Concerning Stamina and Mounts


Mendez

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Concerning stamina and mounts

First of all, i am very grateful for the last updates. The new jutsus, weapons, and the achievements system is a very good contribution to the game. This last patch is actually a good idea but needs some fixing to adapt to the gameplay of Nin Online.

Stamina

Positive aspects : 
- Stamina is a good way to balance PVP agaisnt Tai users and WM. Its actually a nerf for them, forcing them to use their Stamina like an elemental uses Chakra.
- Mounts make you travel faster
- Mounts look hella cool and if you get new cosmectics Its an awesome way to personalize your character

Negative aspects : 
- when you lose your mount makes the travelling a pain in the art because you have to wait for your Mount CD and the stamina consumes very fast
- Mount can be use while mapblocked or in combat which means you can run almost from any fight. 
- The stamina consumed while running is very high which means you have to stop all the time when running.

Solutions ?

Concerning Mounts
- Make Mounts only usable when you are not in combat.
- Make Mounts a walkcast
This while make it harder to use it as an escape tool in combat. It should only be a travelling tool, not an escape tool. If you keep it like this, you are just ruining the hunting in Danger zone.

Concerning stamina, there are several options
- Stamina is a good way to limit the permanent pressure Tai or WM can put while doing PVP. This is why I think it shouldn't be totally removed. But, in that case, it should only be consumed when doing melee attacks or some jutsus. This while force Tais and WM to choose when to pressure and while make failing melee's more punishable.
- Make stamina only consumable while in combat. So this doesn't become annoying when travelling or just moving around in village etc.
- Remove stamina consuming from running. Or, if you want to limit people running around in fights, ensure that it consumes a looooooot less stamina (like 10 times less).

Sorry for my bad english

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On 6/29/2024 at 5:15 AM, Mendez said:

- Make stamina only consumable while in combat. So this doesn't become annoying when travelling or just moving around in village etc.
- Remove stamina consuming from running. Or, if you want to limit people running around in fights, ensure that it consumes a looooooot less stamina (like 10 times less).

Despite me not being as active anymore, I like these stamina suggestions. I've tried the new stamina feature, and it drains pretty fast (MAX Fortitude gives you 20 seconds of running before being forced to walk again) , but it still serves its intended purpose (Stamina Management). I also agree with stamina being a thing when you go into combat, but also being enabled when in Dz/Wz including when you get in combat in Sz's maps, and those maps being turned into Wz's (Example: Mist being turned from a SZ into a Wz). While it'll still have its intended purpose it wont really take away from you constantly regening your stamina bar while in Sz, unless you're being raided or hunting.

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