Any who as you all know almost all summons use some sort of skill whether its a close range or long range skill. Whether its an Corps Summon or a regular animal summon.
Some of these summons have skills that hit multiple times even if you're standing still and if you run the direction the projectile is firing it will pierce you multiple times probably leading to your death.
Weasel Wind Scythe:
Clam Water Bullet:
Grand Puppet Water Wave:
All 3 of these skills need to only hit once if it's the same target but still pierce to hit other targets. As i said these skills multi hit even if standing still and some of them stronger than others can lead to a one hit kill.
Some Summoning skills even hit through substitution but doesn't so to say break your substitution.
Clam AOE Stun
Monkey Whirlwind Kick
Grand Puppet Lightning Current
Toad Fire Bullet
These skills currently hits your substitution but doesn't break it meaning your sub still has a second chance to play the role it's meant to. Some of these summons use it's said skills multiple times back to back which result in a spam constant warp back to the mob/person subbed which is annoying and flawed.
These skills also hit outside the hit box/animation given to them which confuses players as to how they are hit or the sub they use is broken.
I suggest fixing the hit box/animation range of these skills and let them break sub.
Question
Gildarts
Hey again today....IM ON A ROLL!!!!
Any who as you all know almost all summons use some sort of skill whether its a close range or long range skill. Whether its an Corps Summon or a regular animal summon.
Some of these summons have skills that hit multiple times even if you're standing still and if you run the direction the projectile is firing it will pierce you multiple times probably leading to your death.
Weasel Wind Scythe:
Clam Water Bullet:
Grand Puppet Water Wave:
All 3 of these skills need to only hit once if it's the same target but still pierce to hit other targets. As i said these skills multi hit even if standing still and some of them stronger than others can lead to a one hit kill.
Some Summoning skills even hit through substitution but doesn't so to say break your substitution.
Clam AOE Stun
Monkey Whirlwind Kick
Grand Puppet Lightning Current
Toad Fire Bullet
These skills currently hits your substitution but doesn't break it meaning your sub still has a second chance to play the role it's meant to. Some of these summons use it's said skills multiple times back to back which result in a spam constant warp back to the mob/person subbed which is annoying and flawed.
These skills also hit outside the hit box/animation given to them which confuses players as to how they are hit or the sub they use is broken.
I suggest fixing the hit box/animation range of these skills and let them break sub.
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