Enver Posted May 3, 2022 Report Share Posted May 3, 2022 Weapons: Crystal Fan knockback instead of stun Blood Iron Fan knockback instead of stun Black Fan damage reduced to like 20 damage on 20str. LOI Swords higher stat requirement, +20 ish Pkunai damage reduced from 18+16 to 10+16 Wind: Wind Claw revert the old selfstun time, Bleed I instead of Bleed III Wind Claw cooldown to 20 from 16 Earth: Earth Wall 0.5sec cast time Earth Prison hitbox change Earth Spikes reduce damage -5 ish Lightning: Lightning Spear stuntime increased to 1.3 from 1.2 Lightning Feast chakra cost reduced to 30 from 40 Fire: Reduce damage on all jutsus, -5 ish Water: Triple Water Bullet chakra cost reduced to 22 from 30 IntMedic: PSenbon 1.3sec stuntime PScalpel silence for 0.5sec IntWM: Shadow Shuriken silence duration to 1.1sec from 2 Explosive Spiked Ball chakra cost to 35 from 24 EKunai chakra cost to 15 from 10 ChkMed: Chakra Scalpel reduce scaling, too overpowered right now Treat Wounds runcast 2sec, maybe 1-2 tiles bigger hitbox Bubble: higher base damage on all jutsus, +5ish except Bubble Clone Fan: Tornado instant cast, snare instead of stun Find a way to fix PB Puppets Find a way to fix Graybar Find a way to fix jutsus cancelling when pressed too fast Find a way to fix Toad, Slug, Weasel & Hawk Regen system deserves a change Tag me, ill respond to any question 4 Link to comment Share on other sites More sharing options...
Imhotep Posted May 3, 2022 Report Share Posted May 3, 2022 What do you mean by fix PB puppets? @Enver Link to comment Share on other sites More sharing options...
Enver Posted May 3, 2022 Author Report Share Posted May 3, 2022 10 minutes ago, Imhotep said: What do you mean by fix PB puppets? @Enver Being able to spawn Puppet instantly when it dies. ''It’s wave is 4 tiles, dragon does 40 damage. It’s current hits from anywhere. And if it uses wave or dragon it completely stops moving after until you re target.'' - Hyach 1 Link to comment Share on other sites More sharing options...
Grimmjow Posted May 3, 2022 Report Share Posted May 3, 2022 @Envercan you explain the ep changes? And a better idea for regen system. Link to comment Share on other sites More sharing options...
Enver Posted May 3, 2022 Author Report Share Posted May 3, 2022 1 hour ago, Grimmjow said: @Envercan you explain the ep changes? And a better idea for regen system. Running regen ticks should get reduced 1/3 and if you are walking current tick rate 1 Link to comment Share on other sites More sharing options...
Indra Posted May 4, 2022 Report Share Posted May 4, 2022 I agree with most. There is just 1 thing I do not agree. The poison kunai nerf isnt enough. It needs frankly a WAYYY harder nerf. Why would a water earth DOT you every melees? Why would a ligthning water DOT you? The weapon is just way too usefull for any mastery. It has a +5 int req. Its way too low. Its a 100% dot chances. Its way too high. It has the same range as swords. Unrealistic. Hits you for 34 damage...game breaking! Heres some math to let this sink in. Fist melee : 3. Required point 0. ==> Poison kunai : 34. Required points +5 int. A 11.3333333 multiplier boost. Makes no sense. At all. To sum things right, Fist melee : 3. Required point 0. ==>Religious katana : 47. Required points 65. A 15.67 multiplier boost. 65 point dumped for that. Make sense. If we followed the Poison Kunai logic, (5 stats = 3x11.3333333 which is 34 Melee damage.) 34x65÷5. Religious would hit of 442. Sounds stupid right? Well thats the same math used for P kunai. Stupid right? You're still delusional? Poison kunai : 34. Required points 5. ==> Religious katana : 47. Required points 65. ==> A 1.38 multiplier boost for a difference of 60 points. a total of a little 13 damage diff. Just nerf this kunai for christ sake. 2 Link to comment Share on other sites More sharing options...
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