IF YOU DO NOT WISH TO READ, BUT WANT TO KNOW MY NERF IDEA, GOT TO THE BOTTOM.
Since the HP regen was revamped into something very cool in my opinion, lots of things became more meta. Dots gained an enormous impact on the pvp because they block the HP regen. I REALLY like this and support dots finally having an impact other than simply doing damage.
But there is something toxic I noticed about the new meta and dots. The poison kunai.
Its the upgraded version of the kunai you can buy in the sword shop. This said kunai was made so the intelect users could have an easier early grinding. It has a VERY HIGH base damage for the lvl 4 requierment (9 + the 5 str point you automatically have so 10 base damage) and a very monstruous attack speed making it a weapon better than many swords. I suggest that the attack speed become the same than the first sword. The wooden katana. (who only has 2 base damage..yep.)
As for the main subject of this thread, the poison kunai whole purpose is still shady. It was said that the intelect users first intelect weapon was the monkey staff while the poison kunai was here way before. Its an item that you get aquire in a way that I personally find too easy. A shop sells it, and the stat requirements are really interesting in a bad way. 10 INT, lvl 17. Thats it.
The base damage on the description says 9 but people hit of 24 + the dot for a total damage of 32. It is really beyond broken because 32 damage for an item made for intellect users that require 1 aditional lvl of stat requs (5 ints) is just free damage. It also is a free way of stoping the health regen which feels really toxic. There are currently no swords with dots and I personally wouldnt want to see one. 100% chances to poison each time you land a hit is just too much. Imagine twinfangs having a 100% chances push. Sounds exagerated right?
My idea behind a possible nerf would be to drasticly nerf the base damage from hits to the same as a regular kunai which is 9 because there is no reason it does 24 damage for the no stat requierements and level requirement it has. Its basically the same lvl 4 kunai but poisoned. I would also lower the % chances of applying a dot when hit drasticly. 30% chances sounds more than okay.
Poison kunai base damage 24 > 9
Poison kunai poison chances 100% > 30%
If you are interested to know why i think this way, read the whole post.
Question
Indra
IF YOU DO NOT WISH TO READ, BUT WANT TO KNOW MY NERF IDEA, GOT TO THE BOTTOM.
Since the HP regen was revamped into something very cool in my opinion, lots of things became more meta. Dots gained an enormous impact on the pvp because they block the HP regen. I REALLY like this and support dots finally having an impact other than simply doing damage.
But there is something toxic I noticed about the new meta and dots. The poison kunai.
Its the upgraded version of the kunai you can buy in the sword shop. This said kunai was made so the intelect users could have an easier early grinding. It has a VERY HIGH base damage for the lvl 4 requierment (9 + the 5 str point you automatically have so 10 base damage) and a very monstruous attack speed making it a weapon better than many swords. I suggest that the attack speed become the same than the first sword. The wooden katana. (who only has 2 base damage..yep.)
As for the main subject of this thread, the poison kunai whole purpose is still shady. It was said that the intelect users first intelect weapon was the monkey staff while the poison kunai was here way before. Its an item that you get aquire in a way that I personally find too easy. A shop sells it, and the stat requirements are really interesting in a bad way. 10 INT, lvl 17. Thats it.
The base damage on the description says 9 but people hit of 24 + the dot for a total damage of 32. It is really beyond broken because 32 damage for an item made for intellect users that require 1 aditional lvl of stat requs (5 ints) is just free damage. It also is a free way of stoping the health regen which feels really toxic. There are currently no swords with dots and I personally wouldnt want to see one. 100% chances to poison each time you land a hit is just too much. Imagine twinfangs having a 100% chances push. Sounds exagerated right?
My idea behind a possible nerf would be to drasticly nerf the base damage from hits to the same as a regular kunai which is 9 because there is no reason it does 24 damage for the no stat requierements and level requirement it has. Its basically the same lvl 4 kunai but poisoned. I would also lower the % chances of applying a dot when hit drasticly. 30% chances sounds more than okay.
Poison kunai base damage
24> 9Poison kunai poison chances
100%> 30%If you are interested to know why i think this way, read the whole post.
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