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"BI-Warrior" Fix


Pastel

Question

BI-WARRIOR
A plague on the Nin PvP scene is the act of being a "Bi-Warrior", which is usually rushing out of hospital after being killed to continue fighting an enemy that may be raiding the village or that your village is engaging with. It's quite a senseless tactic which is more of a display of the villages numbers most of the time then an actual display of any skill.



Serious Battle Injuries (SBI)
This is the concept solution to the issue. After dying on battle injuries the ninja would be afflicted with the
de-buff SBI which would harm them much more than normal battle injuries making them completely unable to come back into the fight and be of any use.




Concept 1#
SBI would completely ruin the stats of the ninja afflicted with the status. all stats would become the base 5 as if they were just starting at level 1 thus making them almost completely and utterly useless during any sort of defense if they decide to "bi-warrior".

Concept 2#
SBI would instead of just eliminating their stats cause them to be silenced while still having the same halving effect of stats that BI normally does. This concept prevents infamous Bi-Warrior legends like @Tekkey Hinode from rushing out of hospital, spamming a map-lock jutsu like sensory then dying because they are just senselessly running out in an attempt to have someone from the opposing force die to one of their own ninja or an NPC Jonin.

Concept 3#
This last one is more or less a complete and total stop to the Bi-Warrior nonsense but also harms normal players on BI so it most likely will be the dud of the 3 concepts listed here.
Dying while on battle injuries Gives SBI which then forcibly locks the ninja either into a hospital bed or just in the hospital map, this variant of SBI would completely annihilate any senseless combat.





This has been my proposal to fixing Bi-Warrior Nonsense and I hope at least one of these may be considered to cure the plague that raids have been afflicted with for ages.



Hope everyone has a wonderful evening <3




 

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We have some planned changes for BI in the future that should help with this to an extent.

But this will always be a thing to some extent as well. We can't completely make the player unable to fight, that's too harsh. We also don't want to make the player stuck in the hospital because that's not fun.

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Legit watched sand bi warrior to big desert and then leaf bi warrior to chak forest, then both villages whining at eachother in nin gen  about it. while mist is over here chilling in hosp with bi since we get exiled strictly for even engaging an enemy while on bi or the enemy on bi.

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Would love to see a solution to BI Warrioring but with all ur solutions u create a different problem. People that die become easy to bully and nin community aint nice.

Meaning lets say ur a rogue ninja. With your solutions the person will literally have to spend 8 minutes sittin at hospital waitin it out just to leave hospital and die by other people all over again. Not everyone has that time and it will make alot of people quit the game easily.

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1 hour ago, Deko said:

Would love to see a solution to BI Warrioring but with all ur solutions u create a different problem. People that die become easy to bully and nin community aint nice.

Meaning lets say ur a rogue ninja. With your solutions the person will literally have to spend 8 minutes sittin at hospital waitin it out just to leave hospital and die by other people all over again. Not everyone has that time and it will make alot of people quit the game easily.

rogues have 3 dif spawn locations and if your being spammed that sounds like a personal issue that would have you on bi alot of the time anyways -.-
can understand the perspective but can't quite get behind it, as dying over and over is very easily avoidable in this game unless your purposefully not attempting to survive.

Plz do drop another suggestion if you have one that might trump any of the 3 as I am always open to new and better ideas to cure this plague

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3 hours ago, Ueda said:

We have some planned changes for BI in the future that should help with this to an extent.

But this will always be a thing to some extent as well. We can't completely make the player unable to fight, that's too harsh. We also don't want to make the player stuck in the hospital because that's not fun.

The best option in my opinion will be stacking bi, for example if you keep bi warrioring and end up dying 10 times. You would have 10x500= 5000sec bi.

 

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