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Mass Community Request: Mist Village Boat Ride Removal


Yugure

Question

Ah, a topic that has been around ever since Mist Village was released. "The boat ride is too long". Today, I am going to correct my mistake of suggesting a boat ride.

Well, we're at the stage where the boat existing is no longer just a travel time consuming problem. I think we can all admit to abusing boat ride and NPC hopping in order to avoid certain death. At this point, I believe the boat should be replaced altogether. It was a cool idea at first but unfortunately it is causing unbalance and chaos in the world of Nin Online and seeing as how I'm the one who suggested this boat in the first place, I have a new suggestion as how to fix this that perhaps everyone might like.

The Great Naruto Bridge

Concept Art

Naruto Online on Twitter: "The Great Naruto Bridge is a long and wide bridge  that was built and completed in Prologue — Land of Waves by Tazuna  https://t.co/vLoXad5hHB" / Twitter

Ōnaruto Bridge - Wikipedia
The Great Naruto Bridge is also a bridge in real life,  and is based in the Land of Waves according to the anime, so naming it this not only avoids copyright issues but also gives players the reassurance and proper nostalgia needed. A bridge being mapped can use the icons that are already in game, such as tiles from Takumi and the Mist Village, or even Katabani Bridge and Dark Bridge turf icons. 

I also suggest that the bridge have flicker pads for the Kraken Map (this also makes Kraken mission easier because you can make most of the tentacles flicker to one side of the bridge), NPCs and level 40 mobs that you can melee for grinding (because Cursed Hosts, Snow Wolves and Bandits are the only ones and it fits into the theme with Mist's 7 Swordsmen)

The idea is that paying the NPC to access the Bridge is removed as well, and that the bridge extends from Asoki Port to Mist Port. You can still travel above or below the map, and the only way to switch from above the bridge or below is to use the flicker pads on the Kraken Map. 

Let me know what you guys think. Personally, I think this is a great solution and still gives Mist Village that exclusive special treatment it lowkey deserves. 

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The concept of having the open sea that Mist villagers can run across is a good one but the main frustration comes from

A. It not being apparent to new players that running is an option.

B. There being a Kraken that will one shot them and make them not want to run the sea

C. Maps filled with bears leading up to the port on the mainland

It makes the already long distance between Mist and the rest of the game feel even greater. When I first started the game I hopped from village to village trying to find where I fit best. The moment I spent 7 minutes just getting to the mainland only to be killed by a horde of bears and get sent back to wait out BI, I decided Mist wasn't for me.

With experience, the trip stops being dangerous but stays long and onerous. To relieve the pain points, I would shift the Kraken one map up from the mission giver, rather than on the path itself. Reduce the boat time to 2 minutes, it already takes 30 seconds to board for some reason. Finally, replace the bears on at least the first map with Tigers.

I understand that the boat ride and sea is meant to give Mist defensive options to either catch enemies on the water or set up a defense at the port to catch people taking the boat. But ask anyone why they don't want to play the village with the best summon, the best tool and by far the best Org buffs, and its because it's far away and disconnected from the main end-game gameplay loops.

People don't even bother HUNTING in Mist anymore. Who wants to spend an extra 15 minutes getting to and searching a village that's probably empty?

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