Patch Notes


Ueda

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  • Village Raiding Point System
    In each village there's 5 raid points. As a ninja of your village, your goal is to protect these 5 raid points, as well as to destroy enemy ninja village's. These points are spread out around each village.

    For the time being these Raid points to defend/attack look like Scarecrow targets (Temporarily!)

    When you destroy an enemy village's raid point, your village gets a +1% XP/Drop Rate boost for the current 2 hour interval. In total, every village has 5, so the highest you could theoretically go is +15% boosts. You also lose 1% for every raid point you lose, but with a maximum of -5%.

    Type "/raids" or "/raid" in-game to see your current interval bonuses and next reset!
    Also, the server will automatically announce when it's 15 minutes to the next reset so everyone can prepare.

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  • Medical Ninjutsu Mystical Palm Jutsu revives continue to scale with Chakra stat to restore more starting HP of the user whom you revive, while Will of Fire will no longer restore more HP when you revive yourself.
  • Mystical Palm Jutsu also now restores an equivalent amount of CP as HP when you successfully revive a user.
  • Will of Fire also now restores 10% of it's Leaf Ninja user's maximum CP when triggered.
  • Slight damage and stat buff to Old Grandfather's Muramasa
  • Reduced sell price for Old Grandfather's Muramasa
  • Killing Mobs with Summons will now count towards XP and Kill counter for missions.

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  • Raiding system kinks fixed including Missing Ninja being able to attack their own raid points.
  • Bug where mobs were becoming unkillable is fixed.
  • Fixed Summons not being able to use damage over time on other NPCs and vice versa.
  • Damage Over Time jutsu on NPCs clear when the caster leaves the map now.
  • Fixed NPC projectile jutsu animations passing through enemies it attacks even though it doesn't pierce.
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  • Added new raid point visuals, and increased it's hitbox to 3x3.

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  • Raid points now count when summons kill them.
  • Moved critical hit animation to the victim instead of attacker.
  • Prevented blocking summoning toad in Toad village.
  • Moved Takumi Village raid point out of common spar area.
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  • Fixed a recent vulnerability that allowed for speed hacking.
  • Fixed player directions, in the past when you melee attacked, it would turn your character on the server but not on the client. This would cause an issue where your character is visually not facing where it actually was, this would result in your jutsu being fired in the a different direction from where your character was facing. When you attack melee, and it hits your target, you will now face the right direction.

Bug that's fixed: https://gyazo.com/ec22ebf471d9099c8f42cb328bd7952e

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  • Changed Chakra Points cost of summoning Ninken and Snake to the same as other summons at later ranks.
  • Removed Dodgeball Event NPCs as they are no longer necessary and were being abused to escape fights.
  • Removed Knockback from Crystal Fan basic attack.

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  • Improved AFK/Botting Check on Tanzaku Slots to first explain the situation before asking question.
  • Fixed bug that allowed for Ieyasu to spawn outside of his bounds.
  • Fixed visual mapping bug on Striped lake.
  • Fixed a missing collision block on "The Forest Exit" map that allowed for tiger mob to spawn out of bounds.
  • Fixed mapping bugs on bottom left of Mist village, including one that allowed for players to wrongfully enter Mist village academy.
  • Fixed broken Mist village Chunin Exam arena entrance allowing non-Mist ninja to enter.
  • Fixed Mist RP Mission NPC information dialogue saying "find 2 other leaf village ninja".
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  • 2 weeks later...
  • 3 weeks later...

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  • Added Lv 20 Muteki Pants & Lv 30 Muteki Fur Coat items now available in the Muteki Clan House.
  • Changed Ukiyo Traditional Robe from Lv 10 to Lv 40.
  • Added Lv 10 Ukiyo Inner Robe, Lv 20 Ukiyo Cloak, Lv 30 Ukiyo Sakkat.
  • Added new items Kunoichi Blouse & Kunoichi Pants to Leaf & Takumi clothes shop.
  • Added Red Oni Half Mask as a new Legendary mob drop.
  • Added Black Oni Half Mask as a new Cash shop item.
  • Added White Oni Half Mask as a new Event shop item.
  • Added Purple Oni Half Mask, Green Oni Half Mask, Blue Oni Half Mask as Rare mob drops.
  • Added Black Cursed Sakkat as a new Cash shop item.
  • Added Lv 45 World Boss Chimeriko to Cursed Host Caves.

 

Credits: Zobu/Bonsai (with help from Fuze) for Oni Half Mask art, Fuze for Black Cursed Sakkat art, KingPak for Muteki & Ukiyo clan clothing. Sezu for Chimeriko art. Pog for the Kunoichi items.

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  • Rebalanced Sensory Technique
    Please don't blame players asking for the nerf for this change. I've already been thinking of rebalancing for ages, it's just now that it became a prominent discussion topic, and it was a good time to do it.

    Cooldown time changed from 17/16/15 to 30/29/29
    Cast time changed from 1/1/0 to 1/1/1
    Range changed from 12/16/20 to 12/12/16

    It may be clear from the old progression for each rank that it followed an older balance style where each rank had significant improvements on all areas. Sensory Technique had not been rebalanced with any of the major rebalances since beta stage which is why it was so powerful.
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