Daily Dungeon


Daizo

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Introduction

After taking a poll of the community, the biggest complaint was the grind present in the game as well as lack of content. What I wanted to suggest today was a way to tackle both of these issues. One of Nin Online's strongest assets is their community, so what better way than to allow for them to team up and grind together, but in a more challenging environment.  I bring to you today, the suggestion of the Daily Dungeon.

1340090251_DungeonConcept.thumb.png.7033d82f0554ebaa368d886d014782ca.png

A quick mock up of what a dungeon could look like without having access to Nin Online sprites.

Mechanics

This dungeon will act like a boss chamber in that a team will enter an instance of the tower. They will be given a time limit of 15 minutes to get as far as they can. If a member dies in the chamber they will have the normal timer to be revived, however if they aren't revived they will be teleported to the entrance of the dungeon. Each level of the dungeon will feature monsters already in the game and progressively get harder the further in you get. You will not be able to unlock the stairs until every monster in the room has been defeated. But each level that you clear you will receive rewards and a percentage for drops.

The rewards that you would receive would be as follows

  • Amount of the EXP for the monsters in the room.
  • Ryo (% Chance)
  • Drops (% Chance)
  • Tools (% Chance)
  • Pills (% Chance)
  • Blank Scroll (% Chance)
  • Nothing (% Chance)

Each player will get a roll for what they would receive at the end of the room. If they are getting a drop they will get one of the 5 rewards listed above (Ryo, Drops, Tools, Pills, Blanks) with blanks being rarer and ryo being more common. With each floor progressing the amount of exp, ryo, and tools would increase. On top of this the type of drops and pills would progressively change. In the first room you would get a blood pill. However in room 5 you would roll for a Blood Pill II.

To balance the amount of loot in this dungeon, the dungeon will reward skilled players and strategic teams. Newer players would still benefit from running the dungeon as the floors that they can clear will still result in exp. Since it can only be done once a day for players it won't impact the economy of blank scrolls or the amount of ryo potentially received. 

Boss rooms

Another thing that can be explored is the introduction of boss rooms at floors 10, 30 and 50. There are some bosses we already have in the game such as Kumorui, Manda or even village bosses like Rat Kage, Dark Weasel, etc. I think it would be interesting to incorporate these as well into the towers, but that's entirely up to Rory and team. I also understand that placing bosses into the dungeon would break the concept of locking them behind level walls, which I also understand is a bad approach to level gating content.

tl,dr;

This is a suggestion to incorporate a daily dungeon that would have several floors of random generated mobs. You would gain exp and the chance at different rewards for clearing the floors of the dungeon. You can only use the dungeon once a day, either by yourself or with a team. This would address a lot of player's hatred towards the grind of fighting monsters in the game as well as the lack of content present from 35 to 50.

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