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Yamazaru Balance


Ainz Ooal Gown

Question

This post will detail a way to balance Yamazaru in different ways which I have thought of. (I own the sword).

Now usually what happens when a new weapon drops is that the entire community will complain to Rory to get it nerfed until it does then the weapon becomes another useless project. 

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Currently when new weapons are added they are almost identical to weapons already in the game but with increased stat points. In Yamazaru's case, it's a reskin of bonesword with higher str req and high base dmg. 
I have some unique ideas on how to change this.
I'm here to advocate the following changes to Yamazaru.

Changes: ADD 1 PASSIVE ONLY.

  • Decrease the base damage to 46. I find that to be fair as Bonesword is 36. 
  • New passive : Yamazaru has a 1/16 chance (this can change, but usually it takes around 16 autos to deplete your opponents hpto incur bleeding on the enemies. The bleeding will damage for 17 per tick up to 3 ticks. (51 dmg in total).
  • New passive : Yamazaru has a 1/16 chance to land a double auto on opponent. (This should really be more for Double Scythes so up to you Rory) The 2nd hit will be HALF the dmg of normal autos. For example, Yamazaru usually does 91 on autos, on the double hit it would do 91 + 45 with a cool animation.

 

These are the ideas I have currenty, feel free to share your thoughts. This is my way of trying to implement new precedent to BALANCE new things in the game rather than cry nerf without any reasoning or though. 

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I really like this. Great topic. 

I'll support the idea of Rumaki's, at this point in time Devs should focus on adding passives/abilities to stronger swords instead of the meta Hp/Chakra Regen/KB/Stun/Snare. There's way more to work with, with feedback of the community. 

  1. Poison Swords
  2. Bleeding Swords
  3. Fire Swords
  4. Double Hits
  5. Critical chance
  6. Jutsu casts (unique of 7sm ones since they're supposed to be uniques)
  7. Stronger HP/Chkr regen (shorter time between heals)
  8. Freezing Swords (slows enemies dealing DoT)

There's literally so much to work with for power weapons, and I know Rory said he dislikes element based weapons (scaling off int) but if they can make jutsus work with weapons it could really change the meta if they're easily accessible. 

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