expansions and code changes that are intended that will affect the balance in the future. That being said, we are attempting to make the game feel more balance on the end user perspective for the majority of players as well. Fire Mastery Great Fireball Technique Base Damage Increased from 28/28/30 to 31/31/32. Great Fireball Technique Speed Reduced reduced by 25% Dragon Fire Technique Base Damage Increased from 30/32/35 to 40/40/41. Dragon Fire Technique Range Changed from 10/11/12 to 11/12/12. Combusting Vortex Technique End Cast Time decreased from 1.3/1.3/1.3s to 1.2s/1.1s/1.1s. Combusting Vortex Technique Base Damage Increased from 34/34/35 to 38/38/40. Big Flame Bullet Technique Base Damage Reduced from 30/40/50 to 39/39/40. Big Flame Bullet Technique Cooldown Changed from 20/19/18 to 19/18/18. Lightning Mastery Lightning Senbon Technique Base Damage Increased from 22/24/26 to 25/25/26. Lightning Senbon Technique Range Increased from 12 to 12/13/13. Lightning Spear Technique Base Damage Increased from 25/25/26 to 29/29/30. Lightning Spear Technique Stun Duration Increased from 1s to 1.2s across all ranks. Feast of Lightning Technique Base Damage Increased from 31/32/32 to 38/39/39. Feast of Lightning Technique CP Cost reduced from 47/47/43 to 41/40/40. Lightning Current Technique Base Damage Increased from 5/5/6 to 18/18/19. Binding Pillars Technique Damage Increased from 45/50/50 to 48/50/50. Binding Pillars Technique CP Cost reduced from 67 to 57 across all ranks. Binding Pillars Technique Stun Duration changed from 3.5s/4.0s/4.0s to 4.0s across all ranks. Feast of Lightning Technique Casting Time Reduced from 2/2/1 to 1 across all ranks. Bubble Mastery Bubble Prison Technique Basic Snare Increased from 1.2s to 1.4s. Bubble Solution Spitting Technique Base Damage Increased from 27/28/28 to 29/30/30. Bubble Spray Technique Base Damage Increased from 33/33/34 to 37/37/38. Great Bubble Shark Technique Base Damage Increased from 33/33/34 to 38/38/39. Soap Explosion Technique Base Damage Increased from 27 to 35 across all ranks. Medic Mastery Chakra Scalpel Technique duration reduced from 40/50/60 to 40/45/50. Chakra Scalpel Technique effectiveness increased massively with damage boost increased from 10/20/30 to 20/30/40. Poison Scalpel Technique Base Damage increased from 21/21/22 to 23/23/24. Poison Scalpel Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Senbon Technique Cooldown Time Increased from 10/10/9 to 11/11/10. Poison Senbon Technique Base Damage Increased from 14/14/16 to 20/20/21. Poison Senbon Technique Stun Duration Reduced from 1s to 0.8s. Poison Senbon Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Cloud Technique Base Damage Increased from 26/28/28 to 31/31/32. Mystical Palm Technique CP Cost reduced from 50 across all ranks to 50/45/45. Mystical Palm Technique Casting Time reduced from 10 across all ranks to 10/10/9s. Treat Wounds Technique Casting Time Increased from 1s to 2s across all ranks. Cell Regeneration Activation CP Cost reduced from 150/150/140 to 125/100/100. Cell Regeneration Activation Range changed from 10/10/11 to 10/11/11. Cell Regeneration Activation Base Healing Massively Increased - Doubled. Antibodies Activation Fortitude Buff increased from 18/20/22% to 25/25/30%. Antibodies Activation Buff Range Increased from 3/5/5s to 5/6/6s. Wind (Fan) Mastery Slashing Tornado Technique Casting Time Increased from 0s to 1s across all ranks. Wind (Int) Mastery Wind Claw Technique Bleeding Rank Increased from II to III. Wind Claw Technique End Cast Time reduced from 0.7s to 0.5s. Wind Shuriken Technique Cooldown Time reduced from 13/12/12 to 11/10/10. Hurricane Blade Technique Base Damage reduced from 38/38/39 to 36/36/37. Drilling Air Bullet Technique CP Cost reduced from 30 to 25 across all ranks. Earth Mastery Earth Prison Technique Range reduced from 8/9/9 to 7/8/8. Great Earth Prison Technique AoE Range reduced from 9 to 8 across all ranks. Great Earth Prison Cooldown Time Increased from 18/17/17 to 18 across all ranks. Great Earth Prison Base Damage Increased from 5 across all ranks to 5/7/7. Mud River Technique Base Damage Reduced from 30/30/35 to 30/30/32. Ravaging Earth Spikes Technique Base Damage Reduced from 40/40/44 to 39/39/40. Ravaging Earth Spikes Range Reduced from 20 to 15 across all ranks. Weapon (Sword) Mastery Shockwave Slash Technique Cooldown Time increased from 15 across all ranks to 19 across all ranks. Dance of the Crescent Moon Cooldown Time increased from 31/30/30 to 34/33/33. Risky Blade Dance Technique Cooldown Time Increased from 20/20/19 to 21/21/20. Crescent Moon Beheading Base Damage Increased from 29/29/30 to 33/33/34. Crescent Moon Beheading Cooldown Time Increased from 27/26/26 to 30/39/29. Wild Slashes Technique no longer pierces. Weapon (Tools) Mastery Bear Trap Technique Cooldown Increased from 26/26/24 to 28/28/27. Bear Trap Technique Technique Base Damage Reduced from 19/19/20 to 15/15/16. Shadow Shuriken Technique Cooldown Increased from 18/17/17 to 22/21/21. Exploding Spiked Balls Technique Cooldown Time Increased from 18/18/16 to 19/19/18. (Great) Explosive Kunai Technique Base Damage Increased from 20/20/22/22/24/24 to 20/20/24/24/28/28. Triple Explosive Tag Technique Base Damage Increased from 15/15/17 to 22/22/23. Taijutsu (Agi) Mastery Breaking Kick Technique Cooldown Time increased from 6/5/5 to 8/7/7. Breaking Kick Technique Knockback Distance increased from 2 to 3 across all ranks. Speed Mirage Technique Duration reduced from 8/8/9 to 7/7/8. Youthful Spring Mirage Duration reduced from 10s to 8s. Morning Peacock Technique Base Damage reduced from 40/40/41 to 37/37/38. Seismic Dash Technique Base Damage reduced from 18/18/19 to 17/17/18. Whirlwind Kick Technique Cooldown Time increased from 20/20/19 to 24/24/23. Gentle Fist Mastery Palm Bottom Technique Cooldown Time Increased from 11/11/10 to 15/15/14. Palm Bottom Technique Knockback Distance increased from 2 to 3 across all ranks. Revolving Heavens Technique End Cast Time Increased from 0.5s to 0.8s. Revolving Heavens Technique Cooldown Time Increased from 26/25/25 to 30/29/29. Revolving Heavens Technique Base Damage Increased from 21/21/22 to 29/29/30. Vacuum Palm Technique Cooldown Time Increased from 5/5/4 to 10/10/9. Vacuum Palm Technique Base Damage Reduced from 28/28/29 to 25/25/26. Pressure Point Needle Technique Cooldown Time Increased from 322/320/318s to 340/338/336s. 16 Palms Technique Cooldown Time Increased from 12/11/10 to 16/15/15. Mountain Crusher Technique Cooldown Time Increased from 18/18/17 to 20/20/19. Mountain Crusher Technique Base Damage reduced from 32/33/33 to 25/26/26. Mountain Crusher Technique Range decreased from 3 to 2 across all ranks. Mountain Crusher Technique Silence Duration increased from 0.5s to 0.8s. 5 1 Link to comment Share on other sites More sharing options...
Ueda Posted April 19, 2022 Author Report Share Posted April 19, 2022 Medical Mastery Chakra Scalpel Technique effectiveness scaling was wrong and is now just provides a flat 4/9/14 Bonus Damage + Chakra Stat Scaling. (Experimental) Cell Regeneration Activation is now Run Cast-able Gentle Fist Palm Bottom Technique no longer Silences across all ranks. Palm Bottom Technique Base Damage Increased from 22/23/23 to 26/27/27. Pressure Point Needle Technique Damage Boost increased from 1/2/3 bonus damage to 1/5/9 bonus damage + Strength Stat Scaling. Mountain Crusher Technique Silence Duration increased from 0.8s to 1s. 5 1 1 2 Link to comment Share on other sites More sharing options...
Ueda Posted April 20, 2022 Author Report Share Posted April 20, 2022 Cell Regeneration Activation is now Run Cast-able has been reverted 6 2 2 Link to comment Share on other sites More sharing options...
Ueda Posted April 21, 2022 Author Report Share Posted April 21, 2022 Revamped Buff & Debuff HUD (+ Buff Description) Buffs are now displayed Left of the Main HUD and Debuffs on the Right of it. This new HUD layout allows faster reaction to getting Debuffs as it has it's own zone on the screen. The idea is to put the information that's most vital during combat closer to the center of the screen. The overall reduced text on screen is a bonus. You now just see the icon and the text appears when you hover the icon, along with information telling you what the buff does and whether you can cancel it. Minimap There's now a mini-map on the top right corner of the screen on all medium to large maps. The mini-map icons can be hovered to reveal where portals link (and more in the future). The mini-map comes with the ability to zoom in and out to see a larger area. NPCs on the map will display as a grey icon and team members will display as a green icon. There's more work to be done on this feature but we decided to release it for now because it'll already be helpful to new players! EDIT: Added a toggle button to open/close the minimap. Also, fixed Team Icons displaying only 1 person in your team. Chatbox Background Fading The chatbox background will now fade out when it's not being used and/or hovered with mouse. This will allow players to have less clutter on the screen when not needed. Fixed Memory Leak linked to New UI System This might've been what was causing memory to build up in Auto Tournaments. Fixed a Login Crash linked with NPC Music This seemed to have been a frequent crash that may have occurred on map changes and logging in. It should now be resolved. Other Changes 800x600 Resolution Option in Options Menu is now removed as it is no longer officially supported Our updated HUD has over time out grown the tiny screen resolution with a bunch of elements not being visible, such as the Cash Shop, Stash and Notifications button. With the new UI changes, it no longer has space for all of it. You can still set the resolution manually, but we will no longer provide support for it. Blessing Status Display HUD repositioned Projectile Lighting Fades Out smoothly instead of abruptly disappearing 5 Link to comment Share on other sites More sharing options...
Ueda Posted April 22, 2022 Author Report Share Posted April 22, 2022 Maximize Minimap Added a 3rd mode to the minimap, where it's maximized to show the entire map and not translucent so you can plan your route through the map with ease. Silver Ninja now have silver chat bubbles Most requested feature from Silver Ninja. Fixed Buff Description Hovering Text Position Added Hover Effect for Buff Icons Fixed pressing "H" to Toggle UI not hiding Notification & Minimap properly Fixed FPS & Ping Labels rendering behind Blessing Status Hide Minimap automatically when you are fainted 4 Link to comment Share on other sites More sharing options...
Ueda Posted April 28, 2022 Author Report Share Posted April 28, 2022 Trophies Added new trophy furniture items for GMs to give out for special tournaments and contests. Also added some Boss Monster Trophies, guess which boss drops which! Hermit Premium Hairstyle Added (Artwork by @PogThank you!) Held this back from releasing for awhile because I didn't prepare the artwork to be able to change the color of the bandana through Hair Dye until today. 6 Link to comment Share on other sites More sharing options...
Ueda Posted April 28, 2022 Author Report Share Posted April 28, 2022 Body Flicker Technique Changes Body Flicker Technique now has a 3rd Rank. Body Flicker Technique CP Cost increased from 10 -> 15 Body Flicker Technique Cooldown changed from 20/15 to 18/17/16 Body Flicker Technique Range changed from 6/8 to 6/7/8 Body Flicker Technique Rank up requirement changed from 2000 successful casts to 1000 per rank (essentially making it 2000 again) Fixed Chief Uzan chat option leading to getting client stuck Fixed Debug NPC for Strange Markings. 4 Link to comment Share on other sites More sharing options...
Ueda Posted April 30, 2022 Author Report Share Posted April 30, 2022 Quick Login System Thanks to the oAuth Login system added last year, we're now able to securely authenticate accounts logins. To top off this system, you will now only need to authenticate on each account occasionally. The accounts will remain in the Quick Login box on the login screen where you'll be able to login in a single click and switch between your accounts faster than ever. Edit: Added another update that now allows for unlimited amounts of characters. Reduced Rain Effects We've reduced the opacity of the rain effect until we rework rain as it was obscuring too much at night. Improved Desert Plains map to have a clearer path to the entrances Improved Forest of Ambushes map to have a clearer path to the entrances (Hopefully) Hotfixed server bug where NPCs would stop working for 2-3 minutes randomly. Fixed exploit to team with enemy village players. 11 Link to comment Share on other sites More sharing options...
Ueda Posted May 1, 2022 Author Report Share Posted May 1, 2022 Improvements to login screen Quick login buttons stay greyed out after timeout if it is already connected to the server Previously, the Quick Login buttons would turn back to clickable after a few seconds, and allow you to login again despite it having been connected and loading the map to put you in-game. Clicking it during that window of time would cause problems with logging in. Hide News Window & Login/Register/Website buttons when selecting servers. (Past login screen) Fixed a crash to do with UI Rendering 5/1/2022 7:29:31 PM The following error occured 'Object reference not set to an instance of an object.' at ' at client.modGraphics.GYRv6EpteL() in D:\NinOnlineSrc\Core\ninonline-c-client\modGraphics.cs:line 3429 at client.modGraphics.iftLxmcKBfd60gwgQ3A8() at client.modGraphics.Render_Graphics(Boolean dontDisplay) in D:\NinOnlineSrc\Core\ninonline-c-client\modGraphics.cs:line 7602 at client.modGameLogic.GameLoop() in D:\NinOnlineSrc\Core\ninonline-c-client\modGameLogic.cs:line 667 at client.modGameLogic.vNXhEbx3XbPmSCDRgBoR() at client.modGameLogic.MainLoop() in D:\NinOnlineSrc\Core\ninonline-c-client\modGameLogic.cs:line 4168'. [Info] This is a Game Loop Exception! Please Report this! 4 Link to comment Share on other sites More sharing options...
Ueda Posted May 4, 2022 Author Report Share Posted May 4, 2022 Using Stat Reset Items now brings up a confirmation prompt / warning before you use the item Reducing the likeliness of accidentally resetting your stats by 99%. Added (Previous Deprecated) Rotating of Character Preview in Shop Window This feature stopped working when we rewrote our character renderer and is now back. You can use your arrow keys to rotate your character in shop windows. Added Hairstyle Previews to Cash Shop Preview NPC We'll be adding the previews to current and future hairstyles here in the a new NPC next to Gumi in the Clothing Store. Added Rotating Character Preview in Hair Dye window Some hairstyles only had Secondary channel visible from the back, making it really hard to recolor your hairstyle accurately. Sped up NPC Spawn Animation by 3x People were complaining they fade in too slow, so we sped it up. No more enemies spawning in and attacking you before you can see them. Added Character Shadow onto UI elements like Quick Login character preview and Hair Dye Lock movement in certain UI windows (Hair Dye, Title Management etc.) 5 Link to comment Share on other sites More sharing options...
Ueda Posted May 6, 2022 Author Report Share Posted May 6, 2022 Client-side file/texture tampering protection added Players are no longer able to delete to tamper with certain texture files to gain an unfair advantage. Server will no longer perform weekly/automated server restarts while events are going on This is on the off chance that a server restart happens while a GM-hosted or Automated Tournament is being hosted. Fixed missing ninja + village ninja team exploit Server will break up Teams/Parties, or kick out members when player is no longer of the same village as the leader. 5 Link to comment Share on other sites More sharing options...
Ueda Posted May 6, 2022 Author Report Share Posted May 6, 2022 Life Steal & Chakra Steal Systems This was added as it was the highest voted feature on the Patron "What should we work on next?" poll. If you want to choose what feature we add next, consider joining our Patreon. We're able to make weapons or jutsu steal % amount of damage dealt to their enemy. Currently only added to Samehada (10% Chakra Steal) There's a lot that can be done to adjust the balance with this new mechanic, Fixed Quick Login not warning players they were using outdated clients. 8 1 Link to comment Share on other sites More sharing options...
Ueda Posted May 7, 2022 Author Report Share Posted May 7, 2022 Reworked Fortitude Stat Buffs including Antibodies Activation Jutsu that buff both just fortitude and jutsu that buff all stats have always increased the Max HP of the player. However, in the past, when your Max HP went from 100 to 200, your health would remain at the old amount eg. 50/100 -> 50/200. It will now additionally "heal" for that amount of health instantly. However, once the buff ends or is cancelled, the HP will lost again, down to the minimum of 1 health point ie. You cannot die to these buffs ending. This makes Antibodies and similar buffs an instant alternative to healing over time jutsu, but the effects are only borrowed and useful if able to end a fight quickly. Eg 1. Antar has 50/100 HP. I use Anti-bodies Activation on Antar. He now has 150/200 HP. He loses 10 HP and now only has 140/200 HP. His buff ends, returning his HP to 40/100 HP. (He borrowed 100 HP, and returned 100HP) Eg 2. Antar has 50/100 HP. I use Anti-bodies Activation on Antar. He now has 150/200 HP. He loses 130 HP and now only has 20/200 HP. His buff ends, returning his HP to 1/100 HP. (He had 180 HP lost out of 200 HP, so when his buff ended, he still had 180 lost of out 100. But ending buff cannot kill you right away) Status/Debuff Cleansing Items & Jutsu We've added the ability for items and jutsu to clear specific or all debuffs or buffs. We'll be using this soon for a new Medical Ninjutsu as well as items such as Anti-burn, Antidotes & more! For the time being we've introduced an event reward item called "Cure" that we've sent a tester to every player through their mail! Use it when you have Battle Injuries to clear it once. Warning: We have yet to add a warning to it, so if you accidentally use it when you have no Battle Injuries, it will still be used up. Edit: We've pushed another client update that adds a warning now! Rebranded Login Pages Login & Registration pages are now branded as Hitspark ID instead of just Nin Online account! "Reach Level 10" Mission now gives 3 Cure items as an additional reward All "Reach Level X" Missions now give 5 Event Coupons instead of 3. Replaced the famous "Don't fucking touch my balance, Seth." Buff Descriptions Just leaving this bit of history here. What happened was that our old programmer, played Nin Online circa 2017 for a day and then started changing content balance without telling anyone. I had to find out through the players. This description was first placed on the Taijutsu buffs and then copy and pasted to various other buffs as they were being created. Before 2022, buff descriptions were not displayed anywhere, so we never bothered to change them. 10 1 Link to comment Share on other sites More sharing options...
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