Hey guys,
I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events.
completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example:
(ofc this is just a suggestion)
and also while being targeted and unmasked
Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example:
killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings!
using 500 red pills could award u the title "The Addict"
Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic
and so on...
I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others.
daily missions completed 10, 100, 1000
mission Completed %
complete daily Mission X 1, 5, 10, 50
spend X ryo in shops
Own a House
Own furnitures 1,5,10,20
Die X 10, 50, 100 ,1000
Maps visited %
Get your horoscope
Get Summon 1 ,2 ,3 ,4
Achieve lv 10, 20, 30, 40, 50, 55, 60
Max jutsus 1, 3, 6, 12, 17
Have bounty 100, 200, 500, 1000, 2000
Colect Bounty 50, 100, 500, 1000
Win 777 1,2,3,5
Get into an Organization
run x distance
run x distance on water
Mold x chakra
recover x hp
use X tools 100, 200, 500, 1000, 2000
use X blood pills 10, 50, 100, 200
use X chakra pills 10, 50, 100, 200
Question
Hook
Hey guys,
I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events.
completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example:
(ofc this is just a suggestion)
and also while being targeted and unmasked
Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example:
killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings!
using 500 red pills could award u the title "The Addict"
Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic
and so on...
I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others.
Adding a list of achievements i thought of:
Achievements:
kill Leaf players 10, 50, 100, 200
kill Sand players 10, 50, 100, 200
kill Mist players 10, 50, 100, 200
kill Rogue players 10, 50, 100, 200
kill enemies 10, 100, 1000
kill boss X 1, 5, 10, 50
daily missions completed 10, 100, 1000
mission Completed %
complete daily Mission X 1, 5, 10, 50
spend X ryo in shops
Own a House
Own furnitures 1,5,10,20
Die X 10, 50, 100 ,1000
Maps visited %
Get your horoscope
Get Summon 1 ,2 ,3 ,4
Achieve lv 10, 20, 30, 40, 50, 55, 60
Max jutsus 1, 3, 6, 12, 17
Have bounty 100, 200, 500, 1000, 2000
Colect Bounty 50, 100, 500, 1000
Win 777 1,2,3,5
Get into an Organization
run x distance
run x distance on water
Mold x chakra
recover x hp
use X tools 100, 200, 500, 1000, 2000
use X blood pills 10, 50, 100, 200
use X chakra pills 10, 50, 100, 200
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