Int Medic


Sukki

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After last nerfs Int medic Path is unplayable and im not asking for megaboost like poison scalpel had im asking for small changes to make this mastery normal. Because let's be honest atm its just trash mastery only to heal

Medic int path:

Poison Senbon:

1 sec stun 

16 base dmg at lvl 3

Hard to aim if you dont use to it. After all 1 tile jutsu and 1 sec stun makes it if you are not in close range or flicker range unable to combo with it

https://gyazo.com/573fb0acac25b7d48cbd705a43aa18e3

in situation like that after i had a cd on my flicker and man is moving after 1s it's impossible to do anything beside just throw a tool and go back to your team

Ideas:

Make it stun back to 1.5s or 2s

Make it run cast time 3 tiles and hold 1 sec stun

 

Poison Scalpel:

Best change ever made by deleting the stun on it but

22 base dmg 

3 tiles range

Make it Back 2x3 or

Make it silence for 0.3/0.5s 

Missing jutsu

Int medic is missing jutsu from like 6 years. Antibodies isnt int path jutsu it's a buff for chakra med which after all is still useless as jutsu risky to use in 90% of situations in pvp

Ideas for jutsu:

Poison buff which going to add you small impact vs masteries like wm/tai. When you are getting hit by any melee atack they getting selfpoisoned for 5 sec

or

Poison Spray technique

Which was used by Gekidoku Clan in naruto and instead of doing it next cloud it may looks like Water slash or something like that which going to stun for 0.5 with 0.5 selfstun.

And we also missing SECOND INT path jutsu for lvl 30 sooo ya know :)

 

 

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The only part that I agree with on this, is the lack of Jutsu for int medic.

 

Scalpel should silence, but doesn't need to, this is something that has been abused like crazy in the past, in the form of a stun.

Senbon should be 1.5s, considering it isn't the easiest jutsu to land, but making it anything but a run cast 1 tile jutsu is beyond crazy and unrealistic.

 

I have mained Fire Medic on two accounts across two villagers for over a year.

The mastery is very strong as is, the only thing lacking is p senbon.

If you REALLY wanted to make a change to make the mastery better, shorten CD on poison scalpel and leave it the way it is. There is no reason it got added CD and then the stun removed. Talk about chain nerfing it to zero usability.

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7 minutes ago, Genius said:

The only part that I agree with on this, is the lack of Jutsu for int medic.

 

Scalpel should silence, but doesn't need to, this is something that has been abused like crazy in the past, in the form of a stun.

Senbon should be 1.5s, considering it isn't the easiest jutsu to land, but making it anything but a run cast 1 tile jutsu is beyond crazy and unrealistic.

 

I have mained Fire Medic on two accounts across two villagers for over a year.

The mastery is very strong as is, the only thing lacking is p senbon.

If you REALLY wanted to make a change to make the mastery better, shorten CD on poison scalpel and leave it the way it is. There is no reason it got added CD and then the stun removed. Talk about chain nerfing it to zero usability.

year ago that combo were looking way more playable atm like i said i gave a examples and ideas what can be added (silence on scalpel is just a dream to make some people complain about op shiet aka bait) but anyway this mastery need some love or we gonna missing meds soon enough

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Definitely. But the way it stood before, the combination of fire + medic was absolutely broken.

 

If you landed a p senbon, and had flicker up, you could quite literally lay a fire wall down after a flicker, Poison scalpel, phoenix triple bullet, and dragon them all while they're sitting on a firewall for 2-3 ticks. it was 700+ free damage.

 

No mastery should be able to do that from 1 landed stun jutsu.

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1 hour ago, Genius said:

Definitely. But the way it stood before, the combination of fire + medic was absolutely broken.

 

If you landed a p senbon, and had flicker up, you could quite literally lay a fire wall down after a flicker, Poison scalpel, phoenix triple bullet, and dragon them all while they're sitting on a firewall for 2-3 ticks. it was 700+ free damage.

 

No mastery should be able to do that from 1 landed stun jutsu.

totally agree but lets be honest you were able to do it only in 2 situations
one you were really high int around 110/120
second target was next to target which you focus and he getting double dragon dmg

anyway medic int need some changes and that's something what we all agree

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15 hours ago, Azhura said:

I am between agreeing and not , cause  Medic was mostly play cause of the old version of p senbon/p scalpel , which is a bad thing.

 

tell me azhura that poison senbon was op. It was one of most hard to land stun in whole game so /y

P scalpel like i said before

On 3/14/2022 at 9:17 PM, Sukki said:

year ago that combo were looking way more playable atm like i said i gave a examples and ideas what can be added (silence on scalpel is just a dream to make some people complain about op shiet aka bait) but anyway this mastery need some love or we gonna missing meds soon enough

All i want is get back old senbon and eventually add new jutsus

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agree that int medic definitely needs some love. The senbon is very underwhelming now considering its a skillshot run cast with travel time (unlike lightning spear). 

Honestly believe scalpel should silence for 0.25 seconds, scalpel interrupting makes sense thematically and also would give some power and diversity to this class again

Whatever the solution, int medic at the moment is definitely one of the worst classes to play and requires some form of support 

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