As we currently know everyone gets three daily missions which resets at a general time everyday. Yet sometimes even after you've done your dailies you'd like to put more time into the game and level your account interactively or either make ryo out of the missions, without having to kill the same mobs for countless boring hours for any result of XP. This method also really falls off in the higher levels with most masteries.
After you've completed toads at level 35 you don't really have a choice but to rely on daily missions since that would your only consistent XP income. If you're either Fire/Earth/Water or in some circumstances Wind, you could choose to either go to the Snake Lair or to the Cursed Host Cave to mass kill them, however you will find this extremely hard as those maps are frequently being checked by hunters. As a Taijutsu/Medic/Kenjutsu/Lightning you don't even have this choice in my opinion since these masteries are more PVP/utility focused instead of clearing PVE content. Making leveling a real pain in the art.
In some scenario's it's also thoroughly annoying when you have no time to do your three daily missions at a specific time or day, delaying your result of EXP. So when having to do dailies on a non PVE combo and missing out on them as well because you didn't have the specific time on your hands to do them before whenever the daily reset is in your continent you'll end up to be quite powerless against the system. I often get demotivated to level an account altogether because of that reason.
For this reason it would be nice to have a mission system that could be both optimal for leveling whilst keeping the spirit of the current mission system.
My suggestion is doing that by removing a daily cap of missions and instead add a cooldown to abandoning missions. This would function as followed.
Prototype:
When you abandon a mission you've grabbed from the mission desk you will receive an 8 hour cooldown until you'll be able to grab another mission. Meaning that if you abandon three missions in a row you'll have a 24 hour cooldown, keeping the spirit of the current daily mission system.
However you'll also be able to keep doing the missions you get assigned to until you come to a point where you'd either have your daily cup of Nin Online sugar or you get a mission assigned you'd really prefer not doing, providing a consistent way to interactively level your accounts by yourself or with friends.
This would widen your choice of leveling as some people rather choose PVE designated masteries and farm mobs, while other people choose PVP designated masteries and clear missions/tasks.
Question
Kage
As we currently know everyone gets three daily missions which resets at a general time everyday. Yet sometimes even after you've done your dailies you'd like to put more time into the game and level your account interactively or either make ryo out of the missions, without having to kill the same mobs for countless boring hours for any result of XP. This method also really falls off in the higher levels with most masteries.
After you've completed toads at level 35 you don't really have a choice but to rely on daily missions since that would your only consistent XP income. If you're either Fire/Earth/Water or in some circumstances Wind, you could choose to either go to the Snake Lair or to the Cursed Host Cave to mass kill them, however you will find this extremely hard as those maps are frequently being checked by hunters. As a Taijutsu/Medic/Kenjutsu/Lightning you don't even have this choice in my opinion since these masteries are more PVP/utility focused instead of clearing PVE content. Making leveling a real pain in the art.
In some scenario's it's also thoroughly annoying when you have no time to do your three daily missions at a specific time or day, delaying your result of EXP. So when having to do dailies on a non PVE combo and missing out on them as well because you didn't have the specific time on your hands to do them before whenever the daily reset is in your continent you'll end up to be quite powerless against the system. I often get demotivated to level an account altogether because of that reason.
For this reason it would be nice to have a mission system that could be both optimal for leveling whilst keeping the spirit of the current mission system.
My suggestion is doing that by removing a daily cap of missions and instead add a cooldown to abandoning missions. This would function as followed.
Prototype:
When you abandon a mission you've grabbed from the mission desk you will receive an 8 hour cooldown until you'll be able to grab another mission. Meaning that if you abandon three missions in a row you'll have a 24 hour cooldown, keeping the spirit of the current daily mission system.
However you'll also be able to keep doing the missions you get assigned to until you come to a point where you'd either have your daily cup of Nin Online sugar or you get a mission assigned you'd really prefer not doing, providing a consistent way to interactively level your accounts by yourself or with friends.
This would widen your choice of leveling as some people rather choose PVE designated masteries and farm mobs, while other people choose PVP designated masteries and clear missions/tasks.
Let me know your thoughts down below.
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