• 0

Time System Suggestion


RandomCloud

Question

I just read the RP events post by Rory, and I thought about something. Since an aging system would be impossible in terms of physical changes and actual effects on your character, maybe a time system would be better. By this I mean, everyone starts at like 9-10 years old or something when you're an academy student. Every month is one year, seeing as how the chunnins are monthly in the game and yearly in the manga/anime. Then everyone would get +1 age for every year, the age resetting when your character dies/is deleted. And the age limit would be between 70-100 years of age, automatically killing them of old age, the % chance increasing as you get older between 60-100 or 70-100. This would really reduce characters that last years apon years - 100 years in-game being a little less than 10 IRL years. If the age limit was reduced{30 years old, roughly 2 years IRL!) then maybe people would get an incentive to move past being a level 100 genin rank, as they would not have that long to live and would die eventually anyways, and so would take the risk of perma-death in RP events. I only think this because I hope wipes will not occur that often, or not at all, past the beginning stages of the game, making it more of a generation/continuing history of a world as it goes on. Reducing the death age to between 10-20 years in-game would make characters only last a year or so, but obviously the in-game years to IRL years ratio would be multiplied for RP's sake, as 20 year wouldn't die in the reality of the world, just for game system's sake.

 

So, to sum it up, there would be a time/age system that would not effect the character besides giving them a limit to how old they can get, killing them automatically in a few months/year IRL time, so as to give people a reason to move past a level 100 genin.

 

Another thing might be slowly reducing their stats as they get older past a certain age, their decline age. However, this might not be a good idea and would be a lot harder to implement earlier, so its not nearly as important!

Link to comment
Share on other sites

19 answers to this question

Recommended Posts

  • 0

Hmm...I like this idea.

 

And Since this is presented about RP elements, some type of aging system is not 'useless'. I would actually prefer something like this because Ninjas don't live forever. Say people stay genins forever.Not only will it add more RP incentive into the RPG events but it could also add more depth the the story sagas I believe Rory mentioned would happen. 

Link to comment
Share on other sites

  • 0

It isn't so much the complexity of it being to code it, because it isn't THAT hard to do. More or less, would people want their characters to die off in that time? Doubt it. So it's much better to leave the perma-death things to actual events that maybe are voluntary, as to prevent people raging about it.

Link to comment
Share on other sites

  • 0

It isn't so much the complexity of it being to code it, because it isn't THAT hard to do. More or less, would people want their characters to die off in that time? Doubt it. So it's much better to leave the perma-death things to actual events that maybe are voluntary, as to prevent people raging about it.

Why reward non-active players with sure immortality though? At least with this type of system in place, yea they will probably live lnoger than say the average event filled Ninja, but they wont live FOREVER plus it gives you a chance to come up with newer characters. You never know, they could like their second character better than their first. 

Link to comment
Share on other sites

  • 0

Well, being non-active as in, not logging on for say, 2-3 months at a time, is something different. Some people go off to work for large periods of times, like a friend that I have. So the inactive part might be better at around 6mo. Maybe then a deletion system can keep the database clean, but as far as the time system goes, I'm not really sure. This type of issue would be better left to a general poll, as to judge the communities thoughts and feelings on such a touchy issue.

Link to comment
Share on other sites

  • 0

By non-active I actually meant non-active in the RP events, that's my bad I didn't make that clear enough. And yea I know people could be extremely busy, so maybe the age system needs to be implemented into how much time someones spends in the game itself? Like you age after a certain amount of time you spend in the game. A byond game I've played is like that. As for a Poll, I agree with that. But do we need to get a definitive age system down and then vote yes or no? Or have two polls, once that asks if everyone wants an age system and then if the majority of votes are yes, then the second poll would have the different ageing systems and people would vote on that.

Link to comment
Share on other sites

  • 0

Yes, first you create a poll asking for a certain system, and whether people even want one. If it goes through and the majority consent to an age system, then you would create another poll, this would relay options as to how the system would work, how fast it progresses, and what would/could happen at certain ages or times. Of course, this must also be ran by the devs to make sure they're supporting the feature as well.

Link to comment
Share on other sites

  • 0

It could work, make aging a toggable system, and give people who age a boost to there stats evey time they age, problem solved. Once you age to a certain point its untoggable, say after the 1st 5 years, at year 6 you age wheter you want to or not. Meh, just throwing out ideas.

Link to comment
Share on other sites

  • 0

Really giving boosts would be a bad idea. @

To Tydon, I really dont think people will be mad if their character is automatically killed in a few months/a year. You shouldn't be sitting on a level 100, probably genin character who participates in no events for an entire year. The whole point is to show them that they're going to die whether they decide to be involved or not, perhaps giving them a reason not to stay genin. This would also make wipes completely pointless, something that would be great, and add a more history, time-moves-on, generation-to-generation feel to the game. As opposed to everyone advancing to a very high level, sitting there, and waiting for the next wipe, it would be continuing generations of ninja advancing through the levels and ranks.

 

And as for the polls, I might actually start the two seperate ones after I ask one of the devs about the idea. If it doesn't pass at all, even as a far-future idea, I'll leave it at this.

  • Like 1
Link to comment
Share on other sites

  • 0

I don't think this shall be implemented.

 

First of all, this would first-handedly reduce the number of people wanting to play the game. It's like bad publicity even before they get a chance to see the gameplay. There are alot of people who like to spend time leveling up and after that spend time discovering the maps. Those who want a second character can just use the permadeath system pretty conviniently or just create another character if they're bored. What i mean, is this will put pressure on the players playing the game and nobody likes a game where you're always chased by the clock, not having any time at all to actually enjoy the game.

 

As for Naruto-universe : there are also those who seek immortality. If you want to make this aging system "to be like the real deal", then you better start putting something that makes people immortal so they can seek it. But imho everybody will seek it in the end since "it's sooooooo kewl", so we're back to square one - nobody dies.

 

And finally : yeah, i know there are 90 year old genins. You're saying this will make people want to move faster, get ranks and all. But even those are limited (more than half don't pass the chunin exam, even if it's twice a month). So in the end you'll have 20 year old jounins carring for average 60 yeard old genins, which isn't 'like the real deal".

 

 

The actual system seems just fine, it gives a good vibe, people can decide to advance at their own pace, be innactive because IRL and come back later. And of course as mentioned, you can always permadie if you have a lot of free time to get lvl100, or just create another character.

Link to comment
Share on other sites

  • 0

Again, all it would do is kill your character after you've had him for many months or a year. Which is plenty of time to do whatever you want. If you're so inactive that you cant within that time - well then you're probably not enjoying the game anyways. The point is to make sure that we dont have a ton of level 100s running around for months, the same characters staying at the top instead of a fresh generation rolling in. This would also make the game more realistic and 'timey' feeling since wipes would never be neccessary past the beginning of the game, characters being deleted all on their own.

 

As for immortality, that wouldn't really work, though I guess I could see it with certain things(Kakuzu, Hidan). But if we did that, other things would have to shorten your life.(Creation Rebirth). I could see extending of life, though.

 

Either way I'd like an in-game time system, regardless of aging. You could look up and go 'okay its year 2085 in-game'.

 

Along with that, wipes delete everyone and reset everything. Which is bad - everyone is an academy student and it ruins much of the rank system, with everyone rushing to level up all at the same starting position. And lol the 20-30 year old jounins are clearly the 'geniuses' of the generation and the 60 yr old genin only have themselves to blame. If they haven't become a chunnin yet its because they've decided to stay a lvl 100 genin to eliminate perma-death chance - which this would help to remove, haven't tried, or are too inactive to be anything to the game either way.

 

And lol it might make more sense for in-game aging instead of always. As in the clock only turns for your character's aging while you're logged on, eliminating that problem.

Link to comment
Share on other sites

  • 0

Again, all it would do is kill your character after you've had him for many months or a year. Which is plenty of time to do whatever you want. If you're so inactive that you cant within that time - well then you're probably not enjoying the game anyways. The point is to make sure that we dont have a ton of level 100s running around for months, the same characters staying at the top instead of a fresh generation rolling in. This would also make the game more realistic and 'timey' feeling since wipes would never be neccessary past the beginning of the game, characters being deleted all on their own.

 

As for immortality, that wouldn't really work, though I guess I could see it with certain things(Kakuzu, Hidan). But if we did that, other things would have to shorten your life.(Creation Rebirth). I could see extending of life, though.

 

Either way I'd like an in-game time system, regardless of aging. You could look up and go 'okay its year 2085 in-game'.

I Approve this message, especially the last part.

Link to comment
Share on other sites

  • 0

Again, all it would do is kill your character after you've had him for many months or a year. Which is plenty of time to do whatever you want. If you're so inactive that you cant within that time - well then you're probably not enjoying the game anyways. The point is to make sure that we dont have a ton of level 100s running around for months, the same characters staying at the top instead of a fresh generation rolling in. This would also make the game more realistic and 'timey' feeling since wipes would never be neccessary past the beginning of the game, characters being deleted all on their own.

 

As for immortality, that wouldn't really work, though I guess I could see it with certain things(Kakuzu, Hidan). But if we did that, other things would have to shorten your life.(Creation Rebirth). I could see extending of life, though.

 

Either way I'd like an in-game time system, regardless of aging. You could look up and go 'okay its year 2085 in-game'.

 

Along with that, wipes delete everyone and reset everything. Which is bad - everyone is an academy student and it ruins much of the rank system, with everyone rushing to level up all at the same starting position. And lol the 20-30 year old jounins are clearly the 'geniuses' of the generation and the level 60 genin only have themselves to blame. If they haven't become a chunnin yet its because they've decided to stay a lvl 100 genin to eliminate perma-death chance - which this would help to remove.

 

And lol it might make more sense for in-game aging instead of always. As in the clock only turns for your character's aging while you're logged on, eliminating that problem.

Suport the idea. People will scream the we're trying to make it to RP and not enough PVP but in a PVP game if the oldies keep the same level 100 character and destroy newbies with it, the newbies leave out of frustration like you said. I'm just not sure what the best way to implement it is.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.