Hey community! Here I'd like to suggest a bit of an overhaul for the bounty system. One of the current cons of the system is - cheating kills, just on your alt, kill some
of your other accounts and then kill that alt to claim the bounty. It's simple and doesn't take long at all. Second - people always try protecting their bounties by suiciding or going out on battle Injuries.
That's why I've thought of a possible balance for the bounty system.
In this change, you wouldn't have to be worried about losing your bounty and it wouldn't be "necessary" to suicide and it would stop the farming of bounty.
I believe that the bounties should be based around kills, in my suggestion;
The bounty on your head depends on how many ninjas of a certain level range you have killed
lvl 10-19 = 1 bounty : lvl 20-29 = 2 bounty ... lvl 50-59 = 5 bounty : lvl 60 = 6 bounty etc.
It would seperate people who only kill lowbies and their own alts and people who actually hunt high levels. The difference between a person with 100 kills and 100 bounty and someone with 100 kills and 500 bounty would be apparent.
With these changes, also you won't lose any bounty when you're killed, but instead if you die 2 times without killing anyone in between, on the third death you'll lose 1% of your bounty, and that % will go up the more times you die without killing, with maximum of 20%.
This will prevent people from farming bounty rewards. Instead it will just show off that the more dangerous and and deadly you are, the more wanted you are, and not how good you are at killing your alts. I also want this to stop things such as seeing a level 20 above you on the bingo book with a farmed bounty, and i also want people who are skilled and experience to not be on the last page because they just lost their bounty.
So, tell me guys what you think - if you are happy with current bounty system and all your ideas how could we make nin online bounty system better. :3
Question
Angelik Date
Hey community! Here I'd like to suggest a bit of an overhaul for the bounty system. One of the current cons of the system is - cheating kills, just on your alt, kill some
of your other accounts and then kill that alt to claim the bounty. It's simple and doesn't take long at all. Second - people always try protecting their bounties by suiciding or going out on battle Injuries.
That's why I've thought of a possible balance for the bounty system.
In this change, you wouldn't have to be worried about losing your bounty and it wouldn't be "necessary" to suicide and it would stop the farming of bounty.
I believe that the bounties should be based around kills, in my suggestion;
The bounty on your head depends on how many ninjas of a certain level range you have killed
lvl 10-19 = 1 bounty : lvl 20-29 = 2 bounty ... lvl 50-59 = 5 bounty : lvl 60 = 6 bounty etc.
It would seperate people who only kill lowbies and their own alts and people who actually hunt high levels. The difference between a person with 100 kills and 100 bounty and someone with 100 kills and 500 bounty would be apparent.
With these changes, also you won't lose any bounty when you're killed, but instead if you die 2 times without killing anyone in between, on the third death you'll lose 1% of your bounty, and that % will go up the more times you die without killing, with maximum of 20%.
This will prevent people from farming bounty rewards. Instead it will just show off that the more dangerous and and deadly you are, the more wanted you are, and not how good you are at killing your alts. I also want this to stop things such as seeing a level 20 above you on the bingo book with a farmed bounty, and i also want people who are skilled and experience to not be on the last page because they just lost their bounty.
So, tell me guys what you think - if you are happy with current bounty system and all your ideas how could we make nin online bounty system better. :3
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