Rubberbanding


Gildarts

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Sup Nin players, its Jun on the-...anyways
 

Some of you probably didn't play nin in 2017 early 2018 but there was a thing called rubberbanding. Rubberbanding happened when you tried to flicker, use any warp skill including sub, stand still cast, or self stunning skill and move quickly right after it which caused your character to stutter step in that 1 spot until you moved again.

The fix for this was adding the snare effect to skills like sub, flicker, stand still cast, and so on if you try to move wayyyy to fast.

This way meant to be in place due to not being able to properly fix it on the old client.

Now that we are on the new client is it possible this could get fixed? Only people with this answer is Rory and Wolf!

Should it be fixed? That's the 2nd question


If it is fixed it would give smoother transition when getting hit with a knockback, subbing, using warp skills, and so on.

Snare effect would still be a thing for certain jutsus however, you wouldn't suffer from randomly getting snared because you moved too fast.

What do you all think?

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