What I am recommending is a alternative way to complete "player kill" missions such as WW / CBK in the form of a new Mob.
This mob spawns in a dz near each of the villages, this mob auto attacks enemies who are not from that village, has mid tier difficulty (no insane dmg like the village bots), is considered a ww / cbk kill and spawns every 30 minutes.
The Pro's:
* An alternative way to do Waging War / Cold Blooded Killer missions when dz's are inactive.
* Demotivates just killing alts as simply going to said map is a confirmed kill
* Promotes entering danger zones even if you're not in a group, which in itself promotes less army's to enter danger zones as they're more likely to run into small / solo players trying to do ww / cbk
*offers protection to lowbies farming in those areas
The Con's:
* Would very minimally dis-incentivize killing actual players, this would be very minimal though as the 30 minute timer still acts as a buffer to make killing real players more rewarding and the need to come near enemy villages would most likely still mean a net positive on PvP encounters.
Question
Zabuza Momochi
What I am recommending is a alternative way to complete "player kill" missions such as WW / CBK in the form of a new Mob.
This mob spawns in a dz near each of the villages, this mob auto attacks enemies who are not from that village, has mid tier difficulty (no insane dmg like the village bots), is considered a ww / cbk kill and spawns every 30 minutes.
The Pro's:
* An alternative way to do Waging War / Cold Blooded Killer missions when dz's are inactive.
* Demotivates just killing alts as simply going to said map is a confirmed kill
* Promotes entering danger zones even if you're not in a group, which in itself promotes less army's to enter danger zones as they're more likely to run into small / solo players trying to do ww / cbk
*offers protection to lowbies farming in those areas
The Con's:
* Would very minimally dis-incentivize killing actual players, this would be very minimal though as the 30 minute timer still acts as a buffer to make killing real players more rewarding and the need to come near enemy villages would most likely still mean a net positive on PvP encounters.
Thanks for reading.
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