Hey there! Im Fuze, some people know me from my youtube videos or maybe some of the work ive done for the game!
Today i had some free time and tried this little concept out!
Item rarities and different types of drops!
How will this work?
The base idea around this new mechanic would be that as you are grinding for these rare drops
there would be a chance for the item to drop a different colored variant, pretty much the way @Antartalked about the shiny drops !
The items will have the same drop chance as the normal item and also no stat changes but as you move up to the prettier ones the drop percentage may decrease!
Possible example
Player A: (farms the bandit bosses for a while and manages to drop the black and white double arm bandages!
Player A then goes on to sell the item for 100.000 ryo! (just an example)
Later on Player B also manages to drop a pair of double arm bandages but not one of the rare variants so he goes on to sell it for 20.000 ryo! (just an example)
Conclusion and final points of this post
Giving the community focused economy a change and providing the players with more customizability!
thanks for taking your time to read to my post, hope you like this idea and i am looking forward to seeing such changes ingame!
Question
Fuze
Hey there! Im Fuze, some people know me from my youtube videos or maybe some of the work ive done for the game!
Today i had some free time and tried this little concept out!
Item rarities and different types of drops!
How will this work?
The base idea around this new mechanic would be that as you are grinding for these rare drops
there would be a chance for the item to drop a different colored variant, pretty much the way @Antartalked about the shiny drops !
The items will have the same drop chance as the normal item and also no stat changes but as you move up to the prettier ones the drop percentage may decrease!
Possible example
Player A: (farms the bandit bosses for a while and manages to drop the black and white double arm bandages!
Player A then goes on to sell the item for 100.000 ryo! (just an example)
Later on Player B also manages to drop a pair of double arm bandages but not one of the rare variants so he goes on to sell it for 20.000 ryo! (just an example)
Conclusion and final points of this post
Giving the community focused economy a change and providing the players with more customizability!
thanks for taking your time to read to my post, hope you like this idea and i am looking forward to seeing such changes ingame!
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