One of the most boring aspects of this game are the daily missions. Since we are delegated to the same three missions for our level range I want to instead highlight a different aspect of this game. I want to bring PVP to the forefront of the game and to also reward it. Players should be able to get better rewards for killing others so that it is actually a way to level up in the game. Right now at level 35 I would need to collect a bounty of 2,100 Ryo to get the same amount for a mission. That means that I would have to kill 42 players. That would be the equivalent of 400 bears. Yet in the time it could take me to kill 400 bears I would have only seen 5 players.
Bounty does not reward you for the rarity of finding a player and beating them. It does not reward you for the difficulty and I believe this is only because the missions for it do give higher rewards in exp than normal. But I believe that if we created this as a method to train that it would create a more interesting game.
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Daizo
One of the most boring aspects of this game are the daily missions. Since we are delegated to the same three missions for our level range I want to instead highlight a different aspect of this game. I want to bring PVP to the forefront of the game and to also reward it. Players should be able to get better rewards for killing others so that it is actually a way to level up in the game. Right now at level 35 I would need to collect a bounty of 2,100 Ryo to get the same amount for a mission. That means that I would have to kill 42 players. That would be the equivalent of 400 bears. Yet in the time it could take me to kill 400 bears I would have only seen 5 players.
Bounty does not reward you for the rarity of finding a player and beating them. It does not reward you for the difficulty and I believe this is only because the missions for it do give higher rewards in exp than normal. But I believe that if we created this as a method to train that it would create a more interesting game.
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