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Great Earth Prison


Clayman

Question

I think that a nerf on this jutsu has been long overdue since people focus too much on the 1v1 aspect of the game. It's single handledly the most broken group fight jutsu in the game. It is a huge AoE homing with 5 second snare time and for how strong and impactful the jutsu is, the cooldown it has is simply too low. I think that this jutsu needs to be toned down, either through a longer cooldown, lower snare time or lower range.

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3 minutes ago, Yamikami said:

I think that a nerf on this jutsu has been long overdue since people focus too much on the 1v1 aspect of the game. It's single handledly the most broken group fight jutsu in the game. It is a huge AoE homing with 5 second snare time and for how strong and impactful the jutsu is, the cooldown it has is simply too low. I think that this jutsu needs to be toned down, either through a longer cooldown or a lower snare time (maybe even both).

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Nah don't nerf anything buff wind thou

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4 hours ago, Yamikami said:

I think that a nerf on this jutsu has been long overdue since people focus too much on the 1v1 aspect of the game. It's single handledly the most broken group fight jutsu in the game. It is a huge AoE homing with 5 second snare time and for how strong and impactful the jutsu is, the cooldown it has is simply too low. I think that this jutsu needs to be toned down, either through a longer cooldown, lower snare time or lower range.

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The entire point of that is because Earth damage is very low. 60 int and the homing deals under only 54 damage. Instead, I'd like to report you for bug abusing the non-avoidable GF WM combo and I'm going to record you doing it and file a support ticket, since you want to be the one to always report something but keep abusing everything. 

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