Booty Posted January 17, 2023 Report Share Posted January 17, 2023 The game is a lot more balanced than it used to be, but I would say that currently it relies too much on "cheese" damage that literally ANYONE can land since Flicker allows it. Punishing your opponents Substitution is also something that is pretty "cheese" and heavily impacts fights. While everyone has Flicker and Sub not everyone can use it to the same extent and it leads to some combinations doing crazy "cheese" damage while you are stuck trying to actually land your jutsu. I don't think it's a good direction for PvP for it to be so dependent on "cheese" and easy damage. Link to comment Share on other sites More sharing options...
Indra Posted January 17, 2023 Report Share Posted January 17, 2023 While I agree with you that flicker and sub warp system is leading to unfair cheesy damage output, i dont think that the game depends on it. The bad players depends on it. They might be called good by the flicker spamers but deep down they know their pepe isnt voluminous. In the end we win. Link to comment Share on other sites More sharing options...
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