Yo! I’m gonna just kinda jump into things cuz this is going to be a long post but I’ve been playing Nin Online since 2017 and I have always thought that there's so much more that this game could benefit from adding. So I finally decided to make one huge suggestion post in hopes that it would catch the attention of the right people. I’m sure some will agree with these ideas and disagree, but these are all ideas that in my opinion, would be really good for the game. I will try to add tl;dr’s for each section in case its too long for some of you.
Fixing Masteries
This section is mostly about balancing masteries that are already in the game and making any changes that seem necessary. First and foremost, there has been an unknown/blank mastery icon in the game for how many years now? This is where I think introducing Genjutsu/Yin Release would be a great idea.
Genjutsu: This mastery honestly would be kind of hard to code and balance into the game. I think the best route to go with this mastery would be focusing on mostly stuns, slowness, debuffs, etc.
Current Masteries: I believe there are some changes that need to be made to some of the masteries and their jutsus in specific. First and foremost, either increase the range of Lightning Cutter or make it a run cast. I know some will disagree with that but you have to be crazy at the game to hit that jutsu on most people it's simple. Second, I think Cursed Seal needs to be completely removed from the Healer mastery and turned into a quest line-obtained Jutsu. Replace the Cursed Seal with 1000 Healings or an AOE heal.
I also think that since Rory added lighting to certain jutsus, it should be said that there are certain jutsus that need the glow, and some that just don't. For example, Fire and Lightning are both elements that produce light, therefore they should glow. Water, on the other hand, does not usually produce light. I think it's pretty simple honestly, just the jutsus that would realistically create a glow and produce light should have the effect.
I’m sure there are dozens of other changes I could think of but this post would get overbearing if I did that so I just mentioned the ones that first came to mind.
Tl;dr: Add genjutsu, increase range of chidori, remove cursed seal and replace it with another healing jutsu, give different jutsus glow.
Forbidden Jutsu
I think a great addition to the game that would get people excited for new content would be Forbidden Jutsus. This was talked about quite a lot in the past, but never really acted on. I think the best way to go about this would be to add 2-3 Forbidden Jutsu to each village.
For Leaf, that could be Rasengan and Flying Raijin, and maybe Reaper Death seal or Multi-Shadow Clone.
For Sand, it could be Sand Coffin, Iron Sand, and maybe a Puppet Armor jutsu similar to what Sasori had.
For Mist, it could be Hidden Mist Jutsu, Coral Palm, and maybe Kimimaros Bone dance.
These are just a few random ideas for jutsus but I think this would offer even more differentiation between characters and give people more unique movesets.
Tl;dr: add forbidden jutsus for each village.
Advanced Masteries
This section is somewhat self-explanatory but crucial. Advanced Masteries NEED to be added to the game. I know it’s a lot of work, I know it's annoying to hear people talk about it constantly, but after all this community has been through we need this, to be honest.
GMs run around using jutsus that were already coded for advanced masteries while we are told it is canceled. The feedback from the player base after Rory announced advanced masteries was absolutely amazing. That itself should show how important this is.
That being said, the leaked chart that was shown before was good, but I expanded upon it a bit and made certain combinations make more sense.
I know some of these are pretty hard to read but I figured it would be easier on you guys to try to read my handwriting rather than guessing what kanji means what lmao.
I don’t want to linger over this topic for too long in this post because I’ve already stressed how important advanced masteries are to the game.
NOTE: I believe the first masteries to be released should be advanced ones like Fire+Fire, Wind+Wind, etc. Simply due to the fact that these folks have been playing the game with one less mastery than everyone else, how about we reward them for playing as an essentially debuffed character.
Tl;dr: advanced masteries, if done right, would still be an amazing addition to the game, if all the jutsus seem like reskins, make them, ya know, not reskins.
Jinchuuriki System
This is going to be one of the more in-depth system ideas in this post due to how frickin cool it would be and how much the player base would benefit from this. This system gives each village two Jinchuriki, each chosen at the beginning of the Kage’s term, meaning the Tailed Beast is also taken away from each Jinchuriki after the Kage’s term is over in order to give everyone a fair chance at obtaining one of these beasts.
Leaf: 2-Tails & 9-Tails
Sand: 1-Tails & 7-Tails
Mist: 3-Tails & 6-Tails
Cloud (if added): 5-Tails & 8-Tails
Now you might be asking... What about the 4-Tails?? Well, the 4-Tails (+ the 5 and 8 tails if the cloud village isn't added) is part of where it gets interesting. This system actually gives The Akats- I mean, Neo-Akatsuki, a purpose and really makes them the MAIN Rogue Organization. There will be 1-3 Tailed beasts that roam every now and then, hopefully, it would be coded so that these beasts don't all of a sudden spawn at Mini or something and one-shot a level 10, but that's beside the point. There will be beasts roaming around, it's a race for each major village, along with the Akatsuki to obtain these beasts in order to increase their military power, or for the Akatsuki, further them towards their goals.
Another question you might ask; Well if someone is a Jinchuriki, why would they even bother leaving the village if they're at risk of the Akatsuki? This to me gives everyone in the village a reason to protect the Jinchuriki. The Kage of the village may want to assign ANBU to the Jinchuriki at all times. I for one think that having a whole group of 10 people running around with the Jinchuriki making sure that nobody can get to them sounds pretty cool.
Now as for stealing the Tailed Beasts, each Kage, along with the Akatsuki leader will be given a jutsu that allows them to “unseal” a downed Jinchuriki. This works similarly to the Mystical Palm jutsu where if the Jinchuriki has fainted and are dead on the ground, they can use this Unsealing Jutsu to steal the beast from them. Now I can see how a Jinchuriki would just instantly press enter if they see an Akatsuki using this jutsu on them, but thats where strategy comes in. You see, I think it would be pretty cool to make this jutsu look like Mystical Palm so the Akatsuki Leader could potentially trick the Jinchuriki into thinking they were getting revived by an ally.
This Stealing tailed beast jutsu would also work on dead Tailed Beasts that have been defeated in the wild.
Every time a Tailed beast is obtained with this jutsu, the user is given the option to seal the beast into an ally, or for the Akatsuki leader, they can transfer it to the Gedo Statue that is inside their base. Every time a beast is given to the statue, an eye will open, and once all of the eyes are open, meaning all of the beasts have been captured, the Gedo Statue will disappear and drop a Jutsu scroll, whoever uses this scroll will be turned into the Ten-Tails Jinchuriki.
Now as for Jinchuriki, Their power will depend on how hard they are willing to work. For each beast they will have a jutsu that engulfs their body in a cloak of Tailed Beast chakra. At level 1, This jutsu simply looks like an orangish bubble cloak. The level required to max out this jutsu will depend on the number of tails your beast holds. For example, the first level of the 1-Tails would already show signs of the Beast emerging, with the Jinchuriki having parts of their character turned into a nasty sand creature. At level 2, They already have access to the full Bijuu mode, though it won't be nearly as strong as the Nine-Tails Jinchuriki since it took almost nothing to level up. This jutsu is simply a progression system for each Jinchuriki.
After the Jinchuriki’s Tailed Beast Cloak fades, the user gains debuffs similar to Battle Injuries. After maxing the jutsu to bijuu mode state, these debuffs will no longer occur.
Tl;dr: This ones kinda hard to summarize theres a lot here, basically add tailed beasts
Mangekyo System
Now, to avoid copyright, the Sharingan is more or less removed from this system. Instead, the perks that one would get from the Sharingan will simply be turned into jutsus.
A questline will be available at some point in the map, only available to level 50+ Ninja. This questline will take you through a series of fights, forcing you to fight assassins that are extremely difficult and get progressively harder. First, you will be called to an old man in a chair who is known as the wise one of the village. He tells you that a group of assassins have been torturing residents of the small village and you are asked to take care of it for him. In the end, you fight an assassin who looks an awful lot like an uchi- I mean, Ukiyo, and he will use Black Flames on you. Long story short he's annoying as heck. Once you defeat him, you go back and talk to the old man who thanks you for helping him, all of the sudden the guy you just fought appears as he says something along the lines of you weren't able to kill me blah blah but your a great warrior let me imbue this power into you. If you say yes, a UI will pop up similar to the mastery picker. This will allow you to choose one of three paths.
The options will be “Black Flames”, “Pocket Dimension”, or “Enhanced Armor”. Each of these paths will provide you with a ribcage-like chakra armor that scales with Intellect in terms of endurance, similar to the earth wall- it will have a base intellect that simply is added onto your own. if you chose enhanced armor, it will give you a larger skeleton-like chakra armor that is also much more endurance heavy and harder to break through.
Black Flames (Sasuke): This path will give two jutsus, one that targets an enemy and coats them in black flames that give Burn 4 (black), and one that allows the user to create spikes made of black flames around them to ward off enemies
Pocket Dimension(Obito/Kakashi): This path will give two jutsus, one that gives intangibility (chakra costly) which progressively lasts longer as you level it up, and one that targets an enemy and creates a portal on them doing damage (note: for intangibility, if you are targeting someone, it will send you and that other person into the Kamui Dimension where you can fight alone)
Enhanced armor(Madara): This path gives the user the ability to make their chakra armor into a larger skeleton-like armor, as well as another jutsu that allows them to slash forward creating a shockwave in front of them
Each of these, as they give you skeletal chakra armor, will also have their own color for each armor. Black Flames will give you a Purple one, Pocket Dimension will give you a light blue one, and Enhanced Armor will give a dark Blue one. ORRR Rory could make it to where on that UI, we can choose our own custom Susa- I mean skeletal armor color, which would be goated so pls do that.
Tl;dr: Avoid copyright, add only the Mangekyo abilities, don't make them as op as in the show, make it a questline, poggers.
Sage Mode
I think for Sage Mode, there should be a sage for Toad, Slug, Snake, Monkey, Ninken, Weasel, Panda, Clam, and maybe even more, it all depends on how much work they want to do on this. But considering the anime, toad slug and snake are pretty important. I honestly think this could be pretty simple… A simple NPC that gives a trial based on the animal (the only difference in trials would be setting and the morals of the animal overseeing your training) once completed, you get a jutsu that puts you into sage mode for a certain amount of time with a certain amount of buffs. Overall pretty self-explanatory but would be a really good addition to Nin.
Tl;dr: This one is MAYBE a paragraph if u didnt read it ur just lazy.
Cash Shop:
This is gonna be a quick one I promise, but man, ADD MORE COSMETICS!!! I’ve seen the same ones in the shop for five years with an exception of maybe four things. That’s an exaggeration but still, what about the Sasuke the Last outfit, what about a damn Rock Lee outfit for all I care. Point is, there's a lot of outfits I can think of that many players would love to be added to the game.
Now that adding stuff is out of the way, there needs to be a revamp of like, a good few of the hairstyles, i'm sorry, it’s not that their bad perse, but they could be WAY better. I mean look at this…
I know I’m using Sasuke as a reference a lot but shut up he’s helping me prove some good points. Now look at those in comparison and tell me it’s accurate, it’s not. This isn't a jab at the hairstyle or anything but my point is there are a lot of items that could be remodeled better. Sheesh, I’ll do it for you just change it in the game.
Overall these are just the idea's I have had for a long time now, maybe some of you will agree and hopefully I can start something good with this post.
Question
Rinnesharingan
Yo! I’m gonna just kinda jump into things cuz this is going to be a long post but I’ve been playing Nin Online since 2017 and I have always thought that there's so much more that this game could benefit from adding. So I finally decided to make one huge suggestion post in hopes that it would catch the attention of the right people. I’m sure some will agree with these ideas and disagree, but these are all ideas that in my opinion, would be really good for the game. I will try to add tl;dr’s for each section in case its too long for some of you.
Fixing Masteries
This section is mostly about balancing masteries that are already in the game and making any changes that seem necessary. First and foremost, there has been an unknown/blank mastery icon in the game for how many years now? This is where I think introducing Genjutsu/Yin Release would be a great idea.
Genjutsu: This mastery honestly would be kind of hard to code and balance into the game. I think the best route to go with this mastery would be focusing on mostly stuns, slowness, debuffs, etc.
Current Masteries: I believe there are some changes that need to be made to some of the masteries and their jutsus in specific. First and foremost, either increase the range of Lightning Cutter or make it a run cast. I know some will disagree with that but you have to be crazy at the game to hit that jutsu on most people it's simple. Second, I think Cursed Seal needs to be completely removed from the Healer mastery and turned into a quest line-obtained Jutsu. Replace the Cursed Seal with 1000 Healings or an AOE heal.
I also think that since Rory added lighting to certain jutsus, it should be said that there are certain jutsus that need the glow, and some that just don't. For example, Fire and Lightning are both elements that produce light, therefore they should glow. Water, on the other hand, does not usually produce light. I think it's pretty simple honestly, just the jutsus that would realistically create a glow and produce light should have the effect.
I’m sure there are dozens of other changes I could think of but this post would get overbearing if I did that so I just mentioned the ones that first came to mind.
Tl;dr: Add genjutsu, increase range of chidori, remove cursed seal and replace it with another healing jutsu, give different jutsus glow.
Forbidden Jutsu
I think a great addition to the game that would get people excited for new content would be Forbidden Jutsus. This was talked about quite a lot in the past, but never really acted on. I think the best way to go about this would be to add 2-3 Forbidden Jutsu to each village.
For Leaf, that could be Rasengan and Flying Raijin, and maybe Reaper Death seal or Multi-Shadow Clone.
For Sand, it could be Sand Coffin, Iron Sand, and maybe a Puppet Armor jutsu similar to what Sasori had.
For Mist, it could be Hidden Mist Jutsu, Coral Palm, and maybe Kimimaros Bone dance.
These are just a few random ideas for jutsus but I think this would offer even more differentiation between characters and give people more unique movesets.
Tl;dr: add forbidden jutsus for each village.
Advanced Masteries
This section is somewhat self-explanatory but crucial. Advanced Masteries NEED to be added to the game. I know it’s a lot of work, I know it's annoying to hear people talk about it constantly, but after all this community has been through we need this, to be honest.
GMs run around using jutsus that were already coded for advanced masteries while we are told it is canceled. The feedback from the player base after Rory announced advanced masteries was absolutely amazing. That itself should show how important this is.
That being said, the leaked chart that was shown before was good, but I expanded upon it a bit and made certain combinations make more sense.
I know some of these are pretty hard to read but I figured it would be easier on you guys to try to read my handwriting rather than guessing what kanji means what lmao.
I don’t want to linger over this topic for too long in this post because I’ve already stressed how important advanced masteries are to the game.
NOTE: I believe the first masteries to be released should be advanced ones like Fire+Fire, Wind+Wind, etc. Simply due to the fact that these folks have been playing the game with one less mastery than everyone else, how about we reward them for playing as an essentially debuffed character.
Tl;dr: advanced masteries, if done right, would still be an amazing addition to the game, if all the jutsus seem like reskins, make them, ya know, not reskins.
Jinchuuriki System
This is going to be one of the more in-depth system ideas in this post due to how frickin cool it would be and how much the player base would benefit from this. This system gives each village two Jinchuriki, each chosen at the beginning of the Kage’s term, meaning the Tailed Beast is also taken away from each Jinchuriki after the Kage’s term is over in order to give everyone a fair chance at obtaining one of these beasts.
Leaf: 2-Tails & 9-Tails
Sand: 1-Tails & 7-Tails
Mist: 3-Tails & 6-Tails
Cloud (if added): 5-Tails & 8-Tails
Now you might be asking... What about the 4-Tails?? Well, the 4-Tails (+ the 5 and 8 tails if the cloud village isn't added) is part of where it gets interesting. This system actually gives The Akats- I mean, Neo-Akatsuki, a purpose and really makes them the MAIN Rogue Organization. There will be 1-3 Tailed beasts that roam every now and then, hopefully, it would be coded so that these beasts don't all of a sudden spawn at Mini or something and one-shot a level 10, but that's beside the point. There will be beasts roaming around, it's a race for each major village, along with the Akatsuki to obtain these beasts in order to increase their military power, or for the Akatsuki, further them towards their goals.
Another question you might ask; Well if someone is a Jinchuriki, why would they even bother leaving the village if they're at risk of the Akatsuki? This to me gives everyone in the village a reason to protect the Jinchuriki. The Kage of the village may want to assign ANBU to the Jinchuriki at all times. I for one think that having a whole group of 10 people running around with the Jinchuriki making sure that nobody can get to them sounds pretty cool.
Now as for stealing the Tailed Beasts, each Kage, along with the Akatsuki leader will be given a jutsu that allows them to “unseal” a downed Jinchuriki. This works similarly to the Mystical Palm jutsu where if the Jinchuriki has fainted and are dead on the ground, they can use this Unsealing Jutsu to steal the beast from them. Now I can see how a Jinchuriki would just instantly press enter if they see an Akatsuki using this jutsu on them, but thats where strategy comes in. You see, I think it would be pretty cool to make this jutsu look like Mystical Palm so the Akatsuki Leader could potentially trick the Jinchuriki into thinking they were getting revived by an ally.
This Stealing tailed beast jutsu would also work on dead Tailed Beasts that have been defeated in the wild.
Every time a Tailed beast is obtained with this jutsu, the user is given the option to seal the beast into an ally, or for the Akatsuki leader, they can transfer it to the Gedo Statue that is inside their base. Every time a beast is given to the statue, an eye will open, and once all of the eyes are open, meaning all of the beasts have been captured, the Gedo Statue will disappear and drop a Jutsu scroll, whoever uses this scroll will be turned into the Ten-Tails Jinchuriki.
Now as for Jinchuriki, Their power will depend on how hard they are willing to work. For each beast they will have a jutsu that engulfs their body in a cloak of Tailed Beast chakra. At level 1, This jutsu simply looks like an orangish bubble cloak. The level required to max out this jutsu will depend on the number of tails your beast holds. For example, the first level of the 1-Tails would already show signs of the Beast emerging, with the Jinchuriki having parts of their character turned into a nasty sand creature. At level 2, They already have access to the full Bijuu mode, though it won't be nearly as strong as the Nine-Tails Jinchuriki since it took almost nothing to level up. This jutsu is simply a progression system for each Jinchuriki.
After the Jinchuriki’s Tailed Beast Cloak fades, the user gains debuffs similar to Battle Injuries. After maxing the jutsu to bijuu mode state, these debuffs will no longer occur.
Tl;dr: This ones kinda hard to summarize theres a lot here, basically add tailed beasts
Mangekyo System
Now, to avoid copyright, the Sharingan is more or less removed from this system. Instead, the perks that one would get from the Sharingan will simply be turned into jutsus.
A questline will be available at some point in the map, only available to level 50+ Ninja. This questline will take you through a series of fights, forcing you to fight assassins that are extremely difficult and get progressively harder. First, you will be called to an old man in a chair who is known as the wise one of the village. He tells you that a group of assassins have been torturing residents of the small village and you are asked to take care of it for him. In the end, you fight an assassin who looks an awful lot like an uchi- I mean, Ukiyo, and he will use Black Flames on you. Long story short he's annoying as heck. Once you defeat him, you go back and talk to the old man who thanks you for helping him, all of the sudden the guy you just fought appears as he says something along the lines of you weren't able to kill me blah blah but your a great warrior let me imbue this power into you. If you say yes, a UI will pop up similar to the mastery picker. This will allow you to choose one of three paths.
The options will be “Black Flames”, “Pocket Dimension”, or “Enhanced Armor”. Each of these paths will provide you with a ribcage-like chakra armor that scales with Intellect in terms of endurance, similar to the earth wall- it will have a base intellect that simply is added onto your own. if you chose enhanced armor, it will give you a larger skeleton-like chakra armor that is also much more endurance heavy and harder to break through.
Black Flames (Sasuke): This path will give two jutsus, one that targets an enemy and coats them in black flames that give Burn 4 (black), and one that allows the user to create spikes made of black flames around them to ward off enemies
Pocket Dimension(Obito/Kakashi): This path will give two jutsus, one that gives intangibility (chakra costly) which progressively lasts longer as you level it up, and one that targets an enemy and creates a portal on them doing damage (note: for intangibility, if you are targeting someone, it will send you and that other person into the Kamui Dimension where you can fight alone)
Enhanced armor(Madara): This path gives the user the ability to make their chakra armor into a larger skeleton-like armor, as well as another jutsu that allows them to slash forward creating a shockwave in front of them
Each of these, as they give you skeletal chakra armor, will also have their own color for each armor. Black Flames will give you a Purple one, Pocket Dimension will give you a light blue one, and Enhanced Armor will give a dark Blue one. ORRR Rory could make it to where on that UI, we can choose our own custom Susa- I mean skeletal armor color, which would be goated so pls do that.
Tl;dr: Avoid copyright, add only the Mangekyo abilities, don't make them as op as in the show, make it a questline, poggers.
Sage Mode
I think for Sage Mode, there should be a sage for Toad, Slug, Snake, Monkey, Ninken, Weasel, Panda, Clam, and maybe even more, it all depends on how much work they want to do on this. But considering the anime, toad slug and snake are pretty important. I honestly think this could be pretty simple… A simple NPC that gives a trial based on the animal (the only difference in trials would be setting and the morals of the animal overseeing your training) once completed, you get a jutsu that puts you into sage mode for a certain amount of time with a certain amount of buffs. Overall pretty self-explanatory but would be a really good addition to Nin.
Tl;dr: This one is MAYBE a paragraph if u didnt read it ur just lazy.
Cash Shop:
This is gonna be a quick one I promise, but man, ADD MORE COSMETICS!!! I’ve seen the same ones in the shop for five years with an exception of maybe four things. That’s an exaggeration but still, what about the Sasuke the Last outfit, what about a damn Rock Lee outfit for all I care. Point is, there's a lot of outfits I can think of that many players would love to be added to the game.
Now that adding stuff is out of the way, there needs to be a revamp of like, a good few of the hairstyles, i'm sorry, it’s not that their bad perse, but they could be WAY better. I mean look at this…
I know I’m using Sasuke as a reference a lot but shut up he’s helping me prove some good points. Now look at those in comparison and tell me it’s accurate, it’s not. This isn't a jab at the hairstyle or anything but my point is there are a lot of items that could be remodeled better. Sheesh, I’ll do it for you just change it in the game.
Overall these are just the idea's I have had for a long time now, maybe some of you will agree and hopefully I can start something good with this post.
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