This post was made in collaboration with @Yamikami
The suggestion is to rebalance end-game land of iron swords because they are currently too powerful, and provide a level of power-creep that is IMO too high.
Previously, the Bone sword was the highest DPS sword in the game, so I will be using this sword as a comparison to analyse and put into numbers just how much the difference in DPS is between this and the new swords, leading them to be much stronger than what I would consider reasonable.
I will be using Bone Sword as a baseline for comparison to other swords since I think that it's a pretty well balanced high STR weapon. Here is a key to show you what sword is being mentioned when numbers are used:
Bonesword Yamazaru Jakuma
Bone Sword ( 110 STR, 36 base damage, 0.8 sec speed, health regen, legendary, lvl 50)
Yamazaru (120 STR, 55 base damage, 0.8 sec speed, +3 fortitude, health regen, legendary, lvl 59)
Melee @120 str: 72 vs 91
Kunai @120 str: 60 vs 70 Adjusted for Damage Per Second:
Melee: 90 vs 114
Kunai: 30 vs 35 Total: 120 vs 149
This is a 24.2% DPS increase. To put perspective on just how much of a difference this is, +5 points (for gaining a full level) invested into strength gives you a ~1.9% DPS increase. This is the equivalent of 64 str points difference (the equivalent of almost 13 levels).
Jakuma (100 STR 40 CHA, 55 base damage, 0.8 sec speed, +3 chakra, chakra regen, legendary, lvl 59)
Melee @100 str: 66 vs 85
Kunai @100 str: 55 vs 64 Adjusted for Damage Per Second:
Melee: 82.5 vs 106.25
Kunai: 27.5 vs 32 Total: 110 vs 138.25
This is a 25.7% DPS increase. You can see this sword offers a similar level of power as yamazaru, with the equivalent of 67.6 str points difference (equivalent of 13.5 levels worth of points).
Suggested change
Obviously, fights are not people standing still hitting every melee on cooldown, but these calculations offer an indication of just how strong these swords really are. The swords offer an unparalleled DPS increase which is not matched even remotely closely by any other upgrade in the game.
The minimum viable change in my opinion would be to reduce the attack speed of these swords to 1.2 seconds per swing from 0.8 seconds. This would reduce the monstrously high DPS increase the swords offer and still provide a great upgrade while keeping the integrity of the weapon as an end-game sword.
Question
Black Rain
This post was made in collaboration with @Yamikami
The suggestion is to rebalance end-game land of iron swords because they are currently too powerful, and provide a level of power-creep that is IMO too high.
Previously, the Bone sword was the highest DPS sword in the game, so I will be using this sword as a comparison to analyse and put into numbers just how much the difference in DPS is between this and the new swords, leading them to be much stronger than what I would consider reasonable.
I will be using Bone Sword as a baseline for comparison to other swords since I think that it's a pretty well balanced high STR weapon. Here is a key to show you what sword is being mentioned when numbers are used:
Bonesword Yamazaru Jakuma
Bone Sword ( 110 STR, 36 base damage, 0.8 sec speed, health regen, legendary, lvl 50)
Yamazaru (120 STR, 55 base damage, 0.8 sec speed, +3 fortitude, health regen, legendary, lvl 59)
Melee @120 str: 72 vs 91
Kunai @120 str: 60 vs 70
Adjusted for Damage Per Second:
Melee: 90 vs 114
Kunai: 30 vs 35
Total: 120 vs 149
This is a 24.2% DPS increase. To put perspective on just how much of a difference this is, +5 points (for gaining a full level) invested into strength gives you a ~1.9% DPS increase. This is the equivalent of 64 str points difference (the equivalent of almost 13 levels).
Jakuma (100 STR 40 CHA, 55 base damage, 0.8 sec speed, +3 chakra, chakra regen, legendary, lvl 59)
Melee @100 str: 66 vs 85
Kunai @100 str: 55 vs 64
Adjusted for Damage Per Second:
Melee: 82.5 vs 106.25
Kunai: 27.5 vs 32
Total: 110 vs 138.25
This is a 25.7% DPS increase. You can see this sword offers a similar level of power as yamazaru, with the equivalent of 67.6 str points difference (equivalent of 13.5 levels worth of points).
Suggested change
Obviously, fights are not people standing still hitting every melee on cooldown, but these calculations offer an indication of just how strong these swords really are. The swords offer an unparalleled DPS increase which is not matched even remotely closely by any other upgrade in the game.
The minimum viable change in my opinion would be to reduce the attack speed of these swords to 1.2 seconds per swing from 0.8 seconds. This would reduce the monstrously high DPS increase the swords offer and still provide a great upgrade while keeping the integrity of the weapon as an end-game sword.
Link to comment
Share on other sites
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now