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Skill Tree in Nin Online


Kuroi Yeldo

Question

Hello everyone.

I play nin-online on and off, it's a game that always draws me back. Whilst I play quite a few mmo's I always feel like Nin progression is a bit too centered in just obtaining jutsus or weapon if you're a WM/fan. I really think Nin could benefit from something like a skill tree to boost its versatility. Excuse my poor "Paint" skills but I just wanted to show an example of the idea I'm suggesting.

For example we would have a skill tree symbol where when we'd click, we'd have a similar to what I've attached pop-up. By clicking on your own element, say fire, it would drag a bunch of passives that you could unlock by spending say for example skill points.

These skills points could either be gained every 3 levels up to a cap of 10/15 skill points? or you could even have a mastery system where by just using your jutsus, you'd obtain "Fire Experience" and your fire would level up, giving you a mastery point to spend, again a maximum of something like 10/15/20. Depends how many passives you would like to add. (The paint example was a really rushed example of passives that i randomly came up). 

Instead of just thinking about "we need new jutsus" I think by just expanding what we currently have would really strengthen Nin Online as it's already such a fantastic game.

Thanks for listening.

Skill tree.png

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At first look, I was sceptical that the suggestion would appeal to the player base. But it's actually suggested really well and I believe passive are something we could really use for many different builds and aspects of the game, and could even help in the bland, stale leveling.

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