Seth Posted June 19, 2016 Report Share Posted June 19, 2016 Dear Ninja, This is mostly a bug fix and balance improvement to the game, new Tiger mobs and Event Headquarters area has been partially released. There also are some improvements to the game to make it run smoother and a new Cash Shop item. Improved tile drawing, increasing FPS by a lot. Fixed Uzu Shoes being given correctly in-game. ALT self-cast will not replace your target and works more reliably. Fixed many mapping bugs and chat messages using the wrong name. Fix crashes with server, DoS improvements, and stability from brute force attacks. Fixed drawing of paperdoll bugs. Fixed character disappearing from edge of map. Fixed a bug with paperdoll disappearing when maps are updated. Server select screen displays the region the server is meant to be played on. Added Fox Hoodie in Cash Shop. New sounds have been added to Senbon, Kunai, Shuriken, and interface hover/click. This fixes sounds missing for projectiles. Range is no longer done via client and while casting, range is no longer checked. Rebalanced many Jutsus. Fixes to many descriptions and names. Weapons have had their attack times reduced, making them much slower. Burning Ash Pile Jutsu has been reworked to damage Chakra instead of health. Added more headgear in the Forehead Protectors Shop, for those who like the protector above hair. Added Event Headquarters new area, it is not yet complete. It can be found east of the playgrounds/Chunin Exams Registration Building. Added Shiken for enrolling into Chunin Exams and updated the entrance area. Replaced Samurai with Tigers. Taijutsu melee damage is 50% of weapon damage, but the Jutsus are the same as weapon damage. This buffs Taijutsu damage for Jutsus, but lowers it for melee basic attacks. You can cast while moving for all instant cast Jutsus. Best Wishes,Hitspark 1 Link to comment Share on other sites More sharing options...
Kerran Posted June 19, 2016 Report Share Posted June 19, 2016 Does the weapon speed change differently for each weapon or is it global? Link to comment Share on other sites More sharing options...
Seth Posted June 19, 2016 Author Report Share Posted June 19, 2016 Just now, Bishamon said: Does the weapon speed change differently for each weapon or is it global? Weapon speed is different for each weapon, but the difference is 100-200 milliseconds. We have reduced the speed of weapons by almost 200%. Link to comment Share on other sites More sharing options...
Maj Posted June 19, 2016 Report Share Posted June 19, 2016 Hmm what will the tigers drop in place of the Samurai dropping the plates? Also nice job man! Link to comment Share on other sites More sharing options...
Grand Posted June 19, 2016 Report Share Posted June 19, 2016 Nice, boosted FPS will help me alot (got a terrible comp) Good job :D. Link to comment Share on other sites More sharing options...
Grand Posted June 19, 2016 Report Share Posted June 19, 2016 12 minutes ago, Indra said: are the weapon mele attack fast as the tai one? I'm gonna guess that it would be slower since swinging your fists is alot faster than swinging a giant sword around xD Link to comment Share on other sites More sharing options...
Seth Posted June 19, 2016 Author Report Share Posted June 19, 2016 15 minutes ago, Indra said: are the weapon mele attack fast as the tai one? Fists are 2x as fast as weapon, rather than same speed as they were in the past. I have updated the changelog to include more details about the Taijutsu rebalancing. We've nerfed melee users a lot, to allow ranged users a more fair opportunity in battle. Link to comment Share on other sites More sharing options...
Menace Posted June 19, 2016 Report Share Posted June 19, 2016 Do the tigers drop the 2 rare weapons also??? Link to comment Share on other sites More sharing options...
Seth Posted June 19, 2016 Author Report Share Posted June 19, 2016 3 minutes ago, Menace said: Do the tigers drop the 2 rare weapons also??? No. Those weapons are being phased out, we are going to make them earned better after the wipe. Link to comment Share on other sites More sharing options...
Menace Posted June 19, 2016 Report Share Posted June 19, 2016 Just now, Seth said: No. Those weapons are being phased out, we are going to make them earned better after the wipe. Alright bro thanks Link to comment Share on other sites More sharing options...
Seth Posted June 19, 2016 Author Report Share Posted June 19, 2016 We also have made some balancing improvements for casting. You can cast all instant cast Jutsus while moving. Link to comment Share on other sites More sharing options...
James Posted June 19, 2016 Report Share Posted June 19, 2016 ANOTHER nerf to weapon users ....... Link to comment Share on other sites More sharing options...
Dairuto Posted June 19, 2016 Report Share Posted June 19, 2016 19 minutes ago, James said: ANOTHER nerf to weapon users ....... It was needed believe me, if you would have pvped you would have seen it coming from a WM Link to comment Share on other sites More sharing options...
James Posted June 19, 2016 Report Share Posted June 19, 2016 Not from what I saw with Chunin exams it seemed fine -_- Link to comment Share on other sites More sharing options...
Saku Posted June 19, 2016 Report Share Posted June 19, 2016 So I like the Patch. Fights are Exciting again. WM's actually try now But really, I enjoy the Patch. I like to call it the "Chakra Balance" Patch 1 Link to comment Share on other sites More sharing options...
Seth Posted June 20, 2016 Author Report Share Posted June 20, 2016 15 hours ago, James said: ANOTHER nerf to weapon users ....... WM damage was only nerfed from basic attacks. They hit slower is all. Link to comment Share on other sites More sharing options...
Slimdog Posted June 20, 2016 Report Share Posted June 20, 2016 My jutsus were weaker than were already the damage fell from 103 to 93 and my normal attacks fell from 70 to 30 ?? and I have to be stopped to use the Leaf Wirlwind ? So was complicated life .... Link to comment Share on other sites More sharing options...
Seth Posted June 20, 2016 Author Report Share Posted June 20, 2016 3 hours ago, Indra said: The only real problem with this patch is the taijutsu dmg. I think its too low. Lest see what the other think about it. Taijutsu damage will be buffed for basic attacks. The damage formula is higher than it was before, I wrote the code and am aware of what I changed. @Slimdog Link to comment Share on other sites More sharing options...
Slimdog Posted June 20, 2016 Report Share Posted June 20, 2016 I'm not saying you do not know what changed , I say more I also know how were my stats , I 5 minutes ago, Seth said: Taijutsu damage is fine. I have made Leaf Whirlwind allowed to be used while moving, but the damage is sticking. I may raise it a little, but it isn't moving much. Taijutsu damage is not meant to be super high, it is meant to be balanced around 50. They last in fights, it isn't because they can spike damage and kill you really fast. The damage formula is higher than it was before, I wrote the code and am aware of what I changed. @Slimdog 85 points of agility and my injury is very low . Before my injury was fall 77 to 30 was terrible . And I'm sure when I say , my Morning Peacock acertava 103 points right now dropped to 93 ... But I know that my complaint will not change anything ... I will create a fire User character with 75 points reaching 150 damage . Link to comment Share on other sites More sharing options...
Seth Posted June 20, 2016 Author Report Share Posted June 20, 2016 I am nerfing Jutsu user damage as well. The damage scaling is too high, people are bursting people down way too fast. Link to comment Share on other sites More sharing options...
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