Recently, a few bosses were changed due to a exploit known as the Revive exploit and it made me start thinking about the way bosses are and the concept around them.
There are different type of bosses in nin:
Mini Bosses and Big Bosses
Mini bosses can be done with a 1-2 man team as they are not as tanky and they don't hit too hard. Some of these bosses are Spider boss, Bandit bosses(excluding the 1 in the house that drops demon claws) and Dark Weasel. These bosses are fine as the rewards are low chance of dropping all while not being too difficult to beat with the maps being of a decent size for kiting, time to charge chakra/cast a heal, and cast jutsus
Then you have Big Bosses which are pretty tanky in a sense and hit crazy hard sometimes they can 1 shot you. The drop rate is pretty bad on these bosses and the maps they are on are small and leave little room for error as 1 mishap may be you waking up in your hospital.
Big bosses require a team effort which is not bad at all but even with a 4 man team it may not be enough as some of these bosses shoot aoes that hit through subs, the flicker melees are 1 shots, and the map is just too small to actually maneuver and do team tactics against them.
Big Bosses like LOI Boss, Bone sword Boss, the Boss in cursed host, Kraken, Manda, and the Bandit boss that drops demon claws. All these bosses have atleast 1 thing in common across the board, They have smaller boss mobs on the map (Ie: Tentacles and Venomous Snakes) These type of bosses are tough in their own regard as they are Tanky, hit very hard, and there is limited mobility when fighting them.
Manda Boss Suggestion: Decrease the amount of Venomous Snakes that spawn or raise the cooldown as to which they spawn. Decrease the damage of the Manda Boss homing attack and raise the boss's health.
Kraken Boss Suggestions: Reduce Tentacle Health or damage, Make Kraken More tanky and lower it's damage by 15% OR make it less Tanky and keep it's damage HIGH.
Ieyasu Boss(Demon Claws) Suggestion: Increase the size of the map, Reduce his damage and make him more tanky, or Make him less tanky and increase his damage slightly.
Land of Iron Boss Suggestion: Make the Map slightly bigger, Make him Less Tanky and keep his damage the same, or make him more tanky and decrease his damage some.
Bone Sword Boss Suggestion: Increase Map Size or make it an Instance Boss Fight similar to spider boss where you are warped to a different map to fight.
Majority of the Bosses in Nin have a poor drop rate which everyone knows about already. On top of the poor drop rates some of these bosses can be quite difficult as they are Tanky ( Alot of Health) and they hit Hard with some of them being able to 1 shot.
The bosses with items that are strong in damage are understandable to have a high drop rate as they are Very Rare items to have and you don't want 15 people running around with the items, HOWEVER the power these bosses have should be looked into or changed.
These kind of Bosses are meant for a team effort and because of this these bosses should be MORE Tank than damage as a Very tanky boss that deals 70-120 damage per attack/skill they use makes a team fight more important as you can not solo a boss that has 30k health and hits for 70-120 alone. It requires a team effort to take down that HP and it would encourage team pve more.
Question
Gildarts
Recently, a few bosses were changed due to a exploit known as the Revive exploit and it made me start thinking about the way bosses are and the concept around them.
There are different type of bosses in nin:
Mini Bosses and Big Bosses
Mini bosses can be done with a 1-2 man team as they are not as tanky and they don't hit too hard. Some of these bosses are Spider boss, Bandit bosses(excluding the 1 in the house that drops demon claws) and Dark Weasel. These bosses are fine as the rewards are low chance of dropping all while not being too difficult to beat with the maps being of a decent size for kiting, time to charge chakra/cast a heal, and cast jutsus
Then you have Big Bosses which are pretty tanky in a sense and hit crazy hard sometimes they can 1 shot you. The drop rate is pretty bad on these bosses and the maps they are on are small and leave little room for error as 1 mishap may be you waking up in your hospital.
Big bosses require a team effort which is not bad at all but even with a 4 man team it may not be enough as some of these bosses shoot aoes that hit through subs, the flicker melees are 1 shots, and the map is just too small to actually maneuver and do team tactics against them.
Big Bosses like LOI Boss, Bone sword Boss, the Boss in cursed host, Kraken, Manda, and the Bandit boss that drops demon claws. All these bosses have atleast 1 thing in common across the board, They have smaller boss mobs on the map (Ie: Tentacles and Venomous Snakes) These type of bosses are tough in their own regard as they are Tanky, hit very hard, and there is limited mobility when fighting them.
Manda Boss Suggestion: Decrease the amount of Venomous Snakes that spawn or raise the cooldown as to which they spawn. Decrease the damage of the Manda Boss homing attack and raise the boss's health.
Kraken Boss Suggestions: Reduce Tentacle Health or damage, Make Kraken More tanky and lower it's damage by 15% OR make it less Tanky and keep it's damage HIGH.
Ieyasu Boss(Demon Claws) Suggestion: Increase the size of the map, Reduce his damage and make him more tanky, or Make him less tanky and increase his damage slightly.
Land of Iron Boss Suggestion: Make the Map slightly bigger, Make him Less Tanky and keep his damage the same, or make him more tanky and decrease his damage some.
Bone Sword Boss Suggestion: Increase Map Size or make it an Instance Boss Fight similar to spider boss where you are warped to a different map to fight.
Majority of the Bosses in Nin have a poor drop rate which everyone knows about already. On top of the poor drop rates some of these bosses can be quite difficult as they are Tanky ( Alot of Health) and they hit Hard with some of them being able to 1 shot.
The bosses with items that are strong in damage are understandable to have a high drop rate as they are Very Rare items to have and you don't want 15 people running around with the items, HOWEVER the power these bosses have should be looked into or changed.
These kind of Bosses are meant for a team effort and because of this these bosses should be MORE Tank than damage as a Very tanky boss that deals 70-120 damage per attack/skill they use makes a team fight more important as you can not solo a boss that has 30k health and hits for 70-120 alone. It requires a team effort to take down that HP and it would encourage team pve more.
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