Something I've noticed the past couple of days of playing is that raids are kind of weird. You are punished for having an inactive village so less people would want to join your village. At the end of the day you make populating a village harder because leveling will take longer. I also feel like a lot of raids are done by 2 or 3 people instead of an all out scale war like they are intended. That's why I want to propose this suggestion.
I feel like each tower should give a set amount of exp to the attackers in the map. Of course if two villages are fighting for a single point, it would go to the village of the person who last hit it. I believe that this method would promote raid squads but also promote large fights for village points. This would also give people something more beneficial to do every 2 hours instead of waiting for missions.
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Daizo
Something I've noticed the past couple of days of playing is that raids are kind of weird. You are punished for having an inactive village so less people would want to join your village. At the end of the day you make populating a village harder because leveling will take longer. I also feel like a lot of raids are done by 2 or 3 people instead of an all out scale war like they are intended. That's why I want to propose this suggestion.
I feel like each tower should give a set amount of exp to the attackers in the map. Of course if two villages are fighting for a single point, it would go to the village of the person who last hit it. I believe that this method would promote raid squads but also promote large fights for village points. This would also give people something more beneficial to do every 2 hours instead of waiting for missions.
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